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authorJohannes Schickel2013-08-06 03:35:07 +0200
committerJohannes Schickel2013-08-06 03:51:11 +0200
commit09f7e4d5d4d45a4db7c85520be66cf81fe975607 (patch)
treed45a8df28fbcabedcfa879082cbe81f357adde58 /backends/platform/iphone/osys_main.cpp
parent6d86a66493a7f9b74eeb14a5ff4bd750805d00ee (diff)
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IPHONE: Do not access Surface::pixels directly.
Diffstat (limited to 'backends/platform/iphone/osys_main.cpp')
-rw-r--r--backends/platform/iphone/osys_main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/backends/platform/iphone/osys_main.cpp b/backends/platform/iphone/osys_main.cpp
index 460d3fd2ac..ea566c3da0 100644
--- a/backends/platform/iphone/osys_main.cpp
+++ b/backends/platform/iphone/osys_main.cpp
@@ -78,7 +78,7 @@ OSystem_IPHONE::~OSystem_IPHONE() {
// Prevent accidental freeing of the screen texture here. This needs to be
// checked since we might use the screen texture as framebuffer in the case
// of hi-color games for example.
- if (_framebuffer.pixels == _videoContext->screenTexture.pixels)
+ if (_framebuffer.getPixels() == _videoContext->screenTexture.getPixels())
_framebuffer.free();
_mouseBuffer.free();
}