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2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-05-01RELEASE: This is 1.4.0gitEugene Sandulenko
2011-04-28BACKENDS: Fix compilation for various backendsOri Avtalion
Affects: * PS2 * GPH * ELF * MOTO * IPHONE * N64 * DINGUX * WINCE * PSP
2011-04-28PSP: Fix compilationOri Avtalion
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-17ALL/GRAPHICS: Remove Surface::bytesPerPixel.Johannes Schickel
2011-04-17BACKENDS: Adapt various backends code to set up Surface::format correctly.Johannes Schickel
Note that this change is not tested at all (not even compile wise!).
2011-02-15PSP: Adapt to setPalette/grabPalette RGBA->RGB change.Johannes Schickel
This change is not tested, but should hopefully work fine.
2011-02-14GIT: ./tools/update-version.pl 1 3 0 gitdhewg
2011-02-12BUILD: Remove explicit references to SVN in revision variable names.Jordi Vilalta Prat
svn-id: r55898
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
svn-id: r55806
2010-12-17PSP: fixed bug exhibited in Gob engine with blacked out video framesYotam Barnoy
The problem was that I was allowing changes to the palette (in this case) even before the separate display thread, which is synchronized to vsync, was done drawing. This caused the palette to change mid-render. The fix is a semaphore synchronizing the threads. svn-id: r54942
2010-11-29BACKENDS: Fix SVN keyword usage.Johannes Schickel
svn-id: r54584
2010-11-19PSP: Remove tabs from README.PSP.Johannes Schickel
svn-id: r54386
2010-11-19PSP: Update README.PSP.in with the latest changes to README.PSP.Johannes Schickel
svn-id: r54384
2010-11-18BACKENDS: Implement logging API proposed by Max on -devel.Johannes Schickel
This commits a slightly modified patch from my patch tracker item #3104630 "OSYSTEM: Add logging API as proposed by Max on -devel". I was not able to test compilation on Android and SamsungTV, since there is no toolchain for those on buildbot (or I was too blind to find them). svn-id: r54339
2010-11-18PSP: reduced fragmentation by allocating overlay just onceYotam Barnoy
svn-id: r54316
2010-11-18PSP: added backtracing function for debuggingYotam Barnoy
Currently not used by anything. svn-id: r54312
2010-11-16COMMON: Simplify DECLARE_SINGLETON macroMax Horn
This makes it possible to write DECLARE_SINGLETON(foo); instead of DECLARE_SINGLETON(foo) without causing a warning about an extra semicolon. The extra semicolon helps some editors at parsing the C++ code. svn-id: r54258
2010-11-10PSP: changed renderer to render huge images properlyYotam Barnoy
The PSP HW wasn't able to calculate the proper stretching when given the whole image size on a huge image. This is also a better way to do it because we're not overwriting tiles of the texture. svn-id: r54190
2010-11-04PSP: cleaning up some stuff from plugin mergeYotam Barnoy
svn-id: r54060
2010-11-03Merge from gsoc2010-pluginsYotam Barnoy
This merge was extremely difficult to carry out. It wasn't entirely SVN's fault -- there were several merges to the branch that were done by hand. Please check for any issues and regressions. Also note that the DS makefile was not copied over since the "one at a time" plugin mode currently has too much fragmentation ie. it doesn't work. svn-id: r54051
2010-10-31Updated with latest from trunkYotam Barnoy
svn-id: r53976
2010-10-31PSP: Enable use of forbidden symbolsMax Horn
svn-id: r53970
2010-10-29PSP: Improved image viewer movementYotam Barnoy
Before the limit was arbitrary. Now we check the proper location on screen and move in increments relative to the size on screen. svn-id: r53918
2010-10-29PSP: corrected png loader to use bit depth rather than palette sizeYotam Barnoy
Sometimes we can have an 8bit file for example that has a palette of 16 colors or less, so we need to go by the bit depth rather than inferring the bit depth from the palette size. svn-id: r53917
2010-10-27PSP: Fixed ImageViewer code to deallocate TimedMessageDialogYotam Barnoy
Not deallocating it before loading the next image causes fragmentation in memory which eventually prevents big things from being loaded into memory. svn-id: r53873
2010-10-23PSP: Fix up imageViewer to pause gameYotam Barnoy
The only real way to pause the game is to take over the event loop, which is a little sad... Also fixed a possible crash when loading an image that was to big, by only rendering when we have _init set. svn-id: r53741
2010-10-23PSP: make vkbd's function keys match their visual representationJoost Peters
svn-id: r53728
2010-10-20PSP: added dummy function to allow BS2.5 to buildYotam Barnoy
svn-id: r53635
2010-10-19PSP: add missing return statements to image viewerYotam Barnoy
svn-id: r53601
2010-10-14PSP: made image in viewer movable by pushing nub continuouslyYotam Barnoy
svn-id: r53462
2010-10-14PSP: made image viewer reset to the first image between engine loadsYotam Barnoy
svn-id: r53460
2010-10-14PSP: added image viewer for viewing images during gamesYotam Barnoy
svn-id: r53455
2010-10-14PSP: clarify and fix up display codeYotam Barnoy
Also added support for stretching images, and fixed up displaying of large images as well as PNG files svn-id: r53454
2010-10-12JANITORAL: Clean trailing whitespaces.Jordi Vilalta Prat
svn-id: r53160
2010-10-10PSP: factored PngLoader out of virtual keyboard for further useYotam Barnoy
svn-id: r53108
2010-10-06PSP: rewrote input code and added an input modeYotam Barnoy
The old input code was getting too messy. A redesign made it easier to modify and add several modes and combos, including one for 1st person games which benefit from a different control scheme. A combo switches between the modes. I also added directional support while the virtual keyboard is visible, using the nub. This allows moving around in the text in some games, and moving the character while typing for others (e.g. AGI) svn-id: r53042
2010-09-25PSP: ME MP3: cache stereo statusYotam Barnoy
Bad timing can cause stereo status not to be picked up if at some point a MAD _header is not initialized. svn-id: r52890
2010-09-23PSP: fix issue in ME MP3 code. Release and init the ME when seeking.Yotam Barnoy
Without this fix, the ME allocates more and more memory with every seek until it can't work. svn-id: r52868
2010-09-20PSP: switch from wrapping memcpy to defining our own memcpyYotam Barnoy
The advantage is that we get to do inlining and even use lwl and lwr instructions where appropriate. We have to do it ourselves because the PSP doesn't tolerate built-in instructions, but also we have a more efficient memcpy than the lib's. svn-id: r52817
2010-09-20PSP: Split up PspMemory class.Yotam Barnoy
PspMemorySwap is more specific ie. it only needs to be known by PSP files. It could be put in another file, but not worth the effort. svn-id: r52816
2010-09-20PSP: moved VramAllocator to display_manager.cpp.Yotam Barnoy
It didn't really belong in memory.cpp and we're going to want to include memory.h everywhere. * * * PSP: more Vram Allocator cleanup svn-id: r52815
2010-09-17RELEASE: This is 1.3.0svnEugene Sandulenko
svn-id: r52773
2010-09-15PLUGINS: Cleanup.Andre Heider
- Unify ELF loader handling in configure - Rename ELF_LOADER_TARGET to USE_ELF_LOADER svn-id: r52728
2010-09-05MERGE: Merge trunk to branch.Andre Heider
svn-id: r52564
2010-09-05PLUGINS: Move all ELF loader related files to its own directory.Andre Heider
svn-id: r52555
2010-09-01PSP: removed strict-aliasingYotam Barnoy
It's no longer needed after adding __may_alias__ flag in endian.h. svn-id: r52481
2010-08-31PSP: fix BS2 crash by disabling strict aliasingYotam Barnoy
The problem that caused the crash in BS2 had to do with GCC making improper assumptions about our code. Specifically, the alignment trick we use for READ_UINT32/16 allows some targets(e.g. MIPS) to generate better code, but it also goes against ANSI C aliasing rules, which prohibit the sharing of addresses between a struct and another variable value. Using -fno-strict-aliasing tells GCC not to assume strict ANSI C aliasing and also unfortunately prevents it from making some good optimizations. This change is probably needed for other platforms as well -- the crash on the PSP was simply a very rare coincidence. svn-id: r52473