Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-30 | N64: added comments and slight cleanup | Fabio Battaglia | |
svn-id: r47709 | |||
2010-01-30 | N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ↵ | Fabio Battaglia | |
building svn-id: r47708 | |||
2010-01-28 | Silenced some more cppcheck style warnings. | Torbjörn Andersson | |
svn-id: r47628 | |||
2010-01-25 | Fix sample buffer calculation. Now it really asks for a buffer of 2048 ↵ | Johannes Schickel | |
samples for 22050Hz, like the comment states. svn-id: r47558 | |||
2010-01-25 | Change UI name of Scumm Apps. Enable all engine in perl script | Lars Persson | |
svn-id: r47550 | |||
2010-01-25 | Turn off ARM asm for Costume until its fixed | Lars Persson | |
svn-id: r47549 | |||
2010-01-25 | Fix virtual-keyboard not changing size, when the user changes the scaler ↵ | Johannes Schickel | |
while it is not visible. svn-id: r47544 | |||
2010-01-25 | Strip trailing whitespaces/tabs in documentation files too. | Johannes Schickel | |
svn-id: r47543 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-24 | Silenced two more trivial cppcheck warnings. | Torbjörn Andersson | |
svn-id: r47493 | |||
2010-01-23 | Some more header modifications ("Graphic Adventure Engine" and the legal ↵ | Arnaud Boutonné | |
property paragraph) svn-id: r47489 | |||
2010-01-23 | Header modifications. Add standard header parts and properties. | Arnaud Boutonné | |
svn-id: r47488 | |||
2010-01-23 | Headers - Add URL in properties so it's displayed properly in the header | Arnaud Boutonné | |
svn-id: r47487 | |||
2010-01-23 | Some more header modifications | Arnaud Boutonné | |
svn-id: r47486 | |||
2010-01-22 | Replace header by a standard header | Arnaud Boutonné | |
svn-id: r47449 | |||
2010-01-22 | Silenced some more cppcheck warnings. Some of these may seem silly, but the way | Torbjörn Andersson | |
I figure it the changes are harmless at worst, and making them will make it easier to find real errors in the (still quite long) list of warnings. svn-id: r47443 | |||
2010-01-21 | N64: change input related code to better fit mouse support | Fabio Battaglia | |
svn-id: r47420 | |||
2010-01-21 | N64: optimizations to cursor handling code | Fabio Battaglia | |
svn-id: r47415 | |||
2010-01-21 | N64: increase sound buffer size | Fabio Battaglia | |
svn-id: r47414 | |||
2010-01-20 | N64: Initial support for n64 mouse, tweaking needed | Fabio Battaglia | |
svn-id: r47408 | |||
2010-01-20 | Add teenagent.dat file in dist. | Lars Persson | |
svn-id: r47404 | |||
2010-01-20 | New version nr for UIQ3 pkg | Lars Persson | |
svn-id: r47403 | |||
2010-01-20 | New version for the trunk! | Lars Persson | |
svn-id: r47402 | |||
2010-01-20 | Fixed cppcheck warnings. I usually stay out of backends I can't compile myself | Torbjörn Andersson | |
but this change seemed obvious enough that it should work. svn-id: r47400 | |||
2010-01-19 | Fixed some cppcheck warnings. | Torbjörn Andersson | |
svn-id: r47393 | |||
2010-01-15 | N64: Use first controller found as input, easier to add support for ↵ | Fabio Battaglia | |
different input peripherals now svn-id: r47317 | |||
2010-01-13 | N64: if user has inserted a rumble-pak, rumble with shaking screen | Fabio Battaglia | |
svn-id: r47289 | |||
2010-01-12 | N64: further commenting/cleanup | Fabio Battaglia | |
svn-id: r47286 | |||
2010-01-12 | Fix some memory leaks. | Johannes Schickel | |
svn-id: r47284 | |||
2010-01-12 | N64: forgot to disable some debug code | Fabio Battaglia | |
svn-id: r47283 | |||
2010-01-12 | N64: some cleanup and optimization of video code | Fabio Battaglia | |
svn-id: r47282 | |||
2010-01-12 | N64: Icrease analog sensibility a little | Fabio Battaglia | |
svn-id: r47262 | |||
2010-01-11 | N64: optimizations in cursor drawing code | Fabio Battaglia | |
svn-id: r47249 | |||
2010-01-11 | N64: a few optimizations in framebuffer drawing code | Fabio Battaglia | |
svn-id: r47242 | |||
2010-01-10 | Nintendo64: use newlines when printing assert messages, to avoid wrapping | Fabio Battaglia | |
svn-id: r47238 | |||
2010-01-10 | remove unneeded workaround for #47233 | Fabio Battaglia | |
svn-id: r47234 | |||
2010-01-10 | Mark the 'fix' in r47231 as a workaround for a probably deeper problem. | Fabio Battaglia | |
svn-id: r47232 | |||
2010-01-10 | Check if game engine is already paused before pausing it again to show ↵ | Fabio Battaglia | |
virtual keyboard. Fixes #2912148 svn-id: r47231 | |||
2010-01-08 | Fix header guard | Max Horn | |
svn-id: r47181 | |||
2010-01-08 | Nintendo64: some cleanup, added a workaround in case audio buffers get depleted | Fabio Battaglia | |
svn-id: r47145 | |||
2010-01-07 | Nintendo64: Add FlashRAM support for saving if a compatible cart is available. | Fabio Battaglia | |
svn-id: r47126 | |||
2010-01-07 | - Adapt documentation, that keycolor in setMouseCursor may not exceed the ↵ | Johannes Schickel | |
maximum color value of the specified format. - Change SDL backend to assert out on invalid keycolor values In case we really need a way to specify "no keycolor" we need to discuss on how to do it *properly*. svn-id: r47123 | |||
2010-01-07 | The default keycolor for mouse pointers used to be 255. | Marcus Comstedt | |
This makes sense as a default for CLUT8 modes, but not really for anything else. As part of the gsoc2009-16bit merge, the default was changed to "all ones", with extra code in the SDL backend to truncate this to the depth of the mode. However, "all ones" (white) still isn't a very useful default for RGB modes. So rather than jumping through hoops to provide a bad default, it's better to remove the default altogether. Engines which relied on the old default of 255 have been updated to specify it explicitly. svn-id: r47118 | |||
2010-01-07 | Add update of mohawk engine | Lars Persson | |
svn-id: r47103 | |||
2010-01-07 | Add browser to base.mmp | Lars Persson | |
Create mohawk base mmp svn-id: r47102 | |||
2010-01-03 | Change BS 1 & 2 to I & II (see discussion on -devel) | Max Horn | |
svn-id: r46951 | |||
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson | |
before freeing it, which isn't necessary. svn-id: r46941 | |||
2010-01-03 | PSP: Limited movement of virtual keyboard onscreen | Yotam Barnoy | |
svn-id: r46940 | |||
2009-12-31 | PSP: added keypad to d-pad. Allows control of AGI,SCI0, and Indy3 | Yotam Barnoy | |
svn-id: r46810 | |||
2009-12-31 | PSP: added disable_dosbox_opl to custom makefile | Yotam Barnoy | |
svn-id: r46809 |