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2018-08-18PSP: Fix loading of 4-bit PNG imagesrsn8887
This fixes the loading of vkbd images from kbd subfolder: kbd/keys_s_c4.png kbd/keys_s4.png kbd/nums_s4.png kbd/keys_c4.png kbd/syms_s4.png kbd/keys4.png kbd/nums4.png kbd/syms4.png
2018-08-18PSP: Fix usage of obsolete libpng APIsColin Snover
These APIs were deprecated as early as libpng1.2 and were removed by libpng1.5.
2018-08-18BUILD: Fix broken Dreamcast ronin handling & feature detectionColin Snover
$(ronindir) and the explicit crt0 may have happened to work because library detection state for libmad was forced, but it was always breaking the feature detection of the build system. Now we can compile to Dreamcast using the normal detection system.
2018-07-29ANDROID: Use the dedicated GUI option for enabling the touchpad modeCameron Cawley
2018-07-29ANDROID: Replace getPixelFormatName function with PixelFormat::toStringCameron Cawley
2018-07-29IOS: Fix Build due to Smartkeyboard on IPad Pro Patch.D G Turner
The code provided for Smartkeyboard on IPad Pro seems to be broken, so am making minor changes to try to fix this. The following should still function, but this will need testing by an IOS user with this hardware, if it compiles.
2018-07-25IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro.D G Turner
These have not been compiled or otherwise tested, but are cleaned up version of code changes from forum user "dottostring" in thread: http://forums.scummvm.org/viewtopic.php?t=14524 This should add Fake ESC key support replacing the '`' key and add full support for the Arrow keys.
2018-07-23RISCOS: Use a variable for the application nameCameron Cawley
2018-07-17DC: Allow plugins to be grouped into subdirectoriesMarcus Comstedt
By letting the user select which group of plugins to load, an out of memory condition can be avoided while still allowing all plugins to be stored on the same disc.
2018-06-29RISCOS: Convert documentation to RISCOS-LATIN1 when packagingCameron Cawley
2018-06-14PSP2: enable additional memoryrsn8887
2018-06-15RISCOS: Add a script to open the README file based on the system territoryCameron Cawley
2018-06-03WIN32: Fix fallback in getSystemLanguageCameron Cawley
2018-06-03WIN32: Move Windows-specific implementation of logMessage out of OSystem_SDLCameron Cawley
2018-06-03WIN32: Move Windows-specific implementation of getSystemLanguage out of ↵Cameron Cawley
OSystem_SDL
2018-05-28DC: Fix the build after the detection result reworkBastien Bouclet
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-24JANITORIAL: Convert line endings from CRLF/mixed to LFAdrian Frühwirth
2018-05-10ENGINES: Merge GameDescriptor and DetectedGameBastien Bouclet
2018-05-07DS: Use CLIP in VBlankHandler()Adrian Frühwirth
2018-05-06BACKENDS: Replace usage of stricmp/strcmpi/strcasecmpCameron Cawley
2018-04-29OSX: Handle encoding conversion for clipboard textThierry Crozat
2018-04-29SDL: Handle encoding conversion for clipboard textThierry Crozat
2018-04-29OSYSTEM: Add API to copy text to clipboardThierry Crozat
This has also been implemented for the SDL2 and macOS backends.
2018-04-29IOS: Consolidate build instructions with the wikiThierry Crozat
This replaces obsolete instructions to build ScummVM in the README.md file with a link to the instructions on the wiki. The wiki has also been updated with additional information that were contained in the README.md. and the wiki has been updated with additional instructions.
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-07DS: Only disable forbidden symbols when necessaryCameron Cawley
2018-04-08JANITORIAL: Fix formattingAdrian Frühwirth
Futile attempt at taming the mess. There is also much leftover unused code which someone who knows what all of this does should remove, if possible.
2018-04-07N64: Remove the port-specific integer type definitionsBastien Bouclet
They are identical to those detected by configure on buildbot
2018-04-07DS: Fix touch inputMatthew Stewart
2018-04-07DS: Fix building with ndstoolMatthew Stewart
2018-04-07DS: Fix compilation with devkitARM r47Cameron Cawley
2018-04-07RISCOS: Package translated documentationCameron Cawley
2018-02-09SDL: Do not try to replace FILE with an incompatible typeColin Snover
It’s questionable that the SDL backend code is trying so hard to maintain forbidden symbols at all since backend code is exactly where such things are allowed, and it is a game of whack-a-mole to keep system API changes from breaking this fragile system of symbol redefinitions. Probably this should all just get replaced with a FORBIDDEN_SYMBOL_ALLOW_ALL, but for the time being this at least gets builds working again on up-to-date msys2/mingw-w64 compilers. Fixes Trac#10405.
2018-02-08PSP2: allow 'frontpanel_touchpad_mode=true' option in ScummVM.inirsn8887
Can change option to 'true' manually in scummvm.ini to force front panel into indirect touchpad mode where the pointer doesn't jump to finger.
2018-01-26RISCOS: Fix compilation of null backendCameron Cawley
2018-01-26RISCOS: Don't list RISC OS as a POSIX platformCameron Cawley
2018-01-26ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata filelubomyr
2018-01-24PSP2: Set Touchpad Mouse Mode option default to offrsn8887
2018-01-24PSP2: More settings for touch (direct touch on/off, pointer speed)rsn8887
2018-01-14SYMBIAN: Set install version to 2.0.0Fiodar Stryzhniou
2018-01-14SYMBIAN: Hide warnings from system headersFiodar Stryzhniou
2018-01-13Merge pull request #1097 from bgK/vkeybd-data-pathBastien Bouclet
VKEYBD: Fallback to SearchMan when loading keyboard packs
2018-01-05PSP: fix bit shifts of cursor x/y, fix too-slow cursorrsn8887
2018-01-04PSP: adjust cursor refresh to better match speed it had before it became smoothrsn8887
2018-01-04PSP: support mouse speed/joy deadzone options and smooth cursor motionrsn8887
2018-01-03PSP: Use aspect correction checkbox instead of extra graphics modesrsn8887
2018-01-01ALL: Bump copyright year. 2018!Eugene Sandulenko
2017-12-29PSP: Fix bug #10239: PSP port incorrect 4:3 aspect ratioD G Turner
This is based on a patch supplied by dam-soft. A new graphics mode is added to the PSP port. The graphics mode is called '4:3 Aspect Ratio' and fixes the incorrect AR. The older modes are also still present and behave as before.