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2011-04-13GPH: Move GP2XWIZ build support files into devices folder.David-John Willis
* Also add a common folder with the shared bits.
2011-04-13GPH: Move caanoo build support files into device folder in the backend.David-John Willis
2011-04-13GP2X: Move build support files into the GPH backend.David-John Willis
2011-04-12GPH/GP2X: Tweak wrapper script to export LD_LIBRARY_PATH.David-John Willis
2011-04-12GPH: Add separate button defined buttons for each supported device.David-John Willis
* No default buttons set any more as I would want the build to fails if you don't provide the backend with a device. * Also commit some small cleanup to the bundle files.
2011-04-12WEBOS: Correct indentation of WEBOS preprocessor checkKlaus Reimer
2011-04-12WEBOS: Use STRIP variable to strip the binaryKlaus Reimer
2011-04-12WEBOS: Move scummvmrc to ScummVM data directoryKlaus Reimer
scummvmrc is now located in ScummVM data directory and no longer in app directory so it is accessible via USB drive mode.
2011-04-12WEBOS: Complete rewrite of key/mouse events handlingKlaus Reimer
Touchscreen is now always used like a touch pad.
2011-04-12WEBOS: Disable vkeybd, fix more directory references with wrong package nameKlaus Reimer
The vkeybd XML can't be read for some reason.
2011-04-12WEBOS: Correct package directory nameKlaus Reimer
2011-04-12WEBOS: Enable keymapper, implement FORWARD key and right+middle button clicksKlaus Reimer
2011-04-12WEBOS: Create webos backend with custom eventsKlaus Reimer
Currently only contains test code.
2011-04-12WEBOS: Strip binary before packaging itKlaus Reimer
2011-04-12WEBOS: Add webos backendKlaus Reimer
IPK can be built with "make webosrelease".
2011-04-12WEBOS: Add WEBOS defineKlaus Reimer
Using SDL_INIT_VIDEO flag for WebOS because without it the application won't start.
2011-04-11GPH: Change backend to mask backend code to GPH_DEVICE.David-John Willis
* This is mainly to make it easy to drop the old GP2X into the same codebase (I really have no desire to manage 2 sets of 99.9% identical code ;)). * Code paths for just one of the supported devices can be runtime worked out or just defined for that device. mount.sh: Fixed some small errors# ../../../../scummvm.gph
2011-04-11GP2X: Commit some cleanup/fudges with a view to collapsing into the GPH backend.David-John Willis
2011-04-10ANDROID: Add missing mkdirdhewg
2011-04-09ANDROID: Automate the Manifest's versionCodedhewg
2011-04-09ANDOID: Replace mkmanifest.pl with sh/sed codedhewg
Removes build dependencies like perl and its XML modules
2011-04-06ANDROID: Allow linear texture filtering on the cursordhewg
2011-04-06ANDROID: Add multitouch supportdhewg
2011-04-06ANDROID: Fix off-by-one when clipping mouse coordsdhewg
2011-04-06Revert "ANDROID: Temporarily enable GL error checks"dhewg
This reverts commit 1c8fc0538815b1418bb7824e4eefda65eb2719d9. Commit d50e7af7 confirmed as fix, so it wasn't a GL issue at all
2011-04-05ANDROID: Use the manufacturer string for workaroundsdhewg
Some fingerprints don't contain it, so this should be more reliable.
2011-04-05ANDROID: Log device manufacturer, model and branddhewg
2011-04-05ANDROID: Fix endless loop in AndroidAssetArchivedhewg
Can happen on empty member filenames, seen on some Samsung firmwares.
2011-04-05ANDROID: Remove commented workarounds for Nexus 1dhewg
Reports suggest that its working and not required
2011-04-05ANDROID: Remove code for paletted texturesdhewg
Unused now, because the performance isn't good enough on weak GLES drivers.
2011-04-05ANDROID: Use a faked paletted texture for CLUT cursorsdhewg
Same change as for the game screen, reduces CPU usage a little
2011-04-05ANDROID: Temporarily enable GL error checksdhewg
There's a black screen issue on Samsung devices running 2.2.1 which I can not reproduce. Hopefully this helps hunting it down.
2011-04-04ANDROID: Fix non-fullscreen corruption on HTC devices.Alyssa Milburn
HTC's drivers don't preserve the color buffer between frames (as allowed by the spec, apparently), so we have to force-clear it every frame when we're not rendering a texture over the whole screen.
2011-04-03ANDROID: Always use the surface size for the overlaydhewg
When coming back from standby, there might be an indermediate surface change
2011-04-03ANDROID: Ignore unrelated surface changesdhewg
2011-04-03ANDROID: Helper define to debug hanging GLES callsdhewg
2011-04-03ANDROID: Log the ScummVM versiondhewg
2011-04-02ANDROID: Attempt at working around some HTC faildhewg
2011-03-30ANDROID: Map right click to Camera/Searchdhewg
2011-03-25ANDROID: Use 'our' ASCII codes for special keysdhewg
Fixes stuff like enter key on SCI games with text input
2011-03-25ANDROID: Always set the surface propertiesdhewg
Didn't happen on the shortcut, which led to wrong properties and surface functions scribbling over memory
2011-03-24OPENPANDORA: Refactor OpenPandora backend and move events and graphics into ↵David-John Willis
modular backend style.
2011-03-24SDL/POSIX: Update main guard to add OpenPandora.David-John Willis
- Also mention GPH_DEVICE not each backend on it's own.
2011-03-24GPH: Cleanup GPH backend and adapt to newer modular backend model.David-John Willis
2011-03-24ANDROID: Fix texture double releasedhewg
2011-03-24ANDROID: Fix cursor's keycolordhewg
Don't wipe the RGB bits, fixes wrong colors on BASS cursors
2011-03-24ANDROID: Cleanupdhewg
2011-03-22ANDROID: Fix timer frequency to match SDLdhewg
2011-03-20ANDROID: Trust ASCII kbd codes on unknown keysdhewg
2011-03-19ANDROID: Add port specific READMEdhewg
First version, just describing the controls and related hacks