Age | Commit message (Collapse) | Author |
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Now the scaling etc. will be precalculated instead of being done on every
frame.
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This gets rid of another intermediate buffer.
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intermediate buffer.
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This allows for better sharing between the current video state in the view and
the OSystem implementation.
This also gets rid of most C interface functions for calling ObjC code.
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Formerly the overlay and game screen offset was swapped.
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This should fix bug #3374656 "IPHONE: setShakePos not implemented".
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Now it should be a little bit more sane. Formerly the width and height
was swapped in rotation mode, which resulted in the x coordinate falling
into the range 0..height in landscape mode for example.
This also fixes the cursor offset in the modern theme.
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determined.
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size calculations.
These match as far as I can tell, but in case they don't match, the render
buffer size should be the correct thing to use.
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Now mouse x/y coordinates are passed as int.
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