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path: root/backends/platform/dc/selector.cpp
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2009-06-13Detected games with different language or platform are nowMarcus Comstedt
no longer treated as duplicates, even if they have the same target and directory. Also, pass these parameters to the ConfMan, so that the correct version of the game is started. svn-id: r41504
2009-03-21Fixed some warnings.Marcus Comstedt
svn-id: r39590
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
svn-id: r34716
2008-09-20game.h is now in engines, not base.Marcus Comstedt
svn-id: r34620
2008-09-03Moved FilesystemNode / FSList to namespace Common; also got rid of some ↵Max Horn
'typedef Common::String String;' name aliases svn-id: r34302
2008-06-29Updated to use new EngineMan.detectGames() API.Marcus Comstedt
svn-id: r32838
2008-05-12- Added an engine plugin manager and moved engine specific functionality into itJordi Vilalta Prat
- base/plugins.* reorganization svn-id: r32045
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-09-19KEYCODE_ENTER should be KEYCODE_RETURN, actually...Marcus Comstedt
svn-id: r28972
2007-09-19displayName() -> getDisplayName()Marcus Comstedt
path() -> getPath() listDir() -> getChildren() svn-id: r28971
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-18Code formatting fixesMax Horn
svn-id: r28945
2007-06-24Use keycodes instead of the (bad) ascii code for function keys in the DC backendMax Horn
svn-id: r27695
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-27Fixed yet another DC compile errorMax Horn
svn-id: r26309
2007-03-17Moved Event/EventType/keyboard enum from common/system.h (part of class ↵Max Horn
OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again svn-id: r26180
2007-01-27DetectedGameList -> GameList.Marcus Comstedt
svn-id: r25235
2006-10-07#include <base/engine.h> -> #include <engines/engine.h (Though I don't likeEugene Sandulenko
those angle brackets) svn-id: r24178
2006-06-30Moved backends/dc into new platform directory.Marcus Comstedt
svn-id: r23357