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AgeCommit message (Expand)Author
2011-03-17ANDROID: Fix cursor visibilitydhewg
2011-03-17ANDROID: Log ASCII code of invalid keycodesdhewg
2011-03-17ANDROID: Plug RGB cursor memleakdhewg
2011-03-16ANDROID: Disable game/overlay blendingdhewg
2011-03-16ANDROID: Input system overhauldhewg
2011-03-16ANDROID: Constify getDrawRect()dhewg
2011-03-16ANDROID: Cleanup and extend chooseEglConfigdhewg
2011-03-15ANDROID: Add missing cases to getFeatureState()dhewg
2011-03-15ANDROID: Cleanupdhewg
2011-03-14ANDROID: Halve the audio buffer sizedhewg
2011-03-14ANDROID: Cleanupdhewg
2011-03-14ANDROID: Fade out the game screen when the overlay is visibledhewg
2011-03-14ANDROID: Remove clearBuffer()dhewg
2011-03-14ANDROID: Clear fake palette after allocatingdhewg
2011-03-14ANDROID: Implement grabOverlay()dhewg
2011-03-14ANDROID: Extend clearScreen to take care of all casesdhewg
2011-03-14ANDROID: Update screen rects on surface changesdhewg
2011-03-13ANDROID: Clip mouse coordinatesdhewg
2011-03-13ANDROID: Don't merge mouse move eventsdhewg
2011-03-13ANDROID: Center mouse on overlay visibility changesdhewg
2011-03-13ANDROID: Add graphics mode for linear filteringdhewg
2011-03-13ANDROID: Fix texture clear colordhewg
2011-03-13ANDROID: Remove leftover TODOdhewg
2011-03-13ANDROID: Add support for video feature flagsdhewg
2011-03-13ANDROID: Some texture convinience functionsdhewg
2011-03-13ANDROID: Add missing updateScreen() callsdhewg
2011-03-13ANDROID: Prevent unnecessary reallocsdhewg
2011-03-13ANDROID: Buffer 16bit texture contentsdhewg
2011-03-13ANDROID: Don't use compressed textures for the game screendhewg
2011-03-12ANDROID: Convinience make target for testingdhewg
2011-03-12ANDROID: Use 16bit pixel formats on CLUT8 texturesdhewg
2011-03-12ANDROID: Cleanupdhewg
2011-03-12ANDROID: Remove redundant variabledhewg
2011-03-12ANDROID: Add more paletted texture typesdhewg
2011-03-12ANDROID: Cleanup paletted texturesdhewg
2011-03-12ANDROID: Get rid of ugly castsdhewg
2011-03-07ANDROID: Move misplaced assertdhewg
2011-03-07ANDROID: Move the overlay initializationdhewg
2011-03-07ANDROID: Save the game when the process is pauseddhewg
2011-03-07ANDROID: Texture cleanupdhewg
2011-03-05ANDROID: Fix warningdhewg
2011-03-05ANDROID: Fix 16bit cursorsdhewg
2011-03-05ANDROID: Proper fillBuffer() for non CLUT8 colorsdhewg
2011-03-05ANDROID: Rename function for less confusiondhewg
2011-03-05ANDROID: Clear screen on initSize()dhewg
2011-03-05ANDROID: Add initial 16bit gfx supportdhewg
2011-03-05ANDROID: Reduce mem usage of fillBuffer()dhewg
2011-03-05ANDROID: Merge updateTexture()dhewg
2011-03-05ANDROID: Remove some vtable overhead on texturesdhewg
2011-03-04ANDROID: Clear game texture on initSize()dhewg