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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
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Author
2011-04-03
ANDROID: Always use the surface size for the overlay
dhewg
2011-04-03
ANDROID: Ignore unrelated surface changes
dhewg
2011-04-03
ANDROID: Helper define to debug hanging GLES calls
dhewg
2011-04-03
ANDROID: Log the ScummVM version
dhewg
2011-04-02
ANDROID: Attempt at working around some HTC fail
dhewg
2011-03-30
ANDROID: Map right click to Camera/Search
dhewg
2011-03-25
ANDROID: Use 'our' ASCII codes for special keys
dhewg
2011-03-25
ANDROID: Always set the surface properties
dhewg
2011-03-24
OPENPANDORA: Refactor OpenPandora backend and move events and graphics into m...
David-John Willis
2011-03-24
SDL/POSIX: Update main guard to add OpenPandora.
David-John Willis
2011-03-24
GPH: Cleanup GPH backend and adapt to newer modular backend model.
David-John Willis
2011-03-24
ANDROID: Fix texture double release
dhewg
2011-03-24
ANDROID: Fix cursor's keycolor
dhewg
2011-03-24
ANDROID: Cleanup
dhewg
2011-03-22
ANDROID: Fix timer frequency to match SDL
dhewg
2011-03-20
ANDROID: Trust ASCII kbd codes on unknown keys
dhewg
2011-03-19
ANDROID: Add port specific README
dhewg
2011-03-19
ANDROID: Implement OSystem::getSystemLanguage()
dhewg
2011-03-19
ANDROID: Log some system properties
dhewg
2011-03-19
ALL: s/PI/M_PI/
dhewg
2011-03-19
Fixed compilation of the N64 port
md5
2011-03-18
ANDROID: Cleanup
dhewg
2011-03-18
ANDROID: Seperate DPAD codes
dhewg
2011-03-18
ANDROID: Implement trackball click
dhewg
2011-03-17
ANDROID: Fix KeyEvent NullPointerException
dhewg
2011-03-17
ANDROID: Increase default touchpad mode scale
dhewg
2011-03-17
ANDROID: Ignore the slop area on all touch scrolls
dhewg
2011-03-17
ANDROID: Get rid of more gfx glitches
dhewg
2011-03-17
ANDROID: Init vars to match with the defaults
dhewg
2011-03-17
ANDROID: Fix cursor visibility
dhewg
2011-03-17
ANDROID: Log ASCII code of invalid keycodes
dhewg
2011-03-17
ANDROID: Plug RGB cursor memleak
dhewg
2011-03-16
ANDROID: Disable game/overlay blending
dhewg
2011-03-16
ANDROID: Input system overhaul
dhewg
2011-03-16
ANDROID: Constify getDrawRect()
dhewg
2011-03-16
ANDROID: Cleanup and extend chooseEglConfig
dhewg
2011-03-15
ANDROID: Add missing cases to getFeatureState()
dhewg
2011-03-15
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Halve the audio buffer size
dhewg
2011-03-14
ANDROID: Cleanup
dhewg
2011-03-14
ANDROID: Fade out the game screen when the overlay is visible
dhewg
2011-03-14
ANDROID: Remove clearBuffer()
dhewg
2011-03-14
ANDROID: Clear fake palette after allocating
dhewg
2011-03-14
ANDROID: Implement grabOverlay()
dhewg
2011-03-14
ANDROID: Extend clearScreen to take care of all cases
dhewg
2011-03-14
ANDROID: Update screen rects on surface changes
dhewg
2011-03-13
ANDROID: Clip mouse coordinates
dhewg
2011-03-13
ANDROID: Don't merge mouse move events
dhewg
2011-03-13
ANDROID: Center mouse on overlay visibility changes
dhewg
2011-03-13
ANDROID: Add graphics mode for linear filtering
dhewg
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