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2003-07-21part of patch #774556: fix for aspect mode + shakingMax Horn
svn-id: r9102
2003-07-20Fixed mishandling of _mode_flags that prevented the Simon games from usingTorbjörn Andersson
the DF_WANT_RECT_OPTIM flag. svn-id: r9095
2003-07-10aspect ratio correctionTravis Howell
svn-id: r8897
2003-07-05fixed stack lock at startupMax Horn
svn-id: r8779
2003-07-05Add more OpenGL fixes, patch #762815Travis Howell
svn-id: r8775
2003-07-03fix for bug #765402: no shaking with 1x scalerMax Horn
svn-id: r8724
2003-07-03Removed the calls to SDL_SetGamma(). No one could understand what they wereTorbjörn Andersson
doing there in the first place when it was discussed yesterday, and they screw up the colours for me. (Possibly because I have the gamma correction set even higher by default, so this attempt to brighten the image actually made it *darker* for me.) svn-id: r8720
2003-07-02cleanup; made mutex protection of graphics code a little bit tighter by ↵Max Horn
protecting all of method property(); moved set_palette to OSystem_SDL_Common (it was identical in both normal and GL backend) svn-id: r8717
2003-06-30Allow the 3x scaler in fullscreen mode. Since we have aspect ratioTorbjörn Andersson
correction now it can look quite different from 1x and 2x. svn-id: r8674
2003-06-30Add OpenGL fixes, patch #762815Travis Howell
svn-id: r8672
2003-06-22OoopsTravis Howell
svn-id: r8615
2003-06-22Revert poll_event changeTravis Howell
svn-id: r8614
2003-06-22Add opengl filter optionTravis Howell
for opengl backend Enable poll_event in opengl backend svn-id: r8612
2003-06-22Aspect ratio works with all sclaers in opengl backendTravis Howell
svn-id: r8607
2003-06-22Patch #757827: Aspect-ratio correctionMax Horn
svn-id: r8605
2003-06-20some changes for the 320x256 code - the new code *might* work (can't test ↵Max Horn
since it's not supported here), while the old code for it simply was bogus :-) svn-id: r8569
2003-06-19fixed non-bilinear mode (no black line in that anymore; fixing the bilinear ↵Max Horn
case will be challenging, at the least...); some cleanup svn-id: r8561
2003-06-19some fixes for the GL backend - but there are still many things broken, e.g. ↵Max Horn
Ctrl-B only acts on the second (of two) GL textures (which makes the black vertical line stand out even more) svn-id: r8560
2003-06-17OpenGL working right nowTravis Howell
svn-id: r8537
2003-06-17Missed oneTravis Howell
svn-id: r8536
2003-06-17Update backend with recent changes, hope this is right.Travis Howell
svn-id: r8535
2003-06-17Make OpenGL specific scaler use other keys so all normal scaler canbe made ↵Travis Howell
available. svn-id: r8521
2003-05-14ouchMax Horn
svn-id: r7511
2003-05-14fixed bug where SDL_CreateMutex was being called before SDL_Init; ↵Max Horn
restructured code a little svn-id: r7510
2003-05-13Patch #736861: SDL/GL: AdvMame3xMax Horn
svn-id: r7484
2003-05-09Patch #735294: AdvMame3x scalerMax Horn
svn-id: r7409
2003-04-25cleanup; added commentMax Horn
svn-id: r7119
2003-04-18Add patch #723308 - SDL/GL with SDL scalersTravis Howell
svn-id: r7015
2003-04-15Add patch #721194 - SDL/GL: hotswap_gfx_mode (win32 and MacOS)Travis Howell
svn-id: r7012
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanup ....Paweł Kołodziejski
svn-id: r6719
2003-01-12fix for the black rect bug in COMI (thanks to Erik)... guess is that the ↵Max Horn
checksum algo fails to detect the dirty regions. Why is it here at all, anyway? BBrox says it might be needed for Simon. So somebody should check that svn-id: r6428
2002-12-13cleanupMax Horn
svn-id: r5936
2002-12-13more code unificationMax Horn
svn-id: r5935
2002-12-13unified common codeMax Horn
svn-id: r5934
2002-12-13changed OSystem to allow RBG<->16bit color conversion to be done in the ↵Max Horn
backend; after all, the backend 'knows' best what format the overlay uses. Default implementations of RBGToColor and colorToRBG assume 565 mode, backends other than SDL may want to provide alternate implementations (SDL backend already does the right thing for non-565 modes) svn-id: r5931
2002-11-13properly initialize everything -> works w/o our custom new/delete now!Max Horn
svn-id: r5531
2002-10-30Add more OpenGL GFX modes, patch #630753Travis Howell
svn-id: r5351
2002-10-29Add OpenGL GFX mode switch, patch #630448Travis Howell
svn-id: r5348
2002-10-25More OpenGL updates, patch #628356Travis Howell
Make sure simon debug is enabled by default svn-id: r5310
2002-10-25Add more OpenGL updates, patch #628356Travis Howell
svn-id: r5307
2002-10-24Add more OpenGL updates, patch #627510Travis Howell
svn-id: r5301
2002-10-23Patch 627178: OpenGL updatesJames Brown
svn-id: r5279
2002-10-22patch #626629: add overlay support to SDL_g+OpenGL backend (still buggy!)Max Horn
svn-id: r5226
2002-10-14renamed get_320x200_image() to get_screen_image(); cleanupMax Horn
svn-id: r5145
2002-09-28cleaned up various variable names in the SDL backend & NewGui; also fixed a ↵Max Horn
small buglet that could cause garbage to appear behind the mouse cursor when closing NewGui while inside a game svn-id: r5029
2002-09-27made init_size in the SDL backend reentrantMax Horn
svn-id: r5022
2002-09-19Added overlay to OSystem interface; implemented overlay in SDL backend (all ↵Max Horn
other backends, including SDL_gl, still need to implement this!); changed NewGUI to make use of the overlay; added Cmd-Q as a shortcut for Quit on MacOS X svn-id: r4971
2002-09-08rewrote config class; cleanup; code restructuringMax Horn
svn-id: r4903
2002-08-24SDL_gl and normal SDL backend now share a common base classMax Horn
svn-id: r4813