index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
backends
Age
Commit message (
Expand
)
Author
2011-03-10
ALSA: Strip trailing spaces in device name.
Johannes Schickel
2011-03-09
WINCE: Run astyle over WinCE source files.
Johannes Schickel
2011-03-09
WINCE: Cleanup WinCE event source a bit.
Johannes Schickel
2011-03-08
WINCE: Silence/fix some warnings.
Johannes Schickel
2011-03-08
WINCE: Run astyle over WinCE related event and graphics source files.
Johannes Schickel
2011-03-08
WINCE: Add -fno-inline-functions to compiler arguments.
Johannes Schickel
2011-03-08
WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)
Max Horn
2011-03-07
ANDROID: Move misplaced assert
dhewg
2011-03-07
ANDROID: Move the overlay initialization
dhewg
2011-03-07
ANDROID: Save the game when the process is paused
dhewg
2011-03-07
ANDROID: Texture cleanup
dhewg
2011-03-06
OPENGL: Fix compilation for --disable-16bit
dhewg
2011-03-05
ANDROID: Fix warning
dhewg
2011-03-05
ANDROID: Fix 16bit cursors
dhewg
2011-03-05
ANDROID: Proper fillBuffer() for non CLUT8 colors
dhewg
2011-03-05
ANDROID: Rename function for less confusion
dhewg
2011-03-05
ANDROID: Clear screen on initSize()
dhewg
2011-03-05
ANDROID: Add initial 16bit gfx support
dhewg
2011-03-05
ANDROID: Reduce mem usage of fillBuffer()
dhewg
2011-03-05
ANDROID: Merge updateTexture()
dhewg
2011-03-05
ANDROID: Remove some vtable overhead on textures
dhewg
2011-03-04
ANDROID: Clear game texture on initSize()
dhewg
2011-03-04
ANDROID: Cleanup
dhewg
2011-03-04
ANDROID: Fix slightly off while loop
dhewg
2011-03-03
ANDROID: Don't wipe paletted textures on reinit
dhewg
2011-03-03
ANDROID: Implement surface resizes
dhewg
2011-03-03
ANDROID: Rename member vars according to our style
dhewg
2011-03-03
ANDROID: Remove an indirection when pausing
dhewg
2011-03-03
ANDROID: Formatting/whitespaces
dhewg
2011-03-02
ANDROID: Respect the pause level.
dhewg
2011-03-02
ANDROID: Properly release texture resources
dhewg
2011-03-02
ANDROID: On pause, put all threads in a coma
dhewg
2011-03-02
ANDROID: Implement pause/resume
dhewg
2011-03-02
ANDROID: Check for a surface in updateScreen()
dhewg
2011-03-02
ANDROID: Merge FIND_METHODs
dhewg
2011-03-02
ANDROID: Move swapBuffers to the native side
dhewg
2011-03-02
ANDROID: cleanup
dhewg
2011-03-02
ANDROID: Untangle JNI interweaving
dhewg
2011-03-02
ANDROID: Don't use warning() in JNI functions
dhewg
2011-03-02
ANDROID: Don't use warning()/error() in a thread
dhewg
2011-03-01
OPENGL: Limit maximum cursor scale.
Johannes Schickel
2011-03-01
OPENGL(SDL): Use the whole window/screen size for the overlay.
Johannes Schickel
2011-02-27
ANDROID: Prevent AudioTrack unpause on startup
dhewg
2011-02-27
ANDROID: Remove dead code
dhewg
2011-02-27
ANDROID: Remove unnecessary code
dhewg
2011-02-27
ANDROID: Check audio buffer for silence
dhewg
2011-02-27
ANDROID: Pause the AudioTrack when possible
dhewg
2011-02-27
ANDROID: Rework audio system
dhewg
2011-02-27
ANDROID: Formatting
dhewg
2011-02-27
ANDROID: Remove another weird workaround
dhewg
[next]