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2018-12-16WIN32: Respect browser_lastpath settingSupSuper
2018-12-16WIN32: Fix dialog compilation under MinGWSupSuper
2018-12-16WIN32: Fix incorrect Windows version checkSupSuper
There's no point in testing for Windows 10 since the comparison is already "greater than or equals", and it identifies itself as 6.2 for backwards compatibility. Likely it was failing before because the return type was wrong. Version checks are unreliable anyways, should use feature checks, but "if it ain't broke don't fix it".
2018-12-16WIN32: Add DialogManager with system file browser supportSupSuper
2018-12-16WIN32: Move utility functions to a common wrapperSupSuper
2018-12-16OSX: Integrate system file browser into DialogManagerSupSuper
2018-12-16BACKENDS: Move OSX file browser into backendSupSuper
2018-12-13WIN32: Restore Windows 98 compatibility (bug #10613)SupSuper
Replace calls to GetUserDefaultUILanguage and SHGetFolderPath which aren't supported in older Windows.
2018-12-02POSIX: Set the default screenshots path to the XDG Pictures directoryBastien Bouclet
2018-11-27CREATE_PROJECT: Support building with Tremor instead of VorbisCameron Cawley
2018-11-26SDL: Fix crash when calling OSystem::quit() and OSystem::fatalError()Thierry Crozat
2018-11-213DS: Fix copy/paste errorCameron Cawley
2018-11-213DS: Fix typosCameron Cawley
2018-11-213DS: Remove unnecessary includeCameron Cawley
2018-11-213DS: Fix building outside the main source directoryCameron Cawley
2018-11-21IOS7: Enable Port Specific Software Scalers.D G Turner
This was disabled during the merge of the initial pull request, PR 630 as this "limits the port to 16bit color precision, i.e. preventing it from coping with engines like Wintermute, and Sword25.". The intent was to replace this with GLSL based scalers, and thus to avoid switching around and confusing users this was disabled. However, since the GLSL solution has not been implemented after 2 years, and users are asking for this feature on IOS7, am enabling this for now. This can always be replaced in future with a GLSL based solution if a motivated developer provides a patch.
2018-11-213DS: Updated README.mdNitrus
2018-11-213DS: Added improved README.mdNitrus
2018-11-213DS: Fix assertion issue in case cursor dimensions are zeroNitrus
2018-11-213DS: Clear render target on each frameNitrus
...in order to clear framebuffer artifacts in case the screen is not stretched.
2018-11-213DS: Don't wait after SyncDisplayTransferNitrus
2018-11-213DS: Fix deprecated C3D methodsNitrus
2018-11-213DS: Update header inclusions and forbidden symbolsNitrus
2018-11-213DS: Clean up entry pointNitrus
2018-11-213DS: Use recent devkitPro build toolsNitrus
2018-11-16PSP: Copy the extracted keyboard files instead of kbd.zipCameron Cawley
2018-11-16PSP: Add README.PSP to the output of the print-dists ruleCameron Cawley
2018-11-16PSP: Don't hard-code the version and list of data files in the build scriptCameron Cawley
2018-11-15WIN32: Move the Windows-specific packaging rules into a separate fileCameron Cawley
2018-11-04BACKENDS: Remove references to the GP32 backendCameron Cawley
2018-11-03ANDROID: Fix a -Wformat-security warningCameron Cawley
2018-10-28IOS: Disable code using safeAreaInsets when compiling with iOS SDK 10 or belowThierry Crozat
2018-10-28IOS: Attempt to fix compilation with pre-iOS 11 SDKThierry Crozat
2018-10-28IOS: Fix missing bracketsThierry Crozat
2018-10-28IOS: Support building in Xcode 10/iOS 12, and for iPhone X-like devices that ↵Yoshi Sugawara
have a "safe area" iOS 12 drops support for libstdc++, so the project needs to be compiled explicitly using libc++. Support the "safe area" when redrawing the view to leave space for the notch in portrait and landscape orientations.
2018-10-24SURFACESDL: Respect filtering setting when performing aspect ratio correctionThierry Crozat
2018-10-18IOS: Hide keyboard when rotating to landscapeJozef Legény
On iOS12 at least, the rotation did not force the keyboard to hide. This fix will force it to be retracted in landscape and restored when rotating back to the portrait position.
2018-10-14BACKENDS: Use OSystem::destroy() instead of deleting directly the g_system ↵Thierry Crozat
instance
2018-10-08DS: Fix Compilation.D G Turner
2018-10-07DS: Fix Out Of Bounds Array Access Errors.D G Turner
This is from bug Trac #10653.
2018-10-07PSP: Fix Minor Memory Access Error and Leaks in Backend Code.D G Turner
This is as per bug Trac #10654.
2018-10-06IOS: Correct Compilation Breakage From Last Commit.D G Turner
2018-10-06IOS: Fix Closing Standard Output & Error Log File.D G Turner
This is as per bug Trac #10656.
2018-10-05ANDROID: Implement clipboard supportCameron Cawley
2018-09-14PS2: Fix compilation with latest PS2SDKCameron Cawley
2018-09-14IOS: Only change idle timer from main thread.Jonny Bergström
This prevents various runtime warnings i.e. "Main Thread Checker: UI API called on a background thread: -[UIApplication setIdleTimerDisabled:] ..."
2018-08-28MACOSX: Fix compilation with the 10.4 SDKCameron Cawley
2018-08-28MACOSX: Update link to documentationCameron Cawley
2018-08-28MACOSX: Give every license file a menu itemangstsmurf
We make a renamed copy of the three license files with non-standard suffixes, to make them open in TextEdit by default.
2018-08-28MACOSX: Keep the original license files when combiningangstsmurf