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2006-05-20Our GUI uses the "cursor palette" feature, but the SDL backend did not use theTorbjörn Andersson
cursor palette in overlay mode. Now it does, which fixes bug #1476666. The reason it worked at all before was that blitCursor() was called while still not in overlay mode. This, of course, means that the GUI can corrupt the in-game cursor palette. I don't have any game that uses this feature, so I don't know if it's properly restored again afterwards. But if it isn't, that should be fairly easy to fix. svn-id: r22539
2006-05-20Fixed cursor drawing in the classic theme.Torbjörn Andersson
svn-id: r22538
2006-05-19Slighty modified patch #1491859: "Possible fix for recent cursor regressions"Eugene Sandulenko
svn-id: r22535
2006-05-18- Revert additional setUpCursor() call as it broke in-game cursor paletteEugene Sandulenko
- Disable scaling for cursors which have target scale defined svn-id: r22509
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
2006-05-09- Updated MSVC8 project filesEugene Sandulenko
- Renamed base/options.cpp to base/commandLine.cpp because of conflict with gui/options.cpp which sit in same directory in MSVC builds - Moved AudioCDManager singleton declaration outside of Audio namespace - Fixed numerous MSVC warning of potentially uninitialized variables and int <-> bool conversions. svn-id: r22397
2006-04-21Add creation of Symbian SDL backend instead of plain SDLLars Persson
svn-id: r22071
2006-04-14Remove AmigaOS4 cookie as described in patch #1467193: "AmigaOS changes":Eugene Sandulenko
- Icon (icons/scummvm.info) contains stack requirement so the stack cookie can be removed svn-id: r21863
2006-04-14First batch of root directory cleanup. Now icons are stored in directoryEugene Sandulenko
icons/ and all other assorted stuff in dists/ directory. Still I may broke some packaging/building procedures as no testing was performed. svn-id: r21859
2006-04-09Add SDL_SetModuleHandle to WinMainTravis Howell
svn-id: r21710
2006-04-04Don't use HAVE_CONFIG_H / config.h directly, use scummsys.h insteadMax Horn
svn-id: r21605
2006-04-02Backends now are also responsile for deiniting properly. In particular, ↵Max Horn
moved the call to quit() from scummvm_main to the various backend main routines (porters may want to replace it by something different) svn-id: r21559
2006-04-02With this change, backends are now responsible for instantiating their ↵Max Horn
OSystem class before calling scummvm_main (Note: PalmOS and Symbian are not yet converted, and won't work currently) svn-id: r21557
2006-04-02Fix console output been redirected under win32 build, due to main changes. ↵Travis Howell
Remove NO_CONSOLE, since it is never defined svn-id: r21554
2006-04-02Fixing the X11 & NULL backends by adding main()Max Horn
svn-id: r21553
2006-04-02Moved AmigaOS 'magic cookie' to sdl.cpp, as it is port specific (porter says ↵Max Horn
he might remove it completly in a future version) svn-id: r21550
2006-04-02Moved the Win/Symbian specific stdout/stderr redirect code from ↵Max Horn
base/main.cpp to sdl.cpp, where it belongs (considering that it is backend specific code) svn-id: r21547
2006-04-02Fully and officially renamed our main function to scummvm_main, thus makingMax Horn
various backend specific hacks unnecessary. As a consequence, it is now the responsibility of the backend to define main. Hence I adapted the SDL backend accordingly. svn-id: r21542
2006-03-19Removed implicit screen updates (see also the discussion on scummvm-devel)Max Horn
svn-id: r21385
2006-03-14Use SDL_GetError in an attempt to display slightly more information about ↵Max Horn
the reason(s) SDL_SetVideoMode failed svn-id: r21291
2006-03-04WIP of maemo portEugene Sandulenko
svn-id: r21055
2006-02-26The warpMouse() function needs to compensate for aspect-ratio correction, orTorbjörn Andersson
the Lure popup menus won't work. svn-id: r20915
2006-02-26Fix bug #1349059: "SCUMM, GUI: Cursor jumps to incorrect position when pausing"Eugene Sandulenko
svn-id: r20904
2006-02-20Moved common/scaler* to graphics/Max Horn
svn-id: r20797
2006-02-20Fixed warning when compiling with DISABLE_SCALERSTorbjörn Andersson
svn-id: r20786
2006-02-12Reduced data duplication in module.mk files; added module.mk files for null ↵Max Horn
and x11 backends; added engines/module.mk svn-id: r20584
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20535
2006-02-07Removed .cvsignore filesMax Horn
svn-id: r20424
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-11-08Added asserts to OSystem_SDL::copyRectToScreen, which should detect any ↵Max Horn
attempts to use invalid rects for blitting svn-id: r19521
2005-11-07Moved aspect ratio disabling (if screen height != 200) from initSize() toTorbjörn Andersson
loadGfxMode(). As reported on the forum, setting aspect ratio correction in a 640x480 game would cause ScummVM to crash when the game is started from the launcher. With all the graphics transactions and stuff, it's a bit hard to follow what's going to happen, but I hope deferring this check until the last moment (i.e. just before the graphics surfaces are actually created) is the correct bugfix. svn-id: r19491
2005-10-18Add possibility to disable SDL parachute on run-time. OptionEugene Sandulenko
--disable-sdl-parachute should be completely undocumented and not mentioned to end-users. Wrong usage may lead to system lock-up especially when used with fullscreen mode. SDL Parachute is used to prevent system instability and do a graceful exit if something bad happens. It catches most of signals sent to thr process. Side effect of that that quite often when SDL application dies, core dump isn't made on *nix systems. This feature adds possibility to disable it. svn-id: r19146
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-10-16Temporarily virtualize mouse drawing functions for the WinCE port. Hope that ↵Nicolas Bacca
line endings are correct since I have to use TortoiseCVS for this update :) svn-id: r19115
2005-09-20Normalize use of DISABLE_SCALERS. Now it really disables all scalersEugene Sandulenko
except essential Normal1x. Also thumbnails get compiled unconditionally so we get them on all platforms, even those which never display them. Sorted out mess brought to sdl backend by epoc maintainer. He misused __SYMBIAN32__ where DISABLE_SCALERS is more appropriate. svn-id: r18850
2005-08-15Apply bug/patch #1258912 "GUI: SDL mouse dirty rects too big"Eugene Sandulenko
svn-id: r18689
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-11Move scaler key handling to a separate method (this helps to fix a GCC 4.0 ↵Max Horn
warning, makes pollEvent() cleaner); fixed some code formatting issues svn-id: r18534
2005-07-09Commited patch to fix bug #1210836: "ALL: Failed assertion in AdvMame scaler".Eugene Sandulenko
Thanks cyx for actual fixing. svn-id: r18520
2005-07-05Last modifications for Actions to WinCE.Lars Persson
svn-id: r18500
2005-07-05* Start of generic key configuration support for ScummVMLars Persson
* Moved KeyConfigDialog, key from WinCE to gui * Updated wince code to inherit and use new GUI::Keys and launch new dialog * New definition SMALL_SCREEN_DEVICE when keysdialog should be inittialized from options.cpp * Added new function to SDL\Events that handles key remapping. LINUPY & QTOPIA remapping moved to that function. SymbianOs.cpp overrides this function to enable key remapping to events * Compiled VC6++ project. This with warnings and errors, but NOT in the changed code. (SAGA,KYRA) * Compiled using WCE tools 3 for X86 target and running Scummvm in emulator to test * Compiled with UIQ target. The rest Symbian platforms might require further configuration to operate properly * Actor.h in Saga now compiles for default VC6 setting. * Aspect.cpp does not compile in VC6/WCE due to template problems with the kFastAndNiceAspectMode setting. * Changed order of creation of gamedetector and mainsystem in Main.cpp * If anything does not compile, or is totally out of order, please revert changes. svn-id: r18498
2005-06-21This is the SDL changes needed by the Symbian build to work properly.Lars Persson
Also there is a bugfix for using the joystick handling for SDL. (See events.cpp history) svn-id: r18428
2005-06-07Be less prone to crash on really, really stupid output sample rates.Torbjörn Andersson
Added warning message if SDL_OpenAudio() fails. Might help diagnosing bug reports like #1206314. svn-id: r18361
2005-05-29Added braces for clarity.Torbjörn Andersson
svn-id: r18295
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-08Added two new methods to OSystem: grabPalette and grabRawScreenMax Horn
svn-id: r17974
2005-05-06Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ↵Max Horn
bug #1196374) svn-id: r17929
2005-05-01Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'Torbjörn Andersson
case didn't. This fixes bug #1193344. svn-id: r17888
2005-04-27Call blitCursor() when changing scaler to give it the opportunity to switchTorbjörn Andersson
between blurry and non-blurry cursor scaling, even if the scale factor remains unchanged. svn-id: r17841
2005-04-20Fix bug 1184616 (GUI: Mouse drawn at wrong position in overlay mode)Max Horn
svn-id: r17709