Age | Commit message (Expand) | Author |
2010-01-31 | Updated so that code compiles again | Chris Apers |
2010-01-30 | N64: added comments and slight cleanup | Fabio Battaglia |
2010-01-30 | N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ... | Fabio Battaglia |
2010-01-28 | Silenced some more cppcheck style warnings. | Torbjörn Andersson |
2010-01-25 | Fix sample buffer calculation. Now it really asks for a buffer of 2048 sample... | Johannes Schickel |
2010-01-25 | Change UI name of Scumm Apps. Enable all engine in perl script | Lars Persson |
2010-01-25 | Turn off ARM asm for Costume until its fixed | Lars Persson |
2010-01-25 | Fix virtual-keyboard not changing size, when the user changes the scaler whil... | Johannes Schickel |
2010-01-25 | Strip trailing whitespaces/tabs in documentation files too. | Johannes Schickel |
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel |
2010-01-24 | Silenced two more trivial cppcheck warnings. | Torbjörn Andersson |
2010-01-23 | Some more header modifications ("Graphic Adventure Engine" and the legal prop... | Arnaud Boutonné |
2010-01-23 | Header modifications. Add standard header parts and properties. | Arnaud Boutonné |
2010-01-23 | Headers - Add URL in properties so it's displayed properly in the header | Arnaud Boutonné |
2010-01-23 | Some more header modifications | Arnaud Boutonné |
2010-01-22 | Replace header by a standard header | Arnaud Boutonné |
2010-01-22 | Silenced some more cppcheck warnings. Some of these may seem silly, but the way | Torbjörn Andersson |
2010-01-21 | N64: change input related code to better fit mouse support | Fabio Battaglia |
2010-01-21 | N64: optimizations to cursor handling code | Fabio Battaglia |
2010-01-21 | N64: increase sound buffer size | Fabio Battaglia |
2010-01-20 | N64: Initial support for n64 mouse, tweaking needed | Fabio Battaglia |
2010-01-20 | Add teenagent.dat file in dist. | Lars Persson |
2010-01-20 | New version nr for UIQ3 pkg | Lars Persson |
2010-01-20 | New version for the trunk! | Lars Persson |
2010-01-20 | Fixed cppcheck warnings. I usually stay out of backends I can't compile myself | Torbjörn Andersson |
2010-01-19 | Fixed some cppcheck warnings. | Torbjörn Andersson |
2010-01-15 | N64: Use first controller found as input, easier to add support for different... | Fabio Battaglia |
2010-01-13 | N64: if user has inserted a rumble-pak, rumble with shaking screen | Fabio Battaglia |
2010-01-12 | N64: further commenting/cleanup | Fabio Battaglia |
2010-01-12 | Fix some memory leaks. | Johannes Schickel |
2010-01-12 | N64: forgot to disable some debug code | Fabio Battaglia |
2010-01-12 | N64: some cleanup and optimization of video code | Fabio Battaglia |
2010-01-12 | N64: Icrease analog sensibility a little | Fabio Battaglia |
2010-01-11 | N64: optimizations in cursor drawing code | Fabio Battaglia |
2010-01-11 | N64: a few optimizations in framebuffer drawing code | Fabio Battaglia |
2010-01-10 | Nintendo64: use newlines when printing assert messages, to avoid wrapping | Fabio Battaglia |
2010-01-10 | remove unneeded workaround for #47233 | Fabio Battaglia |
2010-01-10 | Mark the 'fix' in r47231 as a workaround for a probably deeper problem. | Fabio Battaglia |
2010-01-10 | Check if game engine is already paused before pausing it again to show virtua... | Fabio Battaglia |
2010-01-08 | Fix header guard | Max Horn |
2010-01-08 | Nintendo64: some cleanup, added a workaround in case audio buffers get depleted | Fabio Battaglia |
2010-01-07 | Nintendo64: Add FlashRAM support for saving if a compatible cart is available. | Fabio Battaglia |
2010-01-07 | - Adapt documentation, that keycolor in setMouseCursor may not exceed the max... | Johannes Schickel |
2010-01-07 | The default keycolor for mouse pointers used to be 255. | Marcus Comstedt |
2010-01-07 | Add update of mohawk engine | Lars Persson |
2010-01-07 | Add browser to base.mmp | Lars Persson |
2010-01-03 | Change BS 1 & 2 to I & II (see discussion on -devel) | Max Horn |
2010-01-03 | Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null | Torbjörn Andersson |
2010-01-03 | PSP: Limited movement of virtual keyboard onscreen | Yotam Barnoy |
2009-12-31 | PSP: added keypad to d-pad. Allows control of AGI,SCI0, and Indy3 | Yotam Barnoy |