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2019-11-073DS: Rework mouse cursor movementBastien Bouclet
- Fix clipping the cursor position - Ensure the mouse has the same vertical and horizontal speed
2019-11-073DS: Use the full resolution for the overlay on the top screenBastien Bouclet
2019-11-063DS: Improve the table of contents in the README.md fileCameron Cawley
2019-11-063DS: Update the list of third-party librariesCameron Cawley
2019-11-053DS: Fix centering of the game screenBastien Bouclet
2019-11-053DS: Reworked OSD message displayBastien Bouclet
So the game remains interactive while OSD message are displayed.
2019-11-053DS: Some changes to magnify modeBastien Bouclet
2019-11-053DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHTMichael Ball
2019-11-043DS: Add a make rule for a distributable packageBastien Bouclet
2019-11-033DS: Implement cloud sync supportBastien Bouclet
2019-11-033DS: Use DATA_PATH to configure support files locationBastien Bouclet
2019-11-013DS: Remove 3dstool dependencyMrHuu
This patch alters the way the .cia is build. It removes the need for 3dstool. Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia.
2019-10-303DS: Set 'scummvm.romfs' to be removed by 3ds_clean in 3ds.mkMichael Ball
2019-10-283DS: Load per-game settingsBastien Bouclet
2019-10-253DS: Upload the textures to VRAM in a separate frameBastien Bouclet
So rendering waits for the textures to finish uploading before using them. Fixes glitchy mouse pointer in Riven.
2019-10-243DS: Fix hi-color cursorsBastien Bouclet
2019-10-243DS: Add files to be removed by 3ds_clean in 3ds.mk:Michael Ball
backends/platform/3ds/shader.shbin (byproduct of "make"), backends/platform/3ds/shader_shbin.h (byproduct of "make"), $(TARGET).smdh (aka scummvm.smdh, byproduct of "make scummvm.3dsx"), $(TARGET).bnr (aka scummvm.bnr, byproduct of "make scummvm.cia")
2019-10-203DS: Change the audio thread to wait for the audio buffers to completeBastien Bouclet
Fixes the regular pop sounds caused by buffer underruns / clobbering of the previous implementation.
2019-10-203DS: Don't immediately update the screen when enabling the overlayBastien Bouclet
Fixes the overlay dirty buffer being visible for a frame when opening the GUI while in-game.
2019-10-143DS: Fix creating the scummvm directory on the SD cardBastien Bouclet
2019-10-143DS: Fix OSystem::grabOverlayBastien Bouclet
Fixes the transparency effects in the GUI.
2019-10-143DS: Embed ScummVM's support files in the packageBastien Bouclet
2019-04-02BUILD: Update logos and icons on portsMatan Bareket
2019-03-09JANITORIAL: Update all scummvm.org URLS to use httpsCameron Cawley
2018-11-213DS: Fix copy/paste errorCameron Cawley
2018-11-213DS: Fix typosCameron Cawley
2018-11-213DS: Remove unnecessary includeCameron Cawley
2018-11-213DS: Fix building outside the main source directoryCameron Cawley
2018-11-213DS: Updated README.mdNitrus
2018-11-213DS: Added improved README.mdNitrus
2018-11-213DS: Fix assertion issue in case cursor dimensions are zeroNitrus
2018-11-213DS: Clear render target on each frameNitrus
...in order to clear framebuffer artifacts in case the screen is not stretched.
2018-11-213DS: Don't wait after SyncDisplayTransferNitrus
2018-11-213DS: Fix deprecated C3D methodsNitrus
2018-11-213DS: Update header inclusions and forbidden symbolsNitrus
2018-11-213DS: Clean up entry pointNitrus
2018-11-213DS: Use recent devkitPro build toolsNitrus
2018-10-14BACKENDS: Use OSystem::destroy() instead of deleting directly the g_system ↵Thierry Crozat
instance
2017-10-15BACKENDS: Constify PaletteManager::grabPalette implementationsColin Snover
2017-04-18JANITORIAL: Remove superfluous semicolonsTorbjörn Andersson
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-05-25JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2016-04-223DS: Add config class/dialog, c-pad cursor control, and option to disable ↵Thomas Edvalson
screens
2016-04-193DS: Add READMEThomas Edvalson
2016-04-193DS: Fix code styling, add license header, remove unused portdefs.hThomas Edvalson
2016-04-113DS: Use linear GPU texture downscaling for better legibility in hi-res gamesThomas Edvalson
2016-04-113DS: Add CIA format build, add timer handler thread, fix APT service ↵Thomas Edvalson
suspending/sleeping/exiting
2016-04-063DS: Initial commitThomas Edvalson