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path: root/backends/platform/wince/CEActionsPocket.cpp
AgeCommit message (Collapse)Author
2008-02-23properly support feeble (sync commit)Kostas Nakos
svn-id: r30932
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2007-12-16adding preliminary lure supportKostas Nakos
svn-id: r29884
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-06-23Update GUI::Key constructsMax Horn
svn-id: r27643
2007-06-09add nippon supportKostas Nakos
svn-id: r27244
2007-06-08adding F1 for bargon and KP0 for indy3 functionality to multi function keyKostas Nakos
svn-id: r27185
2007-06-05renaming to multi-function key. Also, reverting to softkey A for default ↵Kostas Nakos
keymap (compatibility on first run) svn-id: r27112
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-04-30add zoom up/down actions for toucheKostas Nakos
svn-id: r26684
2007-04-30formattingKostas Nakos
svn-id: r26682
2007-04-28cleanup, more meaningful names for actions, fix quit dialog looks, bump ↵Kostas Nakos
action mapping version svn-id: r26658
2007-03-14ITE save game menu mapping has changed to F5.Lars Persson
svn-id: r26134
2007-02-27properly support saga and cine enginesKostas Nakos
svn-id: r25893
2007-02-26support agi engineKostas Nakos
svn-id: r25880
2007-02-24Add support for touche engine.Kostas Nakos
Also, since QVGA smartphones can run any game, updated the action mappings to account for all of them. svn-id: r25830
2006-07-30CinE Engine support (backport)Kostas Nakos
svn-id: r23625
2006-07-01move ce port to its new homeKostas Nakos
svn-id: r23366