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author | dhewg | 2011-03-02 23:00:48 +0100 |
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committer | dhewg | 2011-03-02 23:18:36 +0100 |
commit | 2d4a64d18493b142b1899a822202015339733cfa (patch) | |
tree | fb954f21d4a2023d04425b9e5b9f8ebf688d9d72 /backends/platform/android/texture.h | |
parent | c2d4cce429baa56b5a0962a854ece6163270995f (diff) | |
download | scummvm-rg350-2d4a64d18493b142b1899a822202015339733cfa.tar.gz scummvm-rg350-2d4a64d18493b142b1899a822202015339733cfa.tar.bz2 scummvm-rg350-2d4a64d18493b142b1899a822202015339733cfa.zip |
ANDROID: Properly release texture resources
When calling glDeleteTextures() we need a valid surface.
Diffstat (limited to 'backends/platform/android/texture.h')
-rw-r--r-- | backends/platform/android/texture.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/backends/platform/android/texture.h b/backends/platform/android/texture.h index 12274621a1..f1d5cad6e9 100644 --- a/backends/platform/android/texture.h +++ b/backends/platform/android/texture.h @@ -42,7 +42,9 @@ public: GLESTexture(); virtual ~GLESTexture(); - virtual void reinitGL(); + void release(); + void reinit(); + virtual void allocBuffer(GLuint width, GLuint height); virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height, |