Age | Commit message (Expand) | Author |
---|---|---|
2011-03-13 | ANDROID: Don't use compressed textures for the game screen | dhewg |
2011-03-12 | ANDROID: Remove redundant variable | dhewg |
2011-03-12 | ANDROID: Add more paletted texture types | dhewg |
2011-03-12 | ANDROID: Cleanup paletted textures | dhewg |
2011-03-07 | ANDROID: Texture cleanup | dhewg |
2011-03-05 | ANDROID: Fix warning | dhewg |
2011-03-05 | ANDROID: Proper fillBuffer() for non CLUT8 colors | dhewg |
2011-03-05 | ANDROID: Add initial 16bit gfx support | dhewg |
2011-03-05 | ANDROID: Reduce mem usage of fillBuffer() | dhewg |
2011-03-05 | ANDROID: Merge updateTexture() | dhewg |
2011-03-05 | ANDROID: Remove some vtable overhead on textures | dhewg |
2011-03-04 | ANDROID: Cleanup | dhewg |
2011-03-03 | ANDROID: Don't wipe paletted textures on reinit | dhewg |
2011-03-03 | ANDROID: Formatting/whitespaces | dhewg |
2011-03-02 | ANDROID: Properly release texture resources | dhewg |
2011-03-02 | ANDROID: cleanup | dhewg |
2011-02-24 | ANDROID: Let's not do that on the stack | dhewg |
2011-02-24 | ANDROID: Split code into multiple files | dhewg |