Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-02-18 | IPHOME: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-08-07 | IPHONE: Fix accidental double free. | Johannes Schickel | |
This was a copy&paste error. I also adapted the comment to be more clear. | |||
2013-08-06 | IPHONE: Do not access Surface::pixels directly. | Johannes Schickel | |
2013-05-17 | RECORDER: Implement Events Recorder | Eugene Sandulenko | |
2013-01-14 | IPHONE: Initialize the palettes on startup. | Johannes Schickel | |
This hopefully fixes the occasional odd color flashes on startup. | |||
2012-06-09 | COMMON: Add tm_wday to our TimeDate struct | Matthew Hoops | |
Did not adapt bada or ps2 backends as I'm not sure how they should be handled | |||
2012-04-02 | IPHONE: Use InternalEvent directly. | Johannes Schickel | |
2012-02-29 | IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up. | Johannes Schickel | |
This makes the iPhone backend conform with the 16bpp API and thus no longer causes assertions to fail in case the client code tries to set up an unsupported game screen format. | |||
2012-02-26 | IPHONE: Let hi-color games directly draw onto the screen texture buffer. | Johannes Schickel | |
This avoids an unecessary copying step from the framebuffer to the texture buffer. | |||
2012-02-26 | IPHONE: Implement 16bpp color support. | Johannes Schickel | |
This feature is currently disabled by default. | |||
2012-02-25 | IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally. | Johannes Schickel | |
2012-02-24 | IPHONE: Move aspect ratio settings to VideoContext. | Johannes Schickel | |
2012-02-24 | Merge pull request #197 from phoenixtail26/cleanedARCorrection. | Johannes Schickel | |
This is a manual merge with some conflict fixups. Conflicts: backends/platform/iphone/iphone_video.mm | |||
2012-02-23 | IPHONE: Directly use the game screen's texture buffer. | Johannes Schickel | |
This gets rid of another intermediate buffer. | |||
2012-02-23 | IPHONE: Directly use the overlay's texture buffer instead of another ↵ | Johannes Schickel | |
intermediate buffer. | |||
2012-02-23 | IPHONE: Add aspect ratio correction to iPhone | Gavin Hayler | |
2012-02-23 | IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext. | Johannes Schickel | |
This allows for better sharing between the current video state in the view and the OSystem implementation. This also gets rid of most C interface functions for calling ObjC code. | |||
2012-02-23 | IPHONE: Use VideoContext in OSystem_IPHONE. | Johannes Schickel | |
2012-02-20 | IPHONE: Refactor event code a bit. | Johannes Schickel | |
Now mouse x/y coordinates are passed as int. | |||
2012-02-20 | IPHONE: Even more slight formatting fixes. | Johannes Schickel | |
2012-02-20 | IPHONE: Add support for unfiltered upscaling. | Johannes Schickel | |
2012-02-20 | IPHONE: Implement cursor palette support. | Johannes Schickel | |
2012-02-20 | IPHONE: Fix some mismatching malloc/delete calls. | Johannes Schickel | |
2012-02-20 | IPHONE: Rename screen related buffers a bit. | Johannes Schickel | |
2012-02-20 | IPHONE: Always use the mouse texture. | Johannes Schickel | |
Formerly the mouse texture was only used when the overlay was visible. When only the game screen was visible, the code rendered the mouse cursor on the game screen texture. This simplifies the drawing pipeline a bit. | |||
2012-02-19 | IPHONE: Formatting fixes. | Johannes Schickel | |
2012-02-19 | IPHONE: Take advantage of Common::EVENT_INVALID. | Johannes Schickel | |
2011-06-17 | IPHONE: Add logMessage() implementation | Max Horn | |
2011-06-08 | BACKENDS: Shuffle backends class hierarchy and module initialization | Max Horn | |
2011-06-07 | IPHONE: Use OSystem's _fsFactory slot | Max Horn | |
2011-06-07 | IPHONE: Use OSystem's 'slots' for timer/savefile manager | Max Horn | |
2011-06-07 | IPHONE: Fix a typo, fix compilation (hopefully) | Sven Hesse | |
2011-06-06 | BACKENDS: Add OSystem::getDefaultConfigFileName | Max Horn | |
This is used to provide default implementations for createConfigWriteStream and createConfigReadStream, which can be used by most backends. Note that backends can still override createConfigRead/WriteStream; this could be useful if settings on some port are not stored in a regular file (think 'Windows registry', for a hypothetical example). | |||
2011-06-06 | BACKENDS: Unify AudioCD manager instantiation | Max Horn | |
2011-05-15 | IPHONE: Changed the iOS queued event handling to fix mouseclicks in Gob | Oystein Eftevaag | |
We now delay the mouseup events for 50ms, rather than just delaying them for an additional couple of pollEvent (which doesn't work anymore due to changes in the eventhandling code elsewhere). This fixes #3018512. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2010-10-31 | IPHONE: Enable use of forbidden symbols | Max Horn | |
svn-id: r53971 | |||
2010-09-29 | IPHONE: The overlay will now always be in the native device resolution | Oystein Eftevaag | |
svn-id: r52939 | |||
2010-06-03 | We'll now default to non-touchpad mode on the iPad | Oystein Eftevaag | |
svn-id: r49403 | |||
2009-10-08 | Introduce a new struct TimeDate, replacing struct tm in client code. May ↵ | Max Horn | |
lead to compilation issues in ports, which should be trivial to fix, though svn-id: r44793 | |||
2009-07-14 | Split the iPhone OSystem class up into several files | Oystein Eftevaag | |
svn-id: r42479 |