Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-04-02 | IPHONE: Use InternalEvent directly. | Johannes Schickel | |
2012-04-02 | IPHONE: Move event fetching implementation to iPhoneView. | Johannes Schickel | |
2012-04-02 | IPHONE: Protect access to the event list via a mutex. | Johannes Schickel | |
2012-04-02 | IPHONE: Use Common::List to store the event queue. | Johannes Schickel | |
2012-03-05 | IPOHNE: Move touch related global variables to iPhoneView. | Johannes Schickel | |
2012-02-26 | IPHONE: Let hi-color games directly draw onto the screen texture buffer. | Johannes Schickel | |
This avoids an unecessary copying step from the framebuffer to the texture buffer. | |||
2012-02-24 | IPHONE: Only update on screen mouse coordinates when it's needed. | Johannes Schickel | |
2012-02-24 | IPHONE: Cleanup mouse cursor handling slightly. | Johannes Schickel | |
Now the scaling etc. will be precalculated instead of being done on every frame. | |||
2012-02-24 | IPHONE: Clean up mouse texture coordinate handling. | Johannes Schickel | |
2012-02-24 | IPHONE: Move some global variables to iPhoneView. | Johannes Schickel | |
2012-02-23 | IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext. | Johannes Schickel | |
This allows for better sharing between the current video state in the view and the OSystem implementation. This also gets rid of most C interface functions for calling ObjC code. | |||
2012-02-23 | IPHONE: Move VideoContext definition to iphone_common.h. | Johannes Schickel | |
2012-02-23 | IPHONE: Remove some more dead code. | Johannes Schickel | |
2012-02-23 | IPHONE: Create a struct for shared video context variables. | Johannes Schickel | |
2012-02-22 | IPHONE: Use #include instead of #import. | Johannes Schickel | |
2012-02-22 | IPHONE: Implement setShakeOffset. | Johannes Schickel | |
This should fix bug #3374656 "IPHONE: setShakePos not implemented". | |||
2012-02-21 | IPHONE: Rewrite video screen rotation. | Johannes Schickel | |
Now it should be a little bit more sane. Formerly the width and height was swapped in rotation mode, which resulted in the x coordinate falling into the range 0..height in landscape mode for example. This also fixes the cursor offset in the modern theme. | |||
2012-02-20 | IPHONE: Precalculate vertex/tex coordinates for game screen/overlay. | Johannes Schickel | |
2012-02-20 | IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height]. | Johannes Schickel | |
2012-02-20 | IPHONE: Refactor event code a bit. | Johannes Schickel | |
Now mouse x/y coordinates are passed as int. | |||
2012-02-20 | IPHONE: Remove some unused variables. | Johannes Schickel | |
2012-02-20 | IPHONE: Add support for unfiltered upscaling. | Johannes Schickel | |
2012-02-19 | IPHONE: Use include instead of import for all of our headers. | Johannes Schickel | |
2012-02-19 | IPHONE: Add include guards. | Johannes Schickel | |
2012-02-19 | IPHONE: Formatting fixes. | Johannes Schickel | |
2011-06-05 | IPHONE: Fixed a COMI crash and some minor gfx glitches | Oystein Eftevaag | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2010-09-29 | IPHONE: The overlay will now always be in the native device resolution | Oystein Eftevaag | |
svn-id: r52939 | |||
2010-06-03 | We'll now default to non-touchpad mode on the iPad | Oystein Eftevaag | |
svn-id: r49403 | |||
2009-05-24 | Strip trailing whitespaces in the whole code base. | Johannes Schickel | |
svn-id: r40867 | |||
2009-05-09 | Converted the iPhone backend to use OpenGL ES instead of CoreSurface for ↵ | Oystein Eftevaag | |
graphics output svn-id: r40403 | |||
2009-02-15 | Compatibility fixes for the official iPhone SDK | Oystein Eftevaag | |
svn-id: r38280 | |||
2009-02-15 | Merged revisions 36329, 38212, 38226and 38234 from branch-0-13-0 to trunk: ↵ | Oystein Eftevaag | |
iPhone backend updates svn-id: r38240 | |||
2008-07-27 | The iPhone backend is now (mostly) up to speed again, and works for firmware 2.0 | Oystein Eftevaag | |
svn-id: r33326 | |||
2008-01-02 | (forward-port) Quick swipes across the screen now triggers arrow key events. ↵ | Oystein Eftevaag | |
Also, some mouse cursor fixes for landscape mode svn-id: r30134 | |||
2007-11-25 | Suspend ScummVM when the button is hit (or a call is received), putting it ↵ | Oystein Eftevaag | |
in a sleep loop until it's resumed svn-id: r29633 | |||
2007-11-24 | Now always sending a mouse-moved event before a click (some engines don't ↵ | Oystein Eftevaag | |
update the mouse position on click events, it seems). Also added a workaround for an event not always being received when the secondary finger is lifted from the touchscreen. svn-id: r29629 | |||
2007-11-18 | Implemented soft keyboard support, and added a workarond for engines that ↵ | Oystein Eftevaag | |
can't handle mouse-down and mouse-up events coming in two subsequent calls to pollEvent() svn-id: r29557 | |||
2007-11-17 | Implemented portrait mode, fixed a few issues with the dirty rects handling, ↵ | Oystein Eftevaag | |
fixed some cursor positioning issues, and redirecting stdout and stderr to a log file when ScummVM is launched from the Springboard svn-id: r29541 | |||
2007-11-13 | Initial commit of the iPhone/iPod Touch backend | Oystein Eftevaag | |
svn-id: r29488 |