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2010-06-09added tentative GDB flag to Makefile, changed calls to psp-functions to ↵Tony Puccinelli
equivalent ps2-functions in ps2loader, minor rearrangement of code in systemps2 svn-id: r49530
2010-06-07rearranged Makefile for clarity and added commentsTony Puccinelli
svn-id: r49493
2010-06-06Makefile tweaked so plugins build for PS2 and uncommented code from ↵Tony Puccinelli
default-saves.cpp svn-id: r49463
2010-06-06use modified version of a different linker for linking plugins for PS2Tony Puccinelli
svn-id: r49462
2010-06-06added dynamic plugins stuff to configureTony Puccinelli
svn-id: r49446
2010-06-05merged trunk into branch and corrected __PS2__ to __PLAYSTATION2__ in a ↵Tony Puccinelli
couple files svn-id: r49435
2010-06-04further tweaks to Makefile and main linkerTony Puccinelli
svn-id: r49422
2010-06-03We'll now default to non-touchpad mode on the iPadOystein Eftevaag
svn-id: r49403
2010-06-03minor correction to makefileTony Puccinelli
svn-id: r49401
2010-06-03modified linker now both compiles and runs when dynamic modules turned offTony Puccinelli
svn-id: r49400
2010-06-03compiles with modified linker when dynamic plugins turned off nowTony Puccinelli
svn-id: r49399
2010-06-02OSYSTEM: Get rid of kFeatureAutoComputeDirtyRectsMax Horn
svn-id: r49388
2010-06-01Fix bug #2999153: "IPHONE: No grabPalette() implementation"Max Horn
svn-id: r49384
2010-06-01Inline palettes in SDL backend into class OSystem_SDLMax Horn
svn-id: r49383
2010-06-01This hopefully fixes the compilation of the GP2x backend.Johannes Schickel
svn-id: r49378
2010-06-01Remove dead code from PS2 and GP2x backendsMax Horn
svn-id: r49374
2010-06-01makefile tweaked a bit more towards accomodating loadable modules for ps2Tony Puccinelli
svn-id: r49371
2010-06-01changed ps2 makefile and other files to use the ps2loaderTony Puccinelli
svn-id: r49368
2010-05-31Revert the rest of 49362, which wasn't meant for trunkJordi Vilalta Prat
svn-id: r49366
2010-05-31modifications to get the ps2 to use the ps2loaderTony Puccinelli
svn-id: r49363
2010-05-31DS: Use gScummVMVersion in dsmain.cpp; merge 1.1.1 changes in readme_ds.txtMax Horn
svn-id: r49359
2010-05-30PSP: added preliminary support for using ME hardware to play MP3 files. If ↵Yotam Barnoy
the decoder fails to load, MAD is used instead. Disable with DISABLE_PSP_MP3. svn-id: r49319
2010-05-29DS: Various fixes to allow the DS port to compile on DevkitARM r30 and ↵Neil Millstone
libnds 1.4.3. svn-id: r49313
2010-05-29Removed some unused variables, found by cppcheck.Torbjörn Andersson
svn-id: r49306
2010-05-28added svn keywords 'Id' and 'URL' to new filesTony Puccinelli
svn-id: r49282
2010-05-28typo fixTony Puccinelli
svn-id: r49281
2010-05-28was using the modified linker for the psp for plugins.ld. Now it's a ↵Tony Puccinelli
modified version of the default linker for the ps2 compiler svn-id: r49280
2010-05-27was using the default linker for the psp. Now a modified version of the ↵Tony Puccinelli
default linker for the ps2 compiler svn-id: r49278
2010-05-27PSP: fixed a screen shake bugYotam Barnoy
svn-id: r49258
2010-05-27added files for ps2 loadable modules (mainly transplanted from psp code with ↵Tony Puccinelli
VERY minor tweaks) svn-id: r49256
2010-05-24PSP: to fix the audio, I cleaned up the audio thread and changed the thread ↵Yotam Barnoy
priorities. svn-id: r49200
2010-05-24PSP: switched to using slightly faster delay and getMillisYotam Barnoy
svn-id: r49179
2010-05-24PSP: turn off psp audio thread again. Must have tested it wrong.Yotam Barnoy
svn-id: r49178
2010-05-24PSP: switched to the way SDL does things in the audio thread to get rid of ↵Yotam Barnoy
clicking. PSP's thread is still more efficient. svn-id: r49175
2010-05-24PSP: moved timer thread to backends/timer/pspYotam Barnoy
svn-id: r49173
2010-05-23PSP: commented out new PSP audio. Still has some clicking issuesYotam Barnoy
svn-id: r49169
2010-05-23PSP: changed thread stack sizes to prevent crashes in COMIYotam Barnoy
svn-id: r49168
2010-05-23PSP: forgot to add a fileYotam Barnoy
svn-id: r49162
2010-05-23PSP: replaced SDL's timer with much simpler and more efficient PspTimer classYotam Barnoy
svn-id: r49155
2010-05-23PSP: switched from SDL's audio to my own thread. Removed needless blocking ↵Yotam Barnoy
while playing and made it generally more efficient. To deactivate, simply comment out USE_PSP_AUDIO svn-id: r49149
2010-05-21sync with parent sdl backendPaweł Kołodziejski
svn-id: r49134
2010-05-21SDL: Split quit() method into deinit() so error codes could be returned.Eugene Sandulenko
svn-id: r49131
2010-05-21Fix spellingEugene Sandulenko
svn-id: r49130
2010-05-20PSP: Had to switch to different way of using callbacks as last one wasn't ↵Yotam Barnoy
working well. Seems to be working well this way, so I activated it. If need be, deactivate it by commenting out USE_DISPLAY_CALLBACK svn-id: r49115
2010-05-17PSP: added option for render by callback and fixed up and cleaned up debug ↵Yotam Barnoy
mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly. svn-id: r49055
2010-05-16Add back README.PSPJoost Peters
svn-id: r49052
2010-05-12PSP: fixed debug function. Compiler optimization was calling the destructor ↵Yotam Barnoy
before the end of the function, causing incorrect stack output. svn-id: r49013
2010-05-10Error.cpp needs to be included in the application mmp also for error ↵Lars Persson
translation. svn-id: r48999
2010-05-10Revert r48979. Instead, make the HQ scalers depend on the normal ones. ↵Andre Heider
Configure reflects that now. svn-id: r48996
2010-05-09Since configure allows HQ scalers without the normal onces, allow this ↵Andre Heider
combination. svn-id: r48979