Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-01 | Windows: Use GetUserDefaultUILanguage() instead of GetThreadLocale(). | Frank Richter | |
The thread locale concerns display options (e.g. date formatting) not the display language. There are typically, but not necessarily the same, as Windows allows them to be configured separately. | |||
2017-07-29 | SDL: Make the window size when exiting fullscreen workaround macOS specific | Bastien Bouclet | |
The call to SDL_SetWindowSize works around a macOS specific SDL2 bug. Fixes the window not restoring to its previous position when exiting fullscreen on Linux/X11. | |||
2017-07-27 | SDL: Make sure we get the correct window size with SDL2 | Thierry Crozat | |
When updating or recreating the window, if we changed the window size at the same time we also toggle between OpenGL and non OpenGL mode, or toggle fullscreen mode, we may have a pending SDL resize event with the wrong size. So we need to make sure to append another one with the correct size to end up with the correct size. This fixes bug #9971. | |||
2017-07-10 | Revert "COMMON: Change way the Singleton instances are instantiated" | Eugene Sandulenko | |
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken. | |||
2017-07-10 | COMMON: Change way the Singleton instances are instantiated | Thierry Crozat | |
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available. | |||
2017-07-06 | SDL: Fix compilation with SDL1.2 | Colin Snover | |
2017-07-06 | SDL: Only recreate SDL2 window when necessary | Colin Snover | |
Destroying and recreating the SDL window whenever the video mode changes in SDL2 is not necessary and causes several problems: 1. In windowed mode, the game window shifts position; 2. In fullscreen mode in macOS, every time the window is recreated, it causes the OS to play its switch-to-fullscreen animation again and emit system alert noises; 3. The window content flickers; and 4. The engine loses events from the old destroyed window. This patch changes the SDL backend code to avoid destroying and recreating the SDL window when using SDL2, except when switching OpenGL modes, since there is no way to change the OpenGL feature of a window. There are still some outstanding issues with OpenGL where window size ends up getting reset even though the user has resized it; this will probably need to be addressed at some point in another patch. Thanks to @bgK and @criezy for their feedback which made this patch much better. Co-Authored-By: Bastien Bouclet <bastien.bouclet@gmail.com> | |||
2017-06-25 | ANDROIDSDL: implemented checking and fixing sdcard path | lubomyr | |
2017-05-21 | MACOSX: Fix flipped return value of openUrl | Colin Snover | |
2017-04-26 | MACOSX: Expand ~ in default screenshot path | Thierry Crozat | |
When using SDL to save the screenshot, using a told results in an error. | |||
2017-04-24 | WINDOWS: Fix warning under mingw-w64. | Kirben | |
2017-04-24 | WINDOWS: Hopefully fix mingw compilation. | Kirben | |
2017-04-24 | WIN32: Fix compilation of getScreenshotPath (missing parenthesis) | Thierry Crozat | |
2017-04-24 | WIN32: Comment out code that gets the user My Pictures directory | Thierry Crozat | |
This broke compilation on buildbot as ShlObj.h cannot be found. A developer that has access to Windows should take a look to properly fix this. | |||
2017-04-24 | SDL: Allow specifying the screenshot directory in the config file | Thierry Crozat | |
There is no GUI option to set the screenshot directory, but this allows power users to set it if they don't want to use the default. | |||
2017-04-24 | MACOSX: Create screenshot on Desktop | Thierry Crozat | |
This is consistent with the OS shortcut (Crtl+Shift+3) to take a screenshot. | |||
2017-04-24 | WINDOWS: Change location where screenshot are saved | Pala | |
This fixes bug #9701: WINDOWS: Flow of taking screenshots on Windows is broken | |||
2017-04-18 | JANITORIAL: Remove superfluous semicolons | Torbjörn Andersson | |
2017-03-06 | PSP2: remove date from executable name | rsn8887 | |
2017-03-04 | PSP2: Add Playstation Vita (PSP2) support | cpasjuste | |
2017-02-24 | Merge pull request #908 from rsn8887/upstream | Eugene Sandulenko | |
SDL: Fix erratic analog pointer + control options | |||
2017-02-22 | SDL: Fix erratic analog pointer + control options | rsn8887 | |
Fixes erratic speeds in analog pointer motion Implemented option to set analog/keyboard pointer speed and control the analog joystick deadzone. The deadzone option appears only if the build supports analog joystick (via JOY_ANALOG define) | |||
2017-02-22 | Merge pull request #909 from lubomyr/master | Eugene Sandulenko | |
ANDROIDSDL: changed filename in assets file with scummvm-data for replace old data files | |||
2017-02-22 | ANDROIDSDL: changed filename in asset file with scummvm-data for replacing ↵ | lubomyr | |
old data-files | |||
2017-02-21 | Merge pull request #904 from AReim1982/DevKitPPC-R28 | Eugene Sandulenko | |
WII: Fix compiler warnings | |||
2017-02-19 | ANDROIDSDL: code refactoring | lubomyr | |
2017-02-18 | ANDROIDSDL: config feature swap_menu_and_back renamed to ↵ | lubomyr | |
swap_menu_and_back_buttons | |||
2017-02-18 | ANDROIDSDL: code refactoring and optimization | lubomyr | |
2017-02-15 | ANDROIDSDL: code formatting... | lubomyr | |
2017-02-14 | ANDROIDSDL: implemented checkbox for swap menu and back buttons | lubomyr | |
2017-02-14 | ANDROIDSDL: backend related checking in options.cpp replaced with ↵ | lubomyr | |
hasFeature... condition, renamed some fields and methods | |||
2017-02-14 | WII: Fix compiler warnings | Alexander Reim | |
WII: Fix compiler warnings Compiler: DevKitPPC R28 | |||
2017-02-07 | ANDROIDSDL: code refactoring... | lubomyr | |
2017-02-01 | ANDROIDSDL: code optimization | lubomyr | |
2017-01-31 | ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menu | lubomyr | |
2017-01-30 | ANDROIDSDL: implemented checkbox for change mouse mode in Options menu | lubomyr | |
2017-01-17 | DC: Fix Variable Shadowing Compiler Warning. | D G Turner | |
2017-01-01 | ALL: Bump copyright year to 2017 | Eugene Sandulenko | |
2016-11-12 | Merge pull request #853 from criezy/ios-no-sleep | Eugene Sandulenko | |
IOS: Disable idle timer while an engine is running | |||
2016-10-23 | ANDROIDSDL: default storage-sdcard directory location getting direct from ↵ | lubomyr | |
libSDL wrapper | |||
2016-10-22 | SDL: Fix typos | Ori Avtalion | |
2016-10-22 | DC: Add Dreamcast specific clean target | Marcus Comstedt | |
2016-10-21 | IOS: Add support for filtering feature | Thierry Crozat | |
2016-10-20 | IOS: Disable idle timer while an engine is running | Thierry Crozat | |
2016-10-16 | PSP: Added release building script | Eugene Sandulenko | |
2016-10-10 | ANDROIDSDL: Update port settings | Eugene Sandulenko | |
2016-10-09 | GCW0: Fixed wording in the README | Eugene Sandulenko | |
2016-10-09 | GCW0: Mention that only 320x240 games are supported | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove more trailing spaces | Eugene Sandulenko | |
2016-09-28 | MAEMO: Update debian/changelog | Tarek Soliman | |