aboutsummaryrefslogtreecommitdiff
path: root/backends/platform
AgeCommit message (Collapse)Author
2009-07-14Split the iPhone OSystem class up into several filesOystein Eftevaag
svn-id: r42479
2009-07-13Reverted my previous change (fprintf vs fputs),Max Lingua
and properly implemented fputs for stderr case on PS2 ;-) svn-id: r42433
2009-07-12Split _eof vs. _err.Max Lingua
Latter defaults to false for now, there are hooks for possible future implementation. svn-id: r42428
2009-07-12oops, fix propsKostas Nakos
svn-id: r42421
2009-07-12Apply patch 2802544: WINCE: Implement OSystem::engineInit to remove hackKostas Nakos
svn-id: r42419
2009-07-12ScummVM/PS2 bugs fixed by this commit:Max Lingua
- general file write corruption (eg. ScummVM.ini, etc.) - COMI specific save crash / corruption (added option in engines/scumm/saveload.cpp to disable thumbnails on PS2, as emergency fallback in case the fix should prove to be insufficient) - implemented _screenChange logic (fixes grabOverlay & COMI popup menu) - fixed higher pitch (chipmunk fx) - made NET IRXs optional to allow it to work on fat PS2 without net+hd - fixed cursor restore on RTL - added "." as R2 to skip single lines of dialog - added write cache svn-id: r42404
2009-07-05Refresh the screen if pollEvent() is called without updateScreen() being ↵Marcus Comstedt
called for a long time. svn-id: r42139
2009-07-02cleanupMax Horn
svn-id: r42040
2009-07-01Move action inits to engineInit and engineDone callbacks.Lars Persson
svn-id: r42007
2009-06-29Indentation fix.Johannes Schickel
svn-id: r41940
2009-06-28For consistency, use upper-case letter in hex constant.Torbjörn Andersson
svn-id: r41938
2009-06-28Fix PSP portMax Horn
svn-id: r41934
2009-06-28PS2: Don't overload fillScreen with a dummy, just use the inherited versionMax Horn
svn-id: r41933
2009-06-28Changed OSystem::setWindowCaption to expect ISO LATIN 1 encoded input;Max Horn
also intentionally broke WinCE and Symbian ports (in an obvious way that can be undo by commenting out some text) -- hopefully this will get the maintainers' attention during the next release cycle, unlike my emails svn-id: r41932
2009-06-28change link order in .spec file to produce working binaries when building ↵Joost Peters
using the configure script svn-id: r41929
2009-06-22Fixed NDS compilation when using older devkitpro versions (I accidentally ↵Max Horn
broke that some time ago) svn-id: r41786
2009-06-18Improved the iphone swipe input handlingOystein Eftevaag
svn-id: r41641
2009-06-17Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml ↵Andre Heider
generation. svn-id: r41619
2009-06-13Detected games with different language or platform are nowMarcus Comstedt
no longer treated as duplicates, even if they have the same target and directory. Also, pass these parameters to the ConfMan, so that the correct version of the game is started. svn-id: r41504
2009-06-08Virtual Keyboard: Move vkeybd.zip into packs folder and rename default ↵John Willis
keyboard pack to vkeybd_default(.zip) with updates to default-events.cpp. Also update vkeybdpack.py to use zlib compression if Python zlib is found. Update GP2X and GP2XWiz bundle files to get new vkeybd_default.zip. svn-id: r41373
2009-06-06Implement feature request #1180217: "GUI: Mute option"Eugene Sandulenko
svn-id: r41233
2009-06-06GP2X: Small cleanup of control code and start to work on virtual keyboard ↵John Willis
support for the backend. svn-id: r41230
2009-06-06GP2XWiz: Cleanup and start to work on virtual keyboard support for the backend.John Willis
svn-id: r41226
2009-06-04Code formatting in the gp2xwiz backendMax Horn
svn-id: r41167
2009-06-04Initial import of the GP2XWiz backend (based on the GP2X and SDL backends). ↵John Willis
Includes configure changes and one #ifdef to SDL backend. Also updates NEWS. svn-id: r41156
2009-06-03cleanupMax Horn
svn-id: r41150
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
look at debug() and debugC(), since I'm really bored with this now. :-) svn-id: r41061
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-27Changes for the latest libfat update.Andre Heider
svn-id: r40950
2009-05-25Added hardwarekeys.cpp to makefileLars Persson
svn-id: r40895
2009-05-24Also strip trailing whitespaces in C and Objective-C source files. (Seems I ↵Johannes Schickel
forgot that we got those too :-P) svn-id: r40872
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-21Attempt to bring event recoredr to life. Still crashes on exit, though.Eugene Sandulenko
svn-id: r40775
2009-05-21Workaround for shells that treat an empty list in for as a syntax error...Marcus Comstedt
svn-id: r40758
2009-05-21Micro-optimization: Don't re-strip plugins which are not modified.Marcus Comstedt
svn-id: r40757
2009-05-21Ack, can't use something set with := in the dependency section. *sigh* New ↵Marcus Comstedt
try. svn-id: r40753
2009-05-21Added proper dependencies for the "plugin_dist" target.Marcus Comstedt
svn-id: r40751
2009-05-16Fix bug #2790461: "WINCE: Compilation broken"Eugene Sandulenko
svn-id: r40624
2009-05-12Make data that is only locally used staticMax Horn
svn-id: r40516
2009-05-12Give hints for better automappingEugene Sandulenko
svn-id: r40500
2009-05-12Synced WinCE SDL backend with the changes in commit #40226. Hopefully, this ↵Filippos Karapetis
will fix bug #2790461 - "WINCE: Compilation broken" svn-id: r40475
2009-05-11This is the source for the MMUHACK 2.4 kernel module is included with the ↵John Willis
GP2X backend. This is the code used to build the mmuhack.o module that ships with the GP2X binaries. -- line, and those below, will be ignored-- A gp2x/mmuhack AM gp2x/mmuhack/flush_uppermem_cache.s AM gp2x/mmuhack/flush_uppermem_cache.h AM gp2x/mmuhack/mmuhack.c AM gp2x/mmuhack/readme.txt AM gp2x/mmuhack/Makefile svn-id: r40449
2009-05-11Fix compilationEugene Sandulenko
svn-id: r40447
2009-05-11Define hardware keys for 101 keyboard in SDL backend.Eugene Sandulenko
TODO: speedup initialization. Now it is quite slowww. svn-id: r40445
2009-05-11Fixed some warningsOystein Eftevaag
svn-id: r40444
2009-05-10iPhone fixes for compiling with the unofficial sdkOystein Eftevaag
svn-id: r40440
2009-05-10Keymapper:Eugene Sandulenko
- Introduced new OSystem method getHardwareKeySet() with default implementation - Moved global keymap creation to base/main.cpp - Moved GUI keymap creation to gui/GuiManager.cpp - Added various safeguard checks to various keymapper methods Now it is really possible to add keymapper to all backends. svn-id: r40439
2009-05-10Updated xcode project and did some minor iphone optimizationsOystein Eftevaag
svn-id: r40418
2009-05-09Fix GUI keymap.Eugene Sandulenko
svn-id: r40405
2009-05-09Converted the iPhone backend to use OpenGL ES instead of CoreSurface for ↵Oystein Eftevaag
graphics output svn-id: r40403