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2011-05-25ALL: initialise -> initializeMatthew Hoops
2011-05-25ALL: favour/favourite -> favor/favoriteMatthew Hoops
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-25BUILD: Rename USE_TEXT_CONSOLE -> USE_TEXT_CONSOLE_FOR_DEBUGGERMax Horn
This reduces the similarity in name to the otherwise mostly unrelated DISABLE_TEXT_CONSOLE #define.
2011-05-25BUILD: Rename UNIX #define to POSIXMax Horn
2011-05-25BUILD: Unify build & configure rules for SDL based backendsMax Horn
2011-05-25WINCE: Update port specific readmeCeRiAl
2011-05-24SAMSUNGTV: changed pathsPawel Kolodziejski
2011-05-24PSP: Fix compilationMax Horn
2011-05-24N64: Fix compilationMax Horn
2011-05-23DS: Fix compilationMax Horn
2011-05-23DC: Fix compilationMax Horn
2011-05-23COMMON: Add exit() to list of forbidden symbolsMax Horn
2011-05-23COMMON: Mark more symbols as forbiddenMax Horn
2011-05-23COMMON: Provide our own implementations for scumm_str(n)icmpMax Horn
This takes up a tiny little bit of extra binary size, but gets rid of some awful #ifdef hackery.
2011-05-23SAMSUNGTV: update portPawel Kolodziejski
2011-05-18WINCE: Replace custom massadd with the global one (shows progress now)CeRiAl
Replaces the formerly custom WinCE massadd function (CELauncherDialog::automaticScanDirectory) with the global one, which is better because it shows progress (massadd in combination with a uncached plugin build takes a very long time to complete and user thinks device has crashed when no progress is shown). Also fixes the additional custom WinCE about dialog (text was cut off before).
2011-05-18WINCE: Enable building of plugins with normal configure/makeCeRiAl
Enables building of plugin .dlls without a custom Makefile. Also removes generation of scummvm.exe.map from configure script.
2011-05-15IPHONE: Fixed mouse position when the overlay is visibleOystein Eftevaag
2011-05-15IPHONE: Changed the iOS queued event handling to fix mouseclicks in GobOystein Eftevaag
We now delay the mouseup events for 50ms, rather than just delaying them for an additional couple of pollEvent (which doesn't work anymore due to changes in the eventhandling code elsewhere). This fixes #3018512.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-09N64: Fix code formattingMax Horn
2011-05-09N64: Remove (u)int64 typedefs from common/scummsys.hMax Horn
2011-05-08WEBOS: Splitted install directory from package directory.Klaus Reimer
2011-05-08IRIX: Fix compilationJoost Peters
2011-05-07ANDROID: Get rid of Fn->ALT metakey mappingdhewg
Thanks to Ge0rG for the analysis
2011-05-05WIN32: Embed engine data files and theme files into executable.Johannes Schickel
This embeds all the engine data files from dists/engine-data into the executable in case the engines using them are included statically. Furthermore it includes the theme dist files in the executable.
2011-05-04N64: avoid bogus events if no controller pluggedFabio Battaglia
If the user has only a N64 mouse plugged in and no controllers this avoids fake clicks.
2011-05-03PS2: Allow using mkdirMax Horn
2011-05-03WII: Fix compilationdhewg
2011-05-03COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibilityMax Horn
2011-05-03ANDROID: Fix various forbidden symbol clashesMax Horn
2011-05-03DINGUX: Remove unused (?) includeMax Horn
2011-05-03PS2: Fix various forbidden symbol clashesMax Horn
2011-05-03DS: Remove references to DEVKITARMMax Horn
In some places we used $DEVKITARM, but in others we hardcode the path $DEVKITPRO/devkitARM. To ensure consistent behavior, I changed it to the latter everywhere for now. Should it turn out that we really want to have this flexible, we can reintroduce $DEVKITARM in a proper way. In that case, we could augment configure to set DEVKITARM to $DEVKITPRO/devkitARM, if it has not been set yet.
2011-05-03BACKENDS: Avoid #including .cpp filesMax Horn
So far, the various *-fs-factory.cpp files were #including the corresponding *-fs.cpp files. This is surprising and hence could lead to all kinds of problems). To fix this, provide proper headers for the *-fs.cpp files. This also makes code reuse via subclassing possible. Since not all ports were tested, this will likely lead to a few easy to fix compile regressions.
2011-05-03WII: Fix various forbidden symbol clashesMax Horn
2011-05-03PSP: Fix various forbidden symbol clashesMax Horn
2011-05-03DC: Fix various forbidden symbol clashesMax Horn
2011-05-03PSP: Add FIXME to portdefs.hMax Horn
2011-05-03BACKENDS: Allow various files to use stuff from time.hMax Horn
2011-05-02ANDROID: Style fixdhewg
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error
2011-05-02PSP: fixed cursor disappearance bug in 16-bit gamesBluddy
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650.
2011-05-01WEBOS: Rewritten webos packaging again. No fancy settings needed anymore. ↵Klaus Reimer
Just "make package".
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-05-01RELEASE: This is 1.4.0gitEugene Sandulenko
2011-04-29DC: Create a "dcdist" target for buildbotMarcus Comstedt
The "dcdist" target creates the directory dcdist/scummvm and copies relevant files from the nightly build into it. This is is they do not have to be enumerated in the buildbot configuration.
2011-04-29DC: Aesthetical improvements to plugin loaderMarcus Comstedt
2011-04-28BACKENDS: Fix compilation for various backendsOri Avtalion
Affects: * PS2 * GPH * ELF * MOTO * IPHONE * N64 * DINGUX * WINCE * PSP