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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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iphone
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Author
2012-04-02
IPHONE: Use InternalEvent directly.
Johannes Schickel
2012-04-02
IPHONE: Move event fetching implementation to iPhoneView.
Johannes Schickel
2012-04-02
IPHONE: Protect access to the event list via a mutex.
Johannes Schickel
2012-04-02
IPHONE: Use Common::List to store the event queue.
Johannes Schickel
2012-03-29
IPHONE: Add some more debug printfs to graphics related OSystem functionality.
Johannes Schickel
2012-03-05
IPHONE: Send dealloc message to iPhoneView's superclass at the end of dealloc.
Johannes Schickel
2012-03-05
IPOHNE: Move touch related global variables to iPhoneView.
Johannes Schickel
2012-03-05
IPHONE: Prefix all global variables with "g_".
Johannes Schickel
2012-02-29
IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
Johannes Schickel
2012-02-26
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
Johannes Schickel
2012-02-26
IPHONE: Implement 16bpp color support.
Johannes Schickel
2012-02-25
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
Johannes Schickel
2012-02-25
IPHONE: Implement very basic GFX transaction support.
Johannes Schickel
2012-02-24
IPHONE: Move aspect ratio settings to VideoContext.
Johannes Schickel
2012-02-24
Merge pull request #197 from phoenixtail26/cleanedARCorrection.
Johannes Schickel
2012-02-24
IPHONE: Only update on screen mouse coordinates when it's needed.
Johannes Schickel
2012-02-24
IPHONE: Cleanup mouse cursor handling slightly.
Johannes Schickel
2012-02-24
IPHONE: Clean up mouse texture coordinate handling.
Johannes Schickel
2012-02-24
IPHONE: Move some global variables to iPhoneView.
Johannes Schickel
2012-02-24
IPHONE: Add a mouse texture buffer surface to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Fix mouse coordinates for hi res games.
Johannes Schickel
2012-02-23
IPHONE: Directly use the game screen's texture buffer.
Johannes Schickel
2012-02-23
IPHONE: Directly use the overlay's texture buffer instead of another intermed...
Johannes Schickel
2012-02-23
IPHONE: Move screen and overlay texture buffer to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Add a constructor to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Add aspect ratio correction to iPhone
Gavin Hayler
2012-02-23
IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Silence a few signed/unsigned integer comparison warnings.
Johannes Schickel
2012-02-23
IPHONE: Use VideoContext in OSystem_IPHONE.
Johannes Schickel
2012-02-23
IPHONE: Move overlay visibility status to VideoContext.
Johannes Schickel
2012-02-23
IPHONE: Move VideoContext definition to iphone_common.h.
Johannes Schickel
2012-02-23
IPHONE: Move mouse coordinate conversion code to iPhoneView.
Johannes Schickel
2012-02-23
IPHONE: Move graphics related OSystem code to a ObjC++ file.
Johannes Schickel
2012-02-23
IPHONE: Move projection setup code to its own method.
Johannes Schickel
2012-02-23
IPHONE: Remove some more dead code.
Johannes Schickel
2012-02-23
IPHONE: Move setFilterModeForTexture to iPhoneView.
Johannes Schickel
2012-02-23
IPHONE: Slight formatting fix.
Johannes Schickel
2012-02-23
IPHONE: Fix scale offset addition in the mouse coordinate code.
Johannes Schickel
2012-02-23
IPHONE: Create a struct for shared video context variables.
Johannes Schickel
2012-02-22
IPHONE: Very minor cleanup.
Johannes Schickel
2012-02-22
IPHONE: Use #include instead of #import.
Johannes Schickel
2012-02-22
IPHONE: Silence some warnings.
Johannes Schickel
2012-02-22
IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm).
Johannes Schickel
2012-02-22
IPHONE: Implement setShakeOffset.
Johannes Schickel
2012-02-21
IPHONE: Rewrite video screen rotation.
Johannes Schickel
2012-02-21
IPHONE: Move _overlayPortraitRatio from global scope to local scope.
Johannes Schickel
2012-02-21
IPHONE: Add _overlayRect, which describes the overlay screen rect.
Johannes Schickel
2012-02-20
IPHONE: Default to portrait mode in case the orientation could not be determi...
Johannes Schickel
2012-02-20
IPHONE: Move OpenGL ES context generation to its own method.
Johannes Schickel
2012-02-20
IPHONE: Precalculate vertex/tex coordinates for game screen/overlay.
Johannes Schickel
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