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2014-02-18DINGUX: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18DC: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18ANDROID: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-16SDL: Move debugging code to output SDL video driver name to initBackend.D G Turner
The initBackend() function is called later after the command line is parsed and thus debug() prints can be used, which are much less noisy.
2014-02-15Merge pull request #432 from klusark/raceAlyssa Milburn
ANDROID: Fix a race condition
2014-02-12SDL: Add debugging code to output SDL video driver name being used.D G Turner
2014-02-11OPENGL: Rename notifyContextChange to notifyContextCreate.Johannes Schickel
2014-02-11TIZEN: Notify OpenGL manager about context destruction.Johannes Schickel
2014-01-27ANDROID: Fix a race conditionJoel Teichroeb
setSurface is done in a different thread than the one that starts the scummvm main. The main thread would then wait until the setSurface thread notifies. The setSurface thread would notify before it actually calls setSurface, meaning if the thread is preemted before calling setSurface, initSurface will assert, causing the app to crash.
2014-01-24Merge remote-tracking branch 'local/master'Max Lingua
2014-01-24WINCE: Attempt to fix WinCE compilation.Johannes Schickel
2014-01-23PS2: Added README.PS2Max Lingua
2014-01-23PS2: Added compact Makefile.ps2.dev for debugMax Lingua
2014-01-23PS2: Made it quieter unless -DLOGORRHEIC is setMax Lingua
2014-01-23PS2: Init Ps2Input after USB drivers are loadedMax Lingua
2014-01-23PS2: Improved support for profiling (gprof) buildMax Lingua
2014-01-23PS2: commented "offending" free in startIrxModulesMax Lingua
TODO: investigate stack corruption due to double free TODO: review modules loader fallback logic
2014-01-23PS2: Support for latest SDK with -D__NEW_PS2SDK__Max Lingua
2014-01-23Merge branch 'master' of git://github.com/scummvm/scummvmMax Lingua
2014-01-23Merge pull request #409 from lordhoto/rttiJohannes Schickel
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast.
2014-01-23ANDROID: Add 32bpp support.Alyssa Milburn
We still prefer 16bpp for performance reasons.
2014-01-21Merge pull request #421 from lordhoto/taskbar-cleanupJohannes Schickel
BUILD: Taskbar Cleanup/Fixes
2014-01-21Merge pull request #413 from AReim1982/masterDavid Turner
WII: Implement changes needed by DevKitPPC R26 and later
2014-01-21BUILD: Rename libunity support variable to "USE_UNITY" instead of ↵Johannes Schickel
"USE_TASKBAR_UNITY". This makes it consistent with other library support variables.
2014-01-21WII: Implement changes needed by DevKitPPC R26 and laterAReim1982
This changes makes ScummVM compilable with newer versions of DevKitPPC. ScummVM can be linked against the original libogc and libfat. That makes some newer WiiMotes work, improves audio-/video-playback and contains various improvements.
2014-01-19PS2: added missing default engines to Makefile.ps2Max Lingua
2014-01-18PS2: do not assume _tvMode and _gfxMode are init 0Max Lingua
2014-01-18PS2: reverted createPixelFormat to _overlayFormatMax Lingua
<1555> alpha is otherwise broken with classic theme
2014-01-18PS2: converted malloc(x) -> memalign(64, x)Max Lingua
2014-01-18PS2: ps2pad.cpp - fixed duplicate switch caseMax Lingua
2014-01-18PS2: support for different gfx modesMax Lingua
2014-01-18PS2: added [PlayStation2] section to scummvm.iniMax Lingua
2014-01-18PS2: modular IRX drivers loadingMax Lingua
2014-01-18PS2: enhanced Makefile.ps2 (incl. modules & debug)Max Lingua
2014-01-18PS2: commented out unused Gs2dScreen::tvModeMax Lingua
2014-01-18PS2: use createPixelFormat for overlay formatMax Lingua
2014-01-18PS2: renamed animThread -> playAnim to avoid shadowingMax Lingua
2014-01-18PS2: Ps2Pad::initPad added case STAT_NONEMax Lingua
2014-01-18PS2: fixed tabs and alignmentMax Lingua
2014-01-18PS2: added missing castsMax Lingua
2014-01-18PS2: used C++ const_cast<...> where appropriateMax Lingua
2014-01-18PS2: cleaned cast (X*) -> (X *)Max Lingua
2014-01-10ANDROID: Set correct blending functionMarcus Comstedt
Overlays with alpha channel in ScummVM use pre-multiplied alpha. Thus, is it necessary to set the source blend function to ONE, not SOURCE_ALPHA. While there is no firm decision on the texture format to be used to cursors, make sure to set the key color to R=G=B=A=0.0, so that it can be used with either pre-multiplied or non-pre-multiplied blending.
2014-01-10DC: Silenced some stupid warningsMarcus Comstedt
2014-01-10DC: Workaround for usleep prototype mismatchMarcus Comstedt
2014-01-01JANITORIAL: Update copyright yearEugene Sandulenko
2013-12-06Merge branch 'master' of github.com:scummvm/scummvmanotherguest
2013-12-06SYMBIAN OS: Spelling correctionanotherguest
2013-12-06NULL: Fix compilation of null backend.Johannes Schickel
2013-12-02SYMBIAN OS:Added help files also in the split build installation file.anotherguest