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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sdl_gl.cpp
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Author
2003-07-21
part of patch #774556: fix for aspect mode + shaking
Max Horn
2003-07-20
Fixed mishandling of _mode_flags that prevented the Simon games from using
Torbjörn Andersson
2003-07-10
aspect ratio correction
Travis Howell
2003-07-05
fixed stack lock at startup
Max Horn
2003-07-05
Add more OpenGL fixes, patch #762815
Travis Howell
2003-07-03
fix for bug #765402: no shaking with 1x scaler
Max Horn
2003-07-03
Removed the calls to SDL_SetGamma(). No one could understand what they were
Torbjörn Andersson
2003-07-02
cleanup; made mutex protection of graphics code a little bit tighter by prote...
Max Horn
2003-06-30
Allow the 3x scaler in fullscreen mode. Since we have aspect ratio
Torbjörn Andersson
2003-06-30
Add OpenGL fixes, patch #762815
Travis Howell
2003-06-22
Ooops
Travis Howell
2003-06-22
Revert poll_event change
Travis Howell
2003-06-22
Add opengl filter option
Travis Howell
2003-06-22
Aspect ratio works with all sclaers in opengl backend
Travis Howell
2003-06-22
Patch #757827: Aspect-ratio correction
Max Horn
2003-06-20
some changes for the 320x256 code - the new code *might* work (can't test sin...
Max Horn
2003-06-19
fixed non-bilinear mode (no black line in that anymore; fixing the bilinear c...
Max Horn
2003-06-19
some fixes for the GL backend - but there are still many things broken, e.g. ...
Max Horn
2003-06-17
OpenGL working right now
Travis Howell
2003-06-17
Missed one
Travis Howell
2003-06-17
Update backend with recent changes, hope this is right.
Travis Howell
2003-06-17
Make OpenGL specific scaler use other keys so all normal scaler canbe made av...
Travis Howell
2003-05-14
ouch
Max Horn
2003-05-14
fixed bug where SDL_CreateMutex was being called before SDL_Init; restructure...
Max Horn
2003-05-13
Patch #736861: SDL/GL: AdvMame3x
Max Horn
2003-05-09
Patch #735294: AdvMame3x scaler
Max Horn
2003-04-25
cleanup; added comment
Max Horn
2003-04-18
Add patch #723308 - SDL/GL with SDL scalers
Travis Howell
2003-04-15
Add patch #721194 - SDL/GL: hotswap_gfx_mode (win32 and MacOS)
Travis Howell
2003-03-06
updated copyrights headers
Paweł Kołodziejski
2003-03-06
and more cleanup ....
Paweł Kołodziejski
2003-01-12
fix for the black rect bug in COMI (thanks to Erik)... guess is that the chec...
Max Horn
2002-12-13
cleanup
Max Horn
2002-12-13
more code unification
Max Horn
2002-12-13
unified common code
Max Horn
2002-12-13
changed OSystem to allow RBG<->16bit color conversion to be done in the backe...
Max Horn
2002-11-13
properly initialize everything -> works w/o our custom new/delete now!
Max Horn
2002-10-30
Add more OpenGL GFX modes, patch #630753
Travis Howell
2002-10-29
Add OpenGL GFX mode switch, patch #630448
Travis Howell
2002-10-25
More OpenGL updates, patch #628356
Travis Howell
2002-10-25
Add more OpenGL updates, patch #628356
Travis Howell
2002-10-24
Add more OpenGL updates, patch #627510
Travis Howell
2002-10-23
Patch 627178: OpenGL updates
James Brown
2002-10-22
patch #626629: add overlay support to SDL_g+OpenGL backend (still buggy!)
Max Horn
2002-10-14
renamed get_320x200_image() to get_screen_image(); cleanup
Max Horn
2002-09-28
cleaned up various variable names in the SDL backend & NewGui; also fixed a s...
Max Horn
2002-09-27
made init_size in the SDL backend reentrant
Max Horn
2002-09-19
Added overlay to OSystem interface; implemented overlay in SDL backend (all o...
Max Horn
2002-09-08
rewrote config class; cleanup; code restructuring
Max Horn
2002-08-24
SDL_gl and normal SDL backend now share a common base class
Max Horn
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