aboutsummaryrefslogtreecommitdiff
path: root/backends/platform
AgeCommit message (Collapse)Author
2018-10-05ANDROID: Implement clipboard supportCameron Cawley
2018-09-14PS2: Fix compilation with latest PS2SDKCameron Cawley
2018-09-14IOS: Only change idle timer from main thread.Jonny Bergström
This prevents various runtime warnings i.e. "Main Thread Checker: UI API called on a background thread: -[UIApplication setIdleTimerDisabled:] ..."
2018-08-28MACOSX: Fix compilation with the 10.4 SDKCameron Cawley
2018-08-28MACOSX: Update link to documentationCameron Cawley
2018-08-28MACOSX: Give every license file a menu itemangstsmurf
We make a renamed copy of the three license files with non-standard suffixes, to make them open in TextEdit by default.
2018-08-28MACOSX: Keep the original license files when combiningangstsmurf
2018-08-28MACOSX: Fix compilation with the 10.9 SDK and belowCameron Cawley
2018-08-28MACOSX: Put documentation links in Help menuColin Snover
The local documents are not currently internationalised simply because the internationalised resources are not put into the right places (NSBundle will handle this automatically when they are); Trac#10464 is a tracking bug for this outstanding issue. Fixes Trac#10437.
2018-08-27RISCOS: Mark riscosdist and riscosclean as .PHONYCameron Cawley
2018-08-27RISCOS: Add RISC OS specific clean ruleCameron Cawley
2018-08-23IOS: Fix Arrow Key Capture in TextInputHandler.Michael Zinn
This should fix these working from external keyboards i.e. IPad Pro and other sources as well. This is presumably what the original author intended.
2018-08-19PS2: Replace usage of strdup with scumm_strdupCameron Cawley
2018-08-18IOS: Replace strdup with Common::StringColin Snover
2018-08-18PSP: Add EBOOT.PBP to a dist files list for the Buildbot packagerColin Snover
2018-08-18POSIX: Allow forbidden symbols required by FreeMiNTCameron Cawley
2018-08-18RISCOS: Specify the original encoding of the translated documentationCameron Cawley
2018-08-18PSP: Fix compilation failures when debug printing is enabledColin Snover
2018-08-18PSP: Fix bad indentationColin Snover
2018-08-18PSP: Fix wrong/dangerous C-style castsColin Snover
2018-08-18PSP: Remove dead codeColin Snover
2018-08-18PSP: Fix loading of 4-bit PNG imagesrsn8887
This fixes the loading of vkbd images from kbd subfolder: kbd/keys_s_c4.png kbd/keys_s4.png kbd/nums_s4.png kbd/keys_c4.png kbd/syms_s4.png kbd/keys4.png kbd/nums4.png kbd/syms4.png
2018-08-18PSP: Fix usage of obsolete libpng APIsColin Snover
These APIs were deprecated as early as libpng1.2 and were removed by libpng1.5.
2018-08-18BUILD: Fix broken Dreamcast ronin handling & feature detectionColin Snover
$(ronindir) and the explicit crt0 may have happened to work because library detection state for libmad was forced, but it was always breaking the feature detection of the build system. Now we can compile to Dreamcast using the normal detection system.
2018-07-29ANDROID: Use the dedicated GUI option for enabling the touchpad modeCameron Cawley
2018-07-29ANDROID: Replace getPixelFormatName function with PixelFormat::toStringCameron Cawley
2018-07-29IOS: Fix Build due to Smartkeyboard on IPad Pro Patch.D G Turner
The code provided for Smartkeyboard on IPad Pro seems to be broken, so am making minor changes to try to fix this. The following should still function, but this will need testing by an IOS user with this hardware, if it compiles.
2018-07-25IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro.D G Turner
These have not been compiled or otherwise tested, but are cleaned up version of code changes from forum user "dottostring" in thread: http://forums.scummvm.org/viewtopic.php?t=14524 This should add Fake ESC key support replacing the '`' key and add full support for the Arrow keys.
2018-07-23RISCOS: Use a variable for the application nameCameron Cawley
2018-07-17DC: Allow plugins to be grouped into subdirectoriesMarcus Comstedt
By letting the user select which group of plugins to load, an out of memory condition can be avoided while still allowing all plugins to be stored on the same disc.
2018-06-29RISCOS: Convert documentation to RISCOS-LATIN1 when packagingCameron Cawley
2018-06-14PSP2: enable additional memoryrsn8887
2018-06-15RISCOS: Add a script to open the README file based on the system territoryCameron Cawley
2018-06-03WIN32: Fix fallback in getSystemLanguageCameron Cawley
2018-06-03WIN32: Move Windows-specific implementation of logMessage out of OSystem_SDLCameron Cawley
2018-06-03WIN32: Move Windows-specific implementation of getSystemLanguage out of ↵Cameron Cawley
OSystem_SDL
2018-05-28DC: Fix the build after the detection result reworkBastien Bouclet
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-24JANITORIAL: Convert line endings from CRLF/mixed to LFAdrian Frühwirth
2018-05-10ENGINES: Merge GameDescriptor and DetectedGameBastien Bouclet
2018-05-07DS: Use CLIP in VBlankHandler()Adrian Frühwirth
2018-05-06BACKENDS: Replace usage of stricmp/strcmpi/strcasecmpCameron Cawley
2018-04-29OSX: Handle encoding conversion for clipboard textThierry Crozat
2018-04-29SDL: Handle encoding conversion for clipboard textThierry Crozat
2018-04-29OSYSTEM: Add API to copy text to clipboardThierry Crozat
This has also been implemented for the SDL2 and macOS backends.
2018-04-29IOS: Consolidate build instructions with the wikiThierry Crozat
This replaces obsolete instructions to build ScummVM in the README.md file with a link to the instructions on the wiki. The wiki has also been updated with additional information that were contained in the README.md. and the wiki has been updated with additional instructions.
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-07DS: Only disable forbidden symbols when necessaryCameron Cawley
2018-04-08JANITORIAL: Fix formattingAdrian Frühwirth
Futile attempt at taming the mess. There is also much leftover unused code which someone who knows what all of this does should remove, if possible.