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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-05-02
OPENGL: Fix potential crash
Eugene Sandulenko
2016-04-24
GCW0: Attempt to fix out-of-tree packaging.
Johannes Schickel
2016-04-18
GCW0: Mention location of scummvm.log file in README
Eugene Sandulenko
2016-04-13
GCW0: Split README by chapters
Eugene Sandulenko
2016-04-13
GCW0: Better bracket replacements in README
Eugene Sandulenko
2016-04-12
GCW0: Attempt to fix README sections
Eugene Sandulenko
2016-04-10
GCW0: Disable triple buffering.
Eugene Sandulenko
2016-04-10
GCW0: Enable triple buffering
Eugene Sandulenko
2016-04-10
GCW0: Enable building with all scalers disabled
Eugene Sandulenko
2016-04-10
GCW0: Clean up build script
Eugene Sandulenko
2016-04-10
ALL: Split SMALL_SCREEN_DEVICE into GUI_ENABLE_KEYSDIALOG and GUI_ONLY_FULLSC...
Eugene Sandulenko
2016-04-10
UPDATES: Check that we're running in a bundle, and skip Sparkle initializatio...
Eugene Sandulenko
2016-04-10
UPDATES: Use new constants for MacOS X 10.10
Eugene Sandulenko
2016-04-10
UPDATES: Plug memory leak
Eugene Sandulenko
2016-04-09
UPDATES: Implemented method getLastUpdateCheckTimeAndDate()
Eugene Sandulenko
2016-04-06
DC: Fix compilation errors due to AudioCD changes.
Johannes Schickel
2016-04-01
UPDATES: Implement and use method for normalizing interval value to accepted ...
Eugene Sandulenko
2016-03-31
UPDATES: Normalize update intervals at setting
Eugene Sandulenko
2016-03-31
UPDATES: Read values from config file in MacOS X update manager
Eugene Sandulenko
2016-03-30
UPDATES: Made interval set/get functions accept normal integers
Eugene Sandulenko
2016-03-25
OS X: Clean taskbar code
Thierry Crozat
2016-03-25
OS X: Fix access to NSArray items with older SDKs
Thierry Crozat
2016-03-25
OS X: Add missing includes for recently introduced taskbar code
Thierry Crozat
2016-03-25
OS X: Implement a Dock Tile Plugin to display recent games menu in dock
Thierry Crozat
2016-03-25
OS X: Implement saving recent games list to user preferences
Thierry Crozat
2016-03-23
OPENGL: Add assertions to check for valid attribute state.
Johannes Schickel
2016-03-23
OPENGL: Fix black screen for some GL implementations with shaders.
Johannes Schickel
2016-03-23
Merge pull request #711 from lordhoto/opengl-revamp
Johannes Schickel
2016-03-21
LINUX: Use classic major/minor macros.
Johannes Schickel
2016-03-21
Merge pull request #704 from lordhoto/clone2727-audiocd
Johannes Schickel
2016-03-16
Merge pull request #682 from lordhoto/savefilemanager-case-insensitive
Johannes Schickel
2016-03-16
OPENGL: Log extensions available on debuglevel 5+.
Johannes Schickel
2016-03-16
OPENGL: Flag texture dirty on allocation.
Johannes Schickel
2016-03-16
OPENGL: Do not keep uniform state for nonexistent uniforms.
Johannes Schickel
2016-03-16
OPENGL: Store logical texture dimensions in GLTexture.
Johannes Schickel
2016-03-16
OPENGL: Introduce convenience wrappers for get*Location in Shader.
Johannes Schickel
2016-03-16
OPENGL: Do not hardcode any uniform/attribute handling in Shader.
Johannes Schickel
2016-03-16
OPENGL: Let Shader store the uniform state.
Johannes Schickel
2016-03-16
OPENGL: Only set projection matrix once on pipeline activation.
Johannes Schickel
2016-03-16
OPENGL: Properly deactivate old pipeline.
Johannes Schickel
2016-03-16
OPENGL: Make shader pipelines use fixed shaders.
Johannes Schickel
2016-03-16
OPENGL: Implement CLUT8 look up as Pipeline.
Johannes Schickel
2016-03-16
OPENGL: Move pipeline code to pipelines/.
Johannes Schickel
2016-03-16
OPENGL: Only allow Pipeline to switch active Framebuffers.
Johannes Schickel
2016-03-16
OPENGL: Do not allow direct access to Context::activePipeline.
Johannes Schickel
2016-03-16
OPENGL: Implement texture drawing in Pipeline instead of Surface.
Johannes Schickel
2016-03-16
OPENGL: Make shader/framebuffer part of pipeline state.
Johannes Schickel
2016-03-16
OPENGL: Don't prefix maxTextureSize variable for consistency.
Johannes Schickel
2016-03-16
OPENGL: Introduce abstraction for framebuffer.
Johannes Schickel
2016-03-16
OPENGL: Introduce ShaderManager to handle builtin shaders.
Johannes Schickel
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