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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-02-22
Implementation of GFX transactions. May cause some regressions in case I
Eugene Sandulenko
2005-02-20
Implement OSystem method disableCursorPalette(bool disable) as mentioned
Eugene Sandulenko
2005-02-19
compatibility for emsvc
Paweł Kołodziejski
2005-02-19
Make cursor code more bulletproof
Eugene Sandulenko
2005-02-17
Mouse part of big patch #1013937 (OSystem layer with bigger resolution)
Eugene Sandulenko
2005-01-06
Added a font manager (work in progress)
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-30
silly me, shouldn't test a variable which wasn't even set <sigh>
Max Horn
2004-12-30
Swallow ctrl-alt keyup events, too
Max Horn
2004-12-30
set key modifiers for keyup events, too; use SDL_GetModState to determine mod...
Max Horn
2004-12-18
Disable mouse emulation code
Max Horn
2004-12-11
CE backend needs to overload a few functions - list them with an appropriate ...
Nicolas Bacca
2004-12-06
Fix for bug #1074931 (GUI: Starting games in fullscreen doesn't work), avoid ...
Max Horn
2004-12-05
Clean up OSystem::Event
Max Horn
2004-12-04
getFeatureState should only be allowed when we are *not* in a GFX transaction...
Max Horn
2004-12-03
don't assert if no mouse buffer hasn't been setup
Gregory Montoir
2004-12-03
Paranoia
Max Horn
2004-12-01
renamed a few things to match our coding guidelines
Gregory Montoir
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-23
Next step in transaction implementation. Now it postpones all calls.
Eugene Sandulenko
2004-11-13
Add new clearScreen OSystem call. Currently only implemented in SDL backend. ...
James Brown
2004-10-15
Renamed _scaler_proc -> _scalerProc; cleaned up _scalerType handling
Max Horn
2004-10-13
Don't let undraw_mouse() terminate with the surface still locked. Now I can
Torbjörn Andersson
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-09-04
Got rid of OSystem::move_screen
Max Horn
2004-07-31
Allow Alt-Enter to toggle fullscreen mode, just like Alt-Return, matching our...
Max Horn
2004-07-16
Applied patch #957544 to make output sample rate configurable at runtime.
Torbjörn Andersson
2004-07-16
Only show gfx mode change messages in the OSD if the change was initiated by ...
Max Horn
2004-06-21
disable alt-x and ctrl-z quit keys in favour of ctrl-q on non Mac OS X unices...
Jonathan Gray
2004-05-09
Make a few functions GFX functions virtual for CE backend
Nicolas Bacca
2004-05-09
Tweak SDL init for WinCE backend
Nicolas Bacca
2004-05-06
Removed default value for keycolor in the OSystem implementations
Max Horn
2004-05-05
Extend setMouseCursor with additional keycolor parameter. Lets saga use 255
Eugene Sandulenko
2004-03-28
Remove explicit OSystem parameter from StackLock constructor; added OSystem::...
Max Horn
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-21
Moved Surface/Font code into new 'graphics' module
Max Horn
2004-03-15
Allow multi-line OSD messages; display virtual/real screen resolutions when c...
Max Horn
2004-03-15
Renamed OSystem::set_timer() to setTimerCallback(); more OSystem Doxygen changes
Max Horn
2004-03-15
Added OSystem::getDefaultGraphicsMode(); renamed OSystem::get_height() and ge...
Max Horn
2004-03-13
Allow changing the scaler via keypad, too (FR #821415)
Max Horn
2004-03-13
Added an OSD (On Screen Display) to the SDL backend
Max Horn
2004-03-12
cleanup
Max Horn
2004-03-01
Fix for bug #907280: Mouse glitches and crashes (Regression)
Max Horn
2004-03-01
fixed dep file loading
Max Horn
2004-03-01
removed obsolete membe
Max Horn
2004-03-01
got rid of _mouseOldState; some minor cleanup
Max Horn
2004-02-29
this might help Makefile.noconf (did I mention that i want to get rid of it?)
Max Horn
2004-02-29
merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple so...
Max Horn
2004-02-28
fix mouse redraw issue when toggling fullscreen mode (visible if one mode is ...
Max Horn
2004-02-28
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...
Max Horn
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