Age | Commit message (Collapse) | Author |
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This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
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This makes the iPhone backend conform with the 16bpp API and thus no longer
causes assertions to fail in case the client code tries to set up an
unsupported game screen format.
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Also get rid of static tables in headers.
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Ports can add additional special keys.
SDL no longer carries the static tables.
Default behavior unchanged: HardwareInputSet() still gives an empty one.
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This avoids an unecessary copying step from the framebuffer to the texture
buffer.
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This feature is currently disabled by default.
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This allows for AR ratio correction changes to take place, even when the AR
setting is set after initSize for example.
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Thanks fuzzie & LordHoto for pointing this out
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This is a manual merge with some conflict fixups.
Conflicts:
backends/platform/iphone/iphone_video.mm
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Now the scaling etc. will be precalculated instead of being done on every
frame.
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This gets rid of another intermediate buffer.
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intermediate buffer.
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This allows for better sharing between the current video state in the view and
the OSystem implementation.
This also gets rid of most C interface functions for calling ObjC code.
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Formerly the overlay and game screen offset was swapped.
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