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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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iphone
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Author
2019-11-19
IPHONE: Implement horizontal shake
sluicebox
2019-11-19
GRAPHICS: Add interface for horizontal shake
sluicebox
2017-10-15
BACKENDS: Constify PaletteManager::grabPalette implementations
Colin Snover
2016-01-07
IPHONE: Make includes match our style.
Johannes Schickel
2016-01-07
IOS: Renames a macro
Vincent Bénony
2016-01-06
IOS: Create two targets for old iPhone (iOS <= 6) and new one (iOS >= 7)
Vincent Bénony
2016-01-06
IOS: Remove extra comma
Vincent Bénony
2016-01-06
IOS: Fixes a typo
Vincent Bénony
2016-01-06
ISO: Updates instructions for command line compilation
Vincent Bénony
2016-01-06
IOS: Clean the path of the Savegames directory
Vincent Bénony
2016-01-06
IOS: Fixes a crash on startup on iOS 7
Vincent Bénony
2016-01-06
IOS: Replaces spaces with tabs
Vincent Bénony
2016-01-06
IOS: Updates the compilation instructions
Vincent Bénony
2016-01-06
IOS: Moves the compilation instructions in the platform directory
Vincent Bénony
2016-01-06
IOS: Fixes tabs
Vincent Bénony
2016-01-06
IOS: Fixes rotation and event handling
Vincent Bénony
2016-01-06
IOS: Uses the chroot filesystem
Vincent Bénony
2016-01-06
IOS: Adds a getter for the touchpad mode
Vincent Bénony
2016-01-06
IOS: Fixes the virtual keyboard
Vincent Bénony
2014-06-05
IPHONE: Scale input according to content scale factor.
Johannes Schickel
2014-06-04
IPHONE: Remove superflous semicolon.
Johannes Schickel
2014-02-18
IPHOME: Make GPL headers consistent in themselves.
Johannes Schickel
2013-08-07
IPHONE: Fix accidental double free.
Johannes Schickel
2013-08-06
IPHONE: Do not access Surface::pixels directly.
Johannes Schickel
2013-08-03
IPHONE: Take advantage of Surface::getPixels.
Johannes Schickel
2013-05-17
RECORDER: Implement Events Recorder
Eugene Sandulenko
2013-01-14
IPHONE: Initialize the palettes on startup.
Johannes Schickel
2013-01-14
IPHONE: Recreate mouse texture on palette changes when needed.
Johannes Schickel
2012-10-12
IPHONE: Add support for "retina" displays.
Johannes Schickel
2012-10-10
IPHONE: Fix cursor artifacts when linear filterting is used.
Johannes Schickel
2012-09-26
JANITORIAL: Remove trailing whitespaces.
Johannes Schickel
2012-06-20
IPHONE: Replace OverlayColor uses with uint16.
Johannes Schickel
2012-06-20
Merge pull request #246 from lordhoto/osystem-void-buffers
Johannes Schickel
2012-06-16
ALL: Let overlay related methods in OSystem take a void * and use a proper pi...
Johannes Schickel
2012-06-16
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
Johannes Schickel
2012-06-16
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *...
Johannes Schickel
2012-06-09
COMMON: Add tm_wday to our TimeDate struct
Matthew Hoops
2012-06-03
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...
Johannes Schickel
2012-04-02
IPHONE: Use InternalEvent directly.
Johannes Schickel
2012-04-02
IPHONE: Move event fetching implementation to iPhoneView.
Johannes Schickel
2012-04-02
IPHONE: Protect access to the event list via a mutex.
Johannes Schickel
2012-04-02
IPHONE: Use Common::List to store the event queue.
Johannes Schickel
2012-03-29
IPHONE: Add some more debug printfs to graphics related OSystem functionality.
Johannes Schickel
2012-03-05
IPHONE: Send dealloc message to iPhoneView's superclass at the end of dealloc.
Johannes Schickel
2012-03-05
IPOHNE: Move touch related global variables to iPhoneView.
Johannes Schickel
2012-03-05
IPHONE: Prefix all global variables with "g_".
Johannes Schickel
2012-02-29
IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
Johannes Schickel
2012-02-26
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
Johannes Schickel
2012-02-26
IPHONE: Implement 16bpp color support.
Johannes Schickel
2012-02-25
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
Johannes Schickel
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