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authorMax Horn2004-03-28 16:30:50 +0000
committerMax Horn2004-03-28 16:30:50 +0000
commit14378cb56e18237cf1b8b5e088995e0b91f47410 (patch)
treee646deabd966699f0538880f74883255df2810bb /backends/sdl/sdl-common.h
parentefb5f3777a2aa664c6bc5e7fb5ab3f2b92da6ca8 (diff)
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Renamed more OSystem methods
svn-id: r13410
Diffstat (limited to 'backends/sdl/sdl-common.h')
-rw-r--r--backends/sdl/sdl-common.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index c71e147956..89a5b750fe 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -48,7 +48,7 @@ public:
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
- void copy_rect(const byte *src, int pitch, int x, int y, int w, int h);
+ void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h);
void move_screen(int dx, int dy, int height);
@@ -56,15 +56,15 @@ public:
void updateScreen();
// Either show or hide the mouse cursor
- bool show_mouse(bool visible);
+ bool showMouse(bool visible);
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
- void warp_mouse(int x, int y);
+ void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
- void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
// Shaking is used in SCUMM. Set current shake position.
void set_shake_pos(int shake_pos);
@@ -111,11 +111,11 @@ public:
void deleteMutex(MutexRef mutex);
// Overlay
- virtual void show_overlay();
- virtual void hide_overlay();
- virtual void clear_overlay();
- virtual void grab_overlay(OverlayColor *buf, int pitch);
- virtual void copy_rect_overlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual void showOverlay();
+ virtual void hideOverlay();
+ virtual void clearOverlay();
+ virtual void grabOverlay(OverlayColor *buf, int pitch);
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual int16 getHeight();
virtual int16 getWidth();