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2011-03-13ANDROID: Add missing updateScreen() callsdhewg
2011-03-13ANDROID: Prevent unnecessary reallocsdhewg
2011-03-13ANDROID: Buffer 16bit texture contentsdhewg
2011-03-13ANDROID: Don't use compressed textures for the game screendhewg
2011-03-12ANDROID: Convinience make target for testingdhewg
2011-03-12ANDROID: Use 16bit pixel formats on CLUT8 texturesdhewg
2011-03-12ANDROID: Cleanupdhewg
2011-03-12ANDROID: Remove redundant variabledhewg
2011-03-12ANDROID: Add more paletted texture typesdhewg
2011-03-12ANDROID: Cleanup paletted texturesdhewg
2011-03-12ANDROID: Get rid of ugly castsdhewg
2011-03-09WINCE: Run astyle over WinCE source files.Johannes Schickel
2011-03-09WINCE: Cleanup WinCE event source a bit.Johannes Schickel
2011-03-08WINCE: Silence/fix some warnings.Johannes Schickel
2011-03-08WINCE: Add -fno-inline-functions to compiler arguments.Johannes Schickel
2011-03-08WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)Max Horn
2011-03-07ANDROID: Move misplaced assertdhewg
2011-03-07ANDROID: Move the overlay initializationdhewg
2011-03-07ANDROID: Save the game when the process is pauseddhewg
2011-03-07ANDROID: Texture cleanupdhewg
2011-03-05ANDROID: Fix warningdhewg
2011-03-05ANDROID: Fix 16bit cursorsdhewg
2011-03-05ANDROID: Proper fillBuffer() for non CLUT8 colorsdhewg
2011-03-05ANDROID: Rename function for less confusiondhewg
2011-03-05ANDROID: Clear screen on initSize()dhewg
2011-03-05ANDROID: Add initial 16bit gfx supportdhewg
2011-03-05ANDROID: Reduce mem usage of fillBuffer()dhewg
2011-03-05ANDROID: Merge updateTexture()dhewg
2011-03-05ANDROID: Remove some vtable overhead on texturesdhewg
2011-03-04ANDROID: Clear game texture on initSize()dhewg
2011-03-04ANDROID: Cleanupdhewg
2011-03-04ANDROID: Fix slightly off while loopdhewg
2011-03-03ANDROID: Don't wipe paletted textures on reinitdhewg
2011-03-03ANDROID: Implement surface resizesdhewg
2011-03-03ANDROID: Rename member vars according to our styledhewg
2011-03-03ANDROID: Remove an indirection when pausingdhewg
2011-03-03ANDROID: Formatting/whitespacesdhewg
2011-03-02ANDROID: Respect the pause level.dhewg
2011-03-02ANDROID: Properly release texture resourcesdhewg
2011-03-02ANDROID: On pause, put all threads in a comadhewg
2011-03-02ANDROID: Implement pause/resumedhewg
2011-03-02ANDROID: Check for a surface in updateScreen()dhewg
2011-03-02ANDROID: Merge FIND_METHODsdhewg
2011-03-02ANDROID: Move swapBuffers to the native sidedhewg
2011-03-02ANDROID: cleanupdhewg
2011-03-02ANDROID: Untangle JNI interweavingdhewg
2011-03-02ANDROID: Don't use warning() in JNI functionsdhewg
2011-03-02ANDROID: Don't use warning()/error() in a threaddhewg
2011-02-27ANDROID: Prevent AudioTrack unpause on startupdhewg
2011-02-27ANDROID: Remove dead codedhewg