aboutsummaryrefslogtreecommitdiff
path: root/backends/platform
AgeCommit message (Collapse)Author
2011-04-05ANDROID: Remove commented workarounds for Nexus 1dhewg
Reports suggest that its working and not required
2011-04-05ANDROID: Remove code for paletted texturesdhewg
Unused now, because the performance isn't good enough on weak GLES drivers.
2011-04-05ANDROID: Use a faked paletted texture for CLUT cursorsdhewg
Same change as for the game screen, reduces CPU usage a little
2011-04-05ANDROID: Temporarily enable GL error checksdhewg
There's a black screen issue on Samsung devices running 2.2.1 which I can not reproduce. Hopefully this helps hunting it down.
2011-04-04ANDROID: Fix non-fullscreen corruption on HTC devices.Alyssa Milburn
HTC's drivers don't preserve the color buffer between frames (as allowed by the spec, apparently), so we have to force-clear it every frame when we're not rendering a texture over the whole screen.
2011-04-03ANDROID: Always use the surface size for the overlaydhewg
When coming back from standby, there might be an indermediate surface change
2011-04-03ANDROID: Ignore unrelated surface changesdhewg
2011-04-03ANDROID: Helper define to debug hanging GLES callsdhewg
2011-04-03ANDROID: Log the ScummVM versiondhewg
2011-04-02ANDROID: Attempt at working around some HTC faildhewg
2011-03-30ANDROID: Map right click to Camera/Searchdhewg
2011-03-25ANDROID: Use 'our' ASCII codes for special keysdhewg
Fixes stuff like enter key on SCI games with text input
2011-03-25ANDROID: Always set the surface propertiesdhewg
Didn't happen on the shortcut, which led to wrong properties and surface functions scribbling over memory
2011-03-24OPENPANDORA: Refactor OpenPandora backend and move events and graphics into ↵David-John Willis
modular backend style.
2011-03-24SDL/POSIX: Update main guard to add OpenPandora.David-John Willis
- Also mention GPH_DEVICE not each backend on it's own.
2011-03-24GPH: Cleanup GPH backend and adapt to newer modular backend model.David-John Willis
2011-03-24ANDROID: Fix texture double releasedhewg
2011-03-24ANDROID: Fix cursor's keycolordhewg
Don't wipe the RGB bits, fixes wrong colors on BASS cursors
2011-03-24ANDROID: Cleanupdhewg
2011-03-22ANDROID: Fix timer frequency to match SDLdhewg
2011-03-20ANDROID: Trust ASCII kbd codes on unknown keysdhewg
2011-03-19ANDROID: Add port specific READMEdhewg
First version, just describing the controls and related hacks
2011-03-19ANDROID: Implement OSystem::getSystemLanguage()dhewg
2011-03-19ANDROID: Log some system propertiesdhewg
2011-03-19ALL: s/PI/M_PI/dhewg
Tip of the day: git grep -w PI
2011-03-19Fixed compilation of the N64 portmd5
2011-03-18ANDROID: Cleanupdhewg
2011-03-18ANDROID: Seperate DPAD codesdhewg
2011-03-18ANDROID: Implement trackball clickdhewg
2011-03-17ANDROID: Fix KeyEvent NullPointerExceptiondhewg
Could happen with some special symbols from the virtual keyboard
2011-03-17ANDROID: Increase default touchpad mode scaledhewg
aka my display is bigger than yours
2011-03-17ANDROID: Ignore the slop area on all touch scrollsdhewg
Prevents initial cursor jumps
2011-03-17ANDROID: Get rid of more gfx glitchesdhewg
2011-03-17ANDROID: Init vars to match with the defaultsdhewg
The feature flags are set too late, so lets fix that here
2011-03-17ANDROID: Fix cursor visibilitydhewg
2011-03-17ANDROID: Log ASCII code of invalid keycodesdhewg
2011-03-17ANDROID: Plug RGB cursor memleakdhewg
2011-03-16ANDROID: Disable game/overlay blendingdhewg
Doesn't work on some drivers, need to do it differently
2011-03-16ANDROID: Input system overhauldhewg
Rewritten input system with many new feature. Fixed related bugs and shortcomings on the way.
2011-03-16ANDROID: Constify getDrawRect()dhewg
2011-03-16ANDROID: Cleanup and extend chooseEglConfigdhewg
Add more checks and log all possible configs
2011-03-15ANDROID: Add missing cases to getFeatureState()dhewg
2011-03-15ANDROID: Cleanupdhewg
2011-03-14ANDROID: Halve the audio buffer sizedhewg
Also, run into the blocking audio write without sleep. This hopefully fixes audio hickups on slow devices.
2011-03-14ANDROID: Cleanupdhewg
Removed not required checks since we now buffer texture contents
2011-03-14ANDROID: Fade out the game screen when the overlay is visibledhewg
2011-03-14ANDROID: Remove clearBuffer()dhewg
Not required. Why did i add that again?
2011-03-14ANDROID: Clear fake palette after allocatingdhewg
Gets rid of funky gfx artifacts on the overlay
2011-03-14ANDROID: Implement grabOverlay()dhewg
2011-03-14ANDROID: Extend clearScreen to take care of all casesdhewg
Hopefully that'll help me to not forget about the double buffering. This fixes some gfx leftovers when not running games in fullscreen mode.