Age | Commit message (Collapse) | Author |
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svn-id: r20797
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svn-id: r20535
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svn-id: r20088
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svn-id: r19142
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line endings are correct since I have to use TortoiseCVS for this update :)
svn-id: r19115
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svn-id: r18604
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warning, makes pollEvent() cleaner); fixed some code formatting issues
svn-id: r18534
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* Moved KeyConfigDialog, key from WinCE to gui
* Updated wince code to inherit and use new GUI::Keys and launch new dialog
* New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp
* Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events
* Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA)
* Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test
* Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly
* Actor.h in Saga now compiles for default VC6 setting.
* Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting.
* Changed order of creation of gamedetector and mainsystem in Main.cpp
* If anything does not compile, or is totally out of order, please revert changes.
svn-id: r18498
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Also there is a bugfix for using the joystick handling for SDL. (See events.cpp history)
svn-id: r18428
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svn-id: r17974
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fixes bugs #1160977 and #1184664
svn-id: r17694
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svn-id: r17479
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svn-id: r17187
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svn-id: r17134
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get at least 640x400 window. And finally we have means of implementing
nice looking GUI.
Also updated all backends. If your backend has ability to run with 640x400 or
640x480 resolution then read patch tracker item to find out details. Other
port maintainers shouldn't worry, as this patch doesn't affect them, they
still get their 320x200.
svn-id: r17055
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missed some unusual mode switching. This implementation let us avoid two nasty
hacks in scumm.cpp.
*Now* we could return to OSystem layers.
patch.
svn-id: r16855
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in patch #1013937 (OSystem layer with bigger resolution).
svn-id: r16820
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svn-id: r16800
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svn-id: r16398
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svn-id: r16384
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comment and hope they'll last more than a few months this time :p
svn-id: r16030
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simplified OSystem_SDL destructor and move all the SDL uninitialization stuff to the quit() method
made saveScreenshot() returning false on fail
svn-id: r15967
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NOTE: This breaks most ports, and they will not pass assertions. If you will
fix it (by moving violating OSystem calls to go() method), I'll be grateful.
If you don't bother to fix it, there is a workaround. Just comment out
beginGFXTransaction() and endGFXTransaction() in backends/sdl/graphics.cpp.
This will tunr it off and will use default transaction-less implementation.
svn-id: r15870
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This call is currently only used for clearing the launcher screen to remove garbage from the main screen before reentering.
svn-id: r15799
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svn-id: r15563
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svn-id: r15332
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svn-id: r14882
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svn-id: r14225
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svn-id: r13817
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svn-id: r13796
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as white color. Made this function more safe by copying cursor data to
newly created buffer.
svn-id: r13777
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OSystem::displayMessageOnOSD (not yet used; default implementation provided)
svn-id: r13413
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svn-id: r13410
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svn-id: r13289
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get_width() to getHeight and getWidth(); augmented some doxygen comments in common/system.h
svn-id: r13284
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svn-id: r13248
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svn-id: r13104
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svn-id: r13103
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source files
svn-id: r13092
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NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
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problems on most systems, but still was a bug); rewrite the code which switches the scaler mode to be slightly more efficient
svn-id: r13070
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Since we don't have the OpenGL variant anymore, we could now merge back the two parts of the SDL backend - and maybe split them into multiple files in a different way (events, graphics, audio, misc ?)
svn-id: r13045
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OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
svn-id: r13036
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svn-id: r12460
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svn-id: r12176
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svn-id: r11028
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svn-id: r10612
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svn-id: r10594
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svn-id: r10579
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be used to enable it now, ability to choose joystick number to use also added
svn-id: r10518
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