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path: root/backends/platform/android/texture.h
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2011-03-03ANDROID: Don't wipe paletted textures on reinitdhewg
The content of a paletted texture is in _surface.pixels. When recreating the surface, don't wipe its data unnecessarily. This fixes gfx garbage on CLUT8 games/cursors when leaving and going back to ScummVM
2011-03-02ANDROID: Properly release texture resourcesdhewg
When calling glDeleteTextures() we need a valid surface.
2011-03-02ANDROID: cleanupdhewg
2011-02-24ANDROID: Split code into multiple filesdhewg
And get rid of unnecessary JNI calls to get a pointer to g_system