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2019-11-20DINGUX: Fix Compilation Breakage from Screen Shake API ChangesD G Turner
This was broken by the recent modifications to the SurfaceSDLGraphics class which this inherits from.
2019-11-19SDL: Implement horizontal shakesluicebox
2019-11-19IPHONE: Implement horizontal shakesluicebox
2019-11-19IOS7: Implement horizontal shakesluicebox
2019-11-19WII: Implement horizontal shakesluicebox
2019-11-19PSP: Implement horizontal shakesluicebox
2019-11-19PS2: Implement horizontal shakesluicebox
2019-11-19DS: Implement horizontal shakesluicebox
2019-11-19DC: Implement horizontal shakesluicebox
2019-11-19PSP: Implement horizontal shakesluicebox
2019-11-19GRAPHICS: Add interface for horizontal shakesluicebox
2019-11-18BACKENDS: Remove unnecessary implementations of setGraphicsMode(const char *)Cameron Cawley
2019-11-17BACKENDS: Remove the Windows CE portCameron Cawley
2019-11-15TTS: Fix use of virtual function in TTSMan destructorBastien Bouclet
TextToSpeechManager::freeVoiceData was called while the virtual function table pointer was already reset by the parent class destructor.
2019-11-15CLOUD: Remove the saves sync finished OSD messageBastien Bouclet
It's not very good for immersion when it appears after an autosave. The cloud icon is a good enough indication that cloud synchronization happened.
2019-11-12ANDROID: Remove duplicate header inclusion in android.hThanasis Antoniou
2019-11-12ANDROID: Override UTF-8 compliant definition of vsn_printfThanasis Antoniou
This sets Android as a non-standard port in configure in order to override the definition for vsn_printf The vsn_printf implementation is taken from https://github.com/weiss/c99-snprintf
2019-11-10AMIGAOS4: FormattingHubert Maier
2019-11-10AMIGAOS4: Fix oversightHubert Maier
2019-11-10AMIGAOS4: more verbose debug commentsHubert Maier
2019-11-10AMIGAOS4: Increase stack cookieHubert Maier
Just to be on the safe side. Right now the binary consumes roughly 700 000 bytes. Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB.
2019-11-10AMIGAOS4: Clean up and increase stack cookieHubert Maier
2019-11-10AmigaOS4: More fixes and cleaningHubert Maier
2019-11-10AMIGAOS4: Fix leftoversHubert Maier
2019-11-10AMIGAOS4: Clean up fsHubert Maier
- replace sprintf with snprintf and obey MAXPATHLEN
2019-11-10CLOUD: Only download saves when necessaryBastien Bouclet
Prevents the save/load dialog from refreshing and loosing the selection when there is no file to download.
2019-11-10SDL: Fix Windows screenshots with unicode pathssluicebox
Use Common::FSNode to test for screenshot existence instead of SDL_RWFromFile(). SDL does different character encoding conversions which fail on Windows when a unicode character is in the path. Fixes bug #11118
2019-11-10BACKENDS: Fix using fillScreen in non-paletted screen modesCameron Cawley
2019-11-09RISCOS: Improve file system codeCameron Cawley
2019-11-09POSIX: Fix compiler warningjepael
2019-11-08WIN32: Fix free being used on arrays allocated with newThierry Crozat
2019-11-08ANDROID: Fix OSD message display crash or failThanasis Antoniou
For translated message text. Android expected UTF-8 format for the message Also makeToast for OSD needed to be run from the main UI thread
2019-11-08WIN32: Exit when WinSparkle runs installersluicebox
Trac #10368
2019-11-073DS: Rework mouse cursor movementBastien Bouclet
- Fix clipping the cursor position - Ensure the mouse has the same vertical and horizontal speed
2019-11-073DS: Use the full resolution for the overlay on the top screenBastien Bouclet
2019-11-06TTS: Improve Windows audio, remove sphelper-scummvm.hsluicebox
- Remove sphelper-scummvm.h - Use default audio quality instead of lowest - Add HRESULT tests - Fix new[]/free() mismatches - Fix voice description memory leak
2019-11-063DS: Improve the table of contents in the README.md fileCameron Cawley
2019-11-063DS: Update the list of third-party librariesCameron Cawley
2019-11-05NETWORKING: Fix compilation for lower versions of libcurlEugene Sandulenko
2019-11-053DS: Fix centering of the game screenBastien Bouclet
2019-11-053DS: Reworked OSD message displayBastien Bouclet
So the game remains interactive while OSD message are displayed.
2019-11-053DS: Some changes to magnify modeBastien Bouclet
2019-11-053DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHTMichael Ball
2019-11-05NETWORKING: Enter SessionAlexander Tkachev
Session allows to reuse SessionRequests to the same host by making them keeping alive connection. Turns out, though, that libcurl already does that for us, and we didn't gain any speedup we thought we'd get. Usage: ``` Networking::Session s; Networking::SessionRequest *request = s.get(url); request->startAndWait(); warning("HTTP GET: %s", request->text()); s.close(); ``` You can still use SessionRequest without Session (but you can't put them on stack!): ``` Networking::SessionRequest *request = new Networking::SessionRequest(url); request->startAndWait(); warning("HTTP GET: %s", request->text()); request->close(); ```
2019-11-05NETWORKING: Enter SessionRequestAlexander Tkachev
It is to be used in a Session, though it might be used separately. It must implement keep-alive, but it does not yet. You must not put it to ConnMan by yourself (instead, use start()) and you must call close() after you've finished using this request. You can either work with it in callback, or wait() and simply use its methods (check it's success() and then, for example, use text()). Like this: ``` Networking::SessionRequest *rq = new Networking::SessionRequest(url); rq->startAndWait(); if (rq->success()) warning("HTTP GET: %s", rq->text()); rq->close(); ```
2019-11-05NETWORKING: Add CurlRequest::wait()Alexander Tkachev
2019-11-05JANITORIAL: Fix Networking::DataResponse typedef namingAlexander Tkachev
2019-11-043DS: Add a make rule for a distributable packageBastien Bouclet
2019-11-03PS3: Implement the cloud synchronization featuresBastien Bouclet
2019-11-033DS: Implement cloud sync supportBastien Bouclet