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2019-09-06PSP: Fix missing semicolonCameron Cawley
2019-09-06PSP: Replace PSPSaveFileManager with DefaultSaveFileManagerCameron Cawley
2019-07-02JANITORIAL: Remove outdated references to SourceForge.netCameron Cawley
2019-04-25PSP: remove legacy-libs, not needed with the updated psp toolchainrsn8887
2019-04-02BUILD: Update logos and icons on portsMatan Bareket
2019-03-09JANITORIAL: Update all scummvm.org URLS to use httpsCameron Cawley
2018-11-16PSP: Copy the extracted keyboard files instead of kbd.zipCameron Cawley
2018-11-16PSP: Add README.PSP to the output of the print-dists ruleCameron Cawley
2018-11-16PSP: Don't hard-code the version and list of data files in the build scriptCameron Cawley
2018-10-07PSP: Fix Minor Memory Access Error and Leaks in Backend Code.D G Turner
This is as per bug Trac #10654.
2018-08-18PSP: Add EBOOT.PBP to a dist files list for the Buildbot packagerColin Snover
2018-08-18PSP: Fix compilation failures when debug printing is enabledColin Snover
2018-08-18PSP: Fix bad indentationColin Snover
2018-08-18PSP: Fix wrong/dangerous C-style castsColin Snover
2018-08-18PSP: Remove dead codeColin Snover
2018-08-18PSP: Fix loading of 4-bit PNG imagesrsn8887
This fixes the loading of vkbd images from kbd subfolder: kbd/keys_s_c4.png kbd/keys_s4.png kbd/nums_s4.png kbd/keys_c4.png kbd/syms_s4.png kbd/keys4.png kbd/nums4.png kbd/syms4.png
2018-08-18PSP: Fix usage of obsolete libpng APIsColin Snover
These APIs were deprecated as early as libpng1.2 and were removed by libpng1.5.
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-06BACKENDS: Replace usage of stricmp/strcmpi/strcasecmpCameron Cawley
2018-01-05PSP: fix bit shifts of cursor x/y, fix too-slow cursorrsn8887
2018-01-04PSP: adjust cursor refresh to better match speed it had before it became smoothrsn8887
2018-01-04PSP: support mouse speed/joy deadzone options and smooth cursor motionrsn8887
2018-01-03PSP: Use aspect correction checkbox instead of extra graphics modesrsn8887
2017-12-29PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratioD G Turner
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before.
2017-12-03ALL: Remove obsolete register keywordColin Snover
The register keyword was deprecated from the C++11 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4193.html#809>, and removed from the C++17 standard, <http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4340>, so cannot exist in a well-formed C++17 program. It has never done anything in GCC <https://gcc.gnu.org/ml/gcc/2010-05/msg00113.html> and because of the way it is specified in the standard, it is “as meaningful as whitespace” <http://www.drdobbs.com/keywords-that-arent-or-comments-by-anoth/184403859>. The one remaining use of the register keyword is in the DS backend, where it is used to create a local register variable using the non-standard GCC Extended Asm feature. Closes gh-1079.
2017-11-30RELEASE: This is 2.1.0gitThierry Crozat
2017-11-21RELEASE: 1.10 will henceforth be known as 2.0Colin Snover
General consensus on the ML was that people wanted to do this. http://lists.scummvm.org/pipermail/scummvm-devel/2017-November/012008.html
2017-10-15PSP: Improve const-correctnessColin Snover
2017-10-15BACKENDS: Constify PaletteManager::grabPalette implementationsColin Snover
2017-07-10Revert "COMMON: Change way the Singleton instances are instantiated"Eugene Sandulenko
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken.
2017-07-10COMMON: Change way the Singleton instances are instantiatedThierry Crozat
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available.
2016-10-16PSP: Added release building scriptEugene Sandulenko
2016-09-26RELEASE: This is 1.10.0gitEugene Sandulenko
2016-02-05RELEASE: This is 1.9.0gitEugene Sandulenko
2014-06-30RELEASE: This is 1.8.0gitEugene Sandulenko
2014-02-18PSP: Make GPL headers consistent in themselves.Johannes Schickel
2013-08-06PSP: Do not access Surface::pixels directly.Johannes Schickel
2013-07-04Merge pull request #331 from sev-/gsoc2012-eventsrecorderEugene Sandulenko
GSoC2012: Event Recorder (reworked)
2013-05-25PSP: Remove leftover debug statement to non-existant variable.D G Turner
This would cause a compilation error when the __PSP_DEBUG_PRINT__ define was enabled for debugging as the variable is non-existant.
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2013-05-05RELEASE: This is 1.7.0gitEugene Sandulenko
2012-07-08RELEASE: This is 1.6.0gitEugene Sandulenko
2012-06-20PSP: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20Merge pull request #246 from lordhoto/osystem-void-buffersJohannes Schickel
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-16ALL: Let overlay related methods in OSystem take a void * and use a proper ↵Johannes Schickel
pitch values. This is a first step to get rid of OverlayColor, which is a requirement for proper 4Bpp overlay support.
2012-06-16BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.Johannes Schickel
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte ↵Johannes Schickel
*" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data.
2012-06-09COMMON: Add tm_wday to our TimeDate structMatthew Hoops
Did not adapt bada or ps2 backends as I'm not sure how they should be handled
2012-06-03ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵Johannes Schickel
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there.
2012-03-17ALL: Make use of defined() for the preprocessor consistent.Johannes Schickel
This does not change the use of defined for some NDS source files, since they seem to be (based on?) third party code.