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2018-08-15BACKENDS: Mark resetQuit and getKeymapper as overrideCameron Cawley
2018-07-31AUDIO: Fix broken physical audio CD playback on non-win32Bastien Bouclet
The play method did not override the base class due to the addition of the soundType parameter.
2018-07-29ANDROID: Use the dedicated GUI option for enabling the touchpad modeCameron Cawley
2018-07-29ANDROID: Replace getPixelFormatName function with PixelFormat::toStringCameron Cawley
2018-07-29IOS: Fix Build due to Smartkeyboard on IPad Pro Patch.D G Turner
The code provided for Smartkeyboard on IPad Pro seems to be broken, so am making minor changes to try to fix this. The following should still function, but this will need testing by an IOS user with this hardware, if it compiles.
2018-07-25IOS: Add Keyboard and UI Fixes for Smartkeyboard on IPad Pro.D G Turner
These have not been compiled or otherwise tested, but are cleaned up version of code changes from forum user "dottostring" in thread: http://forums.scummvm.org/viewtopic.php?t=14524 This should add Fake ESC key support replacing the '`' key and add full support for the Arrow keys.
2018-07-23RISCOS: Use a variable for the application nameCameron Cawley
2018-07-17DC: Allow plugins to be grouped into subdirectoriesMarcus Comstedt
By letting the user select which group of plugins to load, an out of memory condition can be avoided while still allowing all plugins to be stored on the same disc.
2018-07-15PSP2: Improve pointer response to slow finger motionrsn8887
2018-07-08SDL: Clip mouse range in convertVirtualToWindowMatthew Stewart
2018-07-08SDL: Clip mouse range in convertWindowToVirtualMatthew Stewart
When the graphics scale was 2x or higher, it was possible for the mouse to pass the size of the screen specified by "initSize".
2018-07-08BACKENDS: Fix compilation with SDL 1.2Cameron Cawley
2018-07-08GUI: Add Stretch Mode selection in Options dialogThierry Crozat
2018-07-08SDL: Implement stretch mode APIThierry Crozat
Four modes are supported: - Use original size with no scaling - Scale by an integral amount as much as possible but not bigger than the window. - Scale to fit the window while respecting the aspect ratio. There may be black bars on the left and right, or on the top and bottom, but not both. This is the default, and the old behaviour. - Scale and stretch to fit the window. In this mode the aspecy ratio is not respected and there is no black bars. The mode is controled by the "scaling_mode" value (between 0 and 3) in the config file. Also add Crtl-Alt-s hotkey to cycle through scaling modes
2018-07-08OSYSTEM: Add Stretch Mode APIThierry Crozat
2018-06-29RISCOS: Convert documentation to RISCOS-LATIN1 when packagingCameron Cawley
2018-06-14PSP2: enable additional memoryrsn8887
2018-06-15RISCOS: Add a script to open the README file based on the system territoryCameron Cawley
2018-06-03WIN32: Fix fallback in getSystemLanguageCameron Cawley
2018-06-03WIN32: Move Windows-specific implementation of logMessage out of OSystem_SDLCameron Cawley
2018-06-03WIN32: Move Windows-specific implementation of getSystemLanguage out of ↵Cameron Cawley
OSystem_SDL
2018-05-28DC: Fix the build after the detection result reworkBastien Bouclet
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-24JANITORIAL: Fix trailing whitespaceAdrian Frühwirth
2018-05-24JANITORIAL: Convert line endings from CRLF/mixed to LFAdrian Frühwirth
2018-05-10ENGINES: Merge GameDescriptor and DetectedGameBastien Bouclet
2018-05-07DS: Use CLIP in VBlankHandler()Adrian Frühwirth
2018-05-06BACKENDS: Replace usage of stricmp/strcmpi/strcasecmpCameron Cawley
2018-05-05PSP: Fix UB (use of deallocated memory)Adrian Frühwirth
2018-05-05XEEN: Add an optional param to CD playback to specify sound typePaul Gilbert
2018-04-29OSX: Handle encoding conversion for clipboard textThierry Crozat
2018-04-29SDL: Handle encoding conversion for clipboard textThierry Crozat
2018-04-29OSYSTEM: Add API to copy text to clipboardThierry Crozat
This has also been implemented for the SDL2 and macOS backends.
2018-04-29IOS: Consolidate build instructions with the wikiThierry Crozat
This replaces obsolete instructions to build ScummVM in the README.md file with a link to the instructions on the wiki. The wiki has also been updated with additional information that were contained in the README.md. and the wiki has been updated with additional instructions.
2018-04-22JANITORIAL: Fix formattingAdrian Frühwirth
2018-04-19JANITORIAL: Fix whitespaceAdrian Frühwirth
2018-04-07DS: Only disable forbidden symbols when necessaryCameron Cawley
2018-04-08JANITORIAL: Fix formattingAdrian Frühwirth
Futile attempt at taming the mess. There is also much leftover unused code which someone who knows what all of this does should remove, if possible.
2018-04-07N64: Remove the port-specific integer type definitionsBastien Bouclet
They are identical to those detected by configure on buildbot
2018-04-07DS: Fix touch inputMatthew Stewart
2018-04-07DS: Fix building with ndstoolMatthew Stewart
2018-04-07DS: Fix compilation with devkitARM r47Cameron Cawley
2018-04-07RISCOS: Package translated documentationCameron Cawley
2018-04-04SDL: Allow to load a custom game controller mapping fileLMerckx
And add a specific joystick button to open virtual keyboard
2018-03-28PSP2: allow loading games from uma0: in addition to ux0:rsn8887
2018-03-28BAKCENDS: Mark methods as overrideEugene Sandulenko
2018-03-28PSP2: make touch mouse clicks longer so all games receive themrsn8887
Some games such as Gobliins or Dreamweb did not react to the simulated touch mouse clicks because the clicks were too short. This change ensures all games see the simulated clicks by giving each click a minimum duration of 50 ms instead of being as fast as possible.
2018-03-23PSP2: prevent accidental clicks when moving pointer using touchrsn8887
2018-03-20PSP2: fix touch sometimes not directly under fingerrsn8887
2018-03-18SDL: Split joystick mouse event generation into two functionsBastien Bouclet
That way it is easier to implement relative mouse movement in ResidualVM.