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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-03-22
ANDROID: Fix timer frequency to match SDL
dhewg
2011-03-20
ANDROID: Trust ASCII kbd codes on unknown keys
dhewg
2011-03-19
ANDROID: Add port specific README
dhewg
2011-03-19
ANDROID: Implement OSystem::getSystemLanguage()
dhewg
2011-03-19
ANDROID: Log some system properties
dhewg
2011-03-19
ALL: s/PI/M_PI/
dhewg
2011-03-19
Fixed compilation of the N64 port
md5
2011-03-18
ANDROID: Cleanup
dhewg
2011-03-18
ANDROID: Seperate DPAD codes
dhewg
2011-03-18
ANDROID: Implement trackball click
dhewg
2011-03-17
ANDROID: Fix KeyEvent NullPointerException
dhewg
2011-03-17
ANDROID: Increase default touchpad mode scale
dhewg
2011-03-17
ANDROID: Ignore the slop area on all touch scrolls
dhewg
2011-03-17
ANDROID: Get rid of more gfx glitches
dhewg
2011-03-17
ANDROID: Init vars to match with the defaults
dhewg
2011-03-17
ANDROID: Fix cursor visibility
dhewg
2011-03-17
ANDROID: Log ASCII code of invalid keycodes
dhewg
2011-03-17
ANDROID: Plug RGB cursor memleak
dhewg
2011-03-16
ANDROID: Disable game/overlay blending
dhewg
2011-03-16
ANDROID: Input system overhaul
dhewg
2011-03-16
ANDROID: Constify getDrawRect()
dhewg
2011-03-16
ANDROID: Cleanup and extend chooseEglConfig
dhewg
2011-03-15
ANDROID: Add missing cases to getFeatureState()
dhewg
2011-03-15
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Halve the audio buffer size
dhewg
2011-03-14
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Fade out the game screen when the overlay is visible
dhewg
2011-03-14
ANDROID: Remove clearBuffer()
dhewg
2011-03-14
ANDROID: Clear fake palette after allocating
dhewg
2011-03-14
ANDROID: Implement grabOverlay()
dhewg
2011-03-14
ANDROID: Extend clearScreen to take care of all cases
dhewg
2011-03-14
ANDROID: Update screen rects on surface changes
dhewg
2011-03-13
ANDROID: Clip mouse coordinates
dhewg
2011-03-13
ANDROID: Don't merge mouse move events
dhewg
2011-03-13
ANDROID: Center mouse on overlay visibility changes
dhewg
2011-03-13
ANDROID: Add graphics mode for linear filtering
dhewg
2011-03-13
ANDROID: Fix texture clear color
dhewg
2011-03-13
ANDROID: Remove leftover TODO
dhewg
2011-03-13
ANDROID: Add support for video feature flags
dhewg
2011-03-13
ANDROID: Some texture convinience functions
dhewg
2011-03-13
ANDROID: Add missing updateScreen() calls
dhewg
2011-03-13
ANDROID: Prevent unnecessary reallocs
dhewg
2011-03-13
ANDROID: Buffer 16bit texture contents
dhewg
2011-03-13
ANDROID: Don't use compressed textures for the game screen
dhewg
2011-03-12
ANDROID: Convinience make target for testing
dhewg
2011-03-12
ANDROID: Use 16bit pixel formats on CLUT8 textures
dhewg
2011-03-12
ANDROID: Cleanup
dhewg
2011-03-12
ANDROID: Remove redundant variable
dhewg
2011-03-12
ANDROID: Add more paletted texture types
dhewg
2011-03-12
ANDROID: Cleanup paletted textures
dhewg
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