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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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android
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Commit message (
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Author
2011-03-17
ANDROID: Fix cursor visibility
dhewg
2011-03-17
ANDROID: Log ASCII code of invalid keycodes
dhewg
2011-03-17
ANDROID: Plug RGB cursor memleak
dhewg
2011-03-16
ANDROID: Disable game/overlay blending
dhewg
2011-03-16
ANDROID: Input system overhaul
dhewg
2011-03-16
ANDROID: Constify getDrawRect()
dhewg
2011-03-16
ANDROID: Cleanup and extend chooseEglConfig
dhewg
2011-03-15
ANDROID: Add missing cases to getFeatureState()
dhewg
2011-03-15
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Halve the audio buffer size
dhewg
2011-03-14
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Fade out the game screen when the overlay is visible
dhewg
2011-03-14
ANDROID: Remove clearBuffer()
dhewg
2011-03-14
ANDROID: Clear fake palette after allocating
dhewg
2011-03-14
ANDROID: Implement grabOverlay()
dhewg
2011-03-14
ANDROID: Extend clearScreen to take care of all cases
dhewg
2011-03-14
ANDROID: Update screen rects on surface changes
dhewg
2011-03-13
ANDROID: Clip mouse coordinates
dhewg
2011-03-13
ANDROID: Don't merge mouse move events
dhewg
2011-03-13
ANDROID: Center mouse on overlay visibility changes
dhewg
2011-03-13
ANDROID: Add graphics mode for linear filtering
dhewg
2011-03-13
ANDROID: Fix texture clear color
dhewg
2011-03-13
ANDROID: Remove leftover TODO
dhewg
2011-03-13
ANDROID: Add support for video feature flags
dhewg
2011-03-13
ANDROID: Some texture convinience functions
dhewg
2011-03-13
ANDROID: Add missing updateScreen() calls
dhewg
2011-03-13
ANDROID: Prevent unnecessary reallocs
dhewg
2011-03-13
ANDROID: Buffer 16bit texture contents
dhewg
2011-03-13
ANDROID: Don't use compressed textures for the game screen
dhewg
2011-03-12
ANDROID: Convinience make target for testing
dhewg
2011-03-12
ANDROID: Use 16bit pixel formats on CLUT8 textures
dhewg
2011-03-12
ANDROID: Cleanup
dhewg
2011-03-12
ANDROID: Remove redundant variable
dhewg
2011-03-12
ANDROID: Add more paletted texture types
dhewg
2011-03-12
ANDROID: Cleanup paletted textures
dhewg
2011-03-12
ANDROID: Get rid of ugly casts
dhewg
2011-03-07
ANDROID: Move misplaced assert
dhewg
2011-03-07
ANDROID: Move the overlay initialization
dhewg
2011-03-07
ANDROID: Save the game when the process is paused
dhewg
2011-03-07
ANDROID: Texture cleanup
dhewg
2011-03-05
ANDROID: Fix warning
dhewg
2011-03-05
ANDROID: Fix 16bit cursors
dhewg
2011-03-05
ANDROID: Proper fillBuffer() for non CLUT8 colors
dhewg
2011-03-05
ANDROID: Rename function for less confusion
dhewg
2011-03-05
ANDROID: Clear screen on initSize()
dhewg
2011-03-05
ANDROID: Add initial 16bit gfx support
dhewg
2011-03-05
ANDROID: Reduce mem usage of fillBuffer()
dhewg
2011-03-05
ANDROID: Merge updateTexture()
dhewg
2011-03-05
ANDROID: Remove some vtable overhead on textures
dhewg
2011-03-04
ANDROID: Clear game texture on initSize()
dhewg
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