Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-12 | New config-manager updates, misc updates | Nicolas Bacca | |
svn-id: r10751 | |||
2003-09-17 | no need for this evil hackery; just always pretend 'F5' was pressed, the ↵ | Max Horn | |
Scumm engine will do the work from then svn-id: r10283 | |||
2003-07-20 | Bass skip fix | Nicolas Bacca | |
svn-id: r9101 | |||
2003-07-13 | Fix keyboard (Simon quit works) - Fix save key (EGA games) - Add Free Look key | Nicolas Bacca | |
svn-id: r8981 | |||
2003-07-08 | Update to new virtual functions, protected members and so on, take one | Nicolas Bacca | |
svn-id: r8870 | |||
2003-06-01 | Rename SimonState to SimonEngine | Travis Howell | |
svn-id: r8228 | |||
2003-05-11 | Fix key mapping bug (hello SF mail server) | Nicolas Bacca | |
svn-id: r7456 | |||
2003-05-05 | Handle COMI UI | Nicolas Bacca | |
svn-id: r7332 | |||
2003-04-04 | Fix skip key problems mainly for Sam & Max | Nicolas Bacca | |
svn-id: r6907 | |||
2003-01-26 | Standard PDA functions | Nicolas Bacca | |
svn-id: r6555 | |||
2003-01-21 | Update project files to compile with CVS tree | Nicolas Bacca | |
svn-id: r6531 | |||
2003-01-20 | NoGameX file - put in root directory (HPC debug option) and NoMusic ↵ | Nicolas Bacca | |
configuration option (for really slow devices, can break some games) svn-id: r6525 | |||
2002-12-02 | Fix keycode + make sound thread priority a configuration parameter ↵ | Nicolas Bacca | |
(SoundThreadPriority, 1=Highest, 2=Above Normal, 3=Normal, 4=Below Normal) - requires linking with a new SDLAudio that will be posted on http://arisme.free.fr/PocketScumm svn-id: r5810 | |||
2002-12-01 | Fix Simon countermeasures :) | Nicolas Bacca | |
svn-id: r5804 | |||
2002-12-01 | Add Monkey 1 VGA floppy keyboard support for copy-protection, fix keyboard & ↵ | Nicolas Bacca | |
display on HPC svn-id: r5798 | |||
2002-11-19 | Fix GDI dialog, set sampling rate to 22 kHz for Full Throttle & The Dig ↵ | Nicolas Bacca | |
(Smush issue), fix save game key for Zak, The Dig & Full Throttle svn-id: r5612 | |||
2002-11-07 | Do not commit useless debug code | Nicolas Bacca | |
svn-id: r5452 | |||
2002-11-07 | Possibly more devices supported : fall back to a default GDI rendering if ↵ | Nicolas Bacca | |
nothing else is available - add dialog to choose between hazardous direct rendering or GDI svn-id: r5451 | |||
2002-10-31 | Real HPC support (work in progress) | Nicolas Bacca | |
svn-id: r5357 | |||
2002-10-26 | Fix portrait mode + dirty rects | Nicolas Bacca | |
svn-id: r5319 | |||
2002-10-25 | Fix overlay in portrait mode - better blitting (about time :)) - simon GUI fixes | Nicolas Bacca | |
svn-id: r5313 | |||
2002-10-24 | Re-enable GameX (license ok), static link to mini-SDL & remove old GUI from ↵ | Nicolas Bacca | |
project svn-id: r5306 | |||
2002-10-22 | Disable GameX until I'm sure of the license used | Nicolas Bacca | |
svn-id: r5265 | |||
2002-10-22 | DLLs loaded at runtime, new launcher, overlay, new hardware key management ↵ | Nicolas Bacca | |
and other fixes svn-id: r5261 | |||
2002-09-26 | some fixes for the message dialog; added some comments | Max Horn | |
svn-id: r5021 | |||
2002-09-20 | quit should not exit(1) but rather exit(0) (mabye we should add a paramter ↵ | Max Horn | |
'bool success' to it that flags whether this is a normal exit or one with an error?) svn-id: r4979 | |||
2002-09-09 | Applied roever's screen effects patch (#602595) and fixed LethalWP's Makefile ;) | Michael Pearce | |
svn-id: r4909 | |||
2002-08-21 | Initial revision | Max Horn | |
svn-id: r4785 |