Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-16 | WIN32: Respect browser_lastpath setting | SupSuper | |
2018-12-16 | WIN32: Fix dialog compilation under MinGW | SupSuper | |
2018-12-16 | WIN32: Fix incorrect Windows version check | SupSuper | |
There's no point in testing for Windows 10 since the comparison is already "greater than or equals", and it identifies itself as 6.2 for backwards compatibility. Likely it was failing before because the return type was wrong. Version checks are unreliable anyways, should use feature checks, but "if it ain't broke don't fix it". | |||
2018-12-16 | WIN32: Add DialogManager with system file browser support | SupSuper | |
2018-12-16 | WIN32: Move utility functions to a common wrapper | SupSuper | |
2018-12-16 | OSX: Integrate system file browser into DialogManager | SupSuper | |
2018-12-16 | BACKENDS: Move OSX file browser into backend | SupSuper | |
2018-12-13 | WIN32: Restore Windows 98 compatibility (bug #10613) | SupSuper | |
Replace calls to GetUserDefaultUILanguage and SHGetFolderPath which aren't supported in older Windows. | |||
2018-12-02 | POSIX: Set the default screenshots path to the XDG Pictures directory | Bastien Bouclet | |
2018-11-27 | CREATE_PROJECT: Support building with Tremor instead of Vorbis | Cameron Cawley | |
2018-11-26 | SDL: Fix crash when calling OSystem::quit() and OSystem::fatalError() | Thierry Crozat | |
2018-11-21 | 3DS: Fix copy/paste error | Cameron Cawley | |
2018-11-21 | 3DS: Fix typos | Cameron Cawley | |
2018-11-21 | 3DS: Remove unnecessary include | Cameron Cawley | |
2018-11-21 | 3DS: Fix building outside the main source directory | Cameron Cawley | |
2018-11-21 | IOS7: Enable Port Specific Software Scalers. | D G Turner | |
This was disabled during the merge of the initial pull request, PR 630 as this "limits the port to 16bit color precision, i.e. preventing it from coping with engines like Wintermute, and Sword25.". The intent was to replace this with GLSL based scalers, and thus to avoid switching around and confusing users this was disabled. However, since the GLSL solution has not been implemented after 2 years, and users are asking for this feature on IOS7, am enabling this for now. This can always be replaced in future with a GLSL based solution if a motivated developer provides a patch. | |||
2018-11-21 | 3DS: Updated README.md | Nitrus | |
2018-11-21 | 3DS: Added improved README.md | Nitrus | |
2018-11-21 | 3DS: Fix assertion issue in case cursor dimensions are zero | Nitrus | |
2018-11-21 | 3DS: Clear render target on each frame | Nitrus | |
...in order to clear framebuffer artifacts in case the screen is not stretched. | |||
2018-11-21 | 3DS: Don't wait after SyncDisplayTransfer | Nitrus | |
2018-11-21 | 3DS: Fix deprecated C3D methods | Nitrus | |
2018-11-21 | 3DS: Update header inclusions and forbidden symbols | Nitrus | |
2018-11-21 | 3DS: Clean up entry point | Nitrus | |
2018-11-21 | 3DS: Use recent devkitPro build tools | Nitrus | |
2018-11-16 | PSP: Copy the extracted keyboard files instead of kbd.zip | Cameron Cawley | |
2018-11-16 | PSP: Add README.PSP to the output of the print-dists rule | Cameron Cawley | |
2018-11-16 | PSP: Don't hard-code the version and list of data files in the build script | Cameron Cawley | |
2018-11-15 | WIN32: Move the Windows-specific packaging rules into a separate file | Cameron Cawley | |
2018-11-04 | BACKENDS: Remove references to the GP32 backend | Cameron Cawley | |
2018-11-03 | ANDROID: Fix a -Wformat-security warning | Cameron Cawley | |
2018-10-28 | IOS: Disable code using safeAreaInsets when compiling with iOS SDK 10 or below | Thierry Crozat | |
2018-10-28 | IOS: Attempt to fix compilation with pre-iOS 11 SDK | Thierry Crozat | |
2018-10-28 | IOS: Fix missing brackets | Thierry Crozat | |
2018-10-28 | IOS: Support building in Xcode 10/iOS 12, and for iPhone X-like devices that ↵ | Yoshi Sugawara | |
have a "safe area" iOS 12 drops support for libstdc++, so the project needs to be compiled explicitly using libc++. Support the "safe area" when redrawing the view to leave space for the notch in portrait and landscape orientations. | |||
2018-10-24 | SURFACESDL: Respect filtering setting when performing aspect ratio correction | Thierry Crozat | |
2018-10-18 | IOS: Hide keyboard when rotating to landscape | Jozef Legény | |
On iOS12 at least, the rotation did not force the keyboard to hide. This fix will force it to be retracted in landscape and restored when rotating back to the portrait position. | |||
2018-10-14 | BACKENDS: Use OSystem::destroy() instead of deleting directly the g_system ↵ | Thierry Crozat | |
instance | |||
2018-10-08 | DS: Fix Compilation. | D G Turner | |
2018-10-07 | DS: Fix Out Of Bounds Array Access Errors. | D G Turner | |
This is from bug Trac #10653. | |||
2018-10-07 | PSP: Fix Minor Memory Access Error and Leaks in Backend Code. | D G Turner | |
This is as per bug Trac #10654. | |||
2018-10-06 | IOS: Correct Compilation Breakage From Last Commit. | D G Turner | |
2018-10-06 | IOS: Fix Closing Standard Output & Error Log File. | D G Turner | |
This is as per bug Trac #10656. | |||
2018-10-05 | ANDROID: Implement clipboard support | Cameron Cawley | |
2018-09-14 | PS2: Fix compilation with latest PS2SDK | Cameron Cawley | |
2018-09-14 | IOS: Only change idle timer from main thread. | Jonny Bergström | |
This prevents various runtime warnings i.e. "Main Thread Checker: UI API called on a background thread: -[UIApplication setIdleTimerDisabled:] ..." | |||
2018-08-28 | MACOSX: Fix compilation with the 10.4 SDK | Cameron Cawley | |
2018-08-28 | MACOSX: Update link to documentation | Cameron Cawley | |
2018-08-28 | MACOSX: Give every license file a menu item | angstsmurf | |
We make a renamed copy of the three license files with non-standard suffixes, to make them open in TextEdit by default. | |||
2018-08-28 | MACOSX: Keep the original license files when combining | angstsmurf | |