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AgeCommit message (Expand)Author
2010-01-31Updated so that code compiles againChris Apers
2010-01-30N64: added comments and slight cleanupFabio Battaglia
2010-01-30N64: Better analog nub acceleration, and added -mhard-float in CXXFLAGS when ...Fabio Battaglia
2010-01-28Silenced some more cppcheck style warnings.Torbjörn Andersson
2010-01-25Fix sample buffer calculation. Now it really asks for a buffer of 2048 sample...Johannes Schickel
2010-01-25Change UI name of Scumm Apps. Enable all engine in perl scriptLars Persson
2010-01-25Turn off ARM asm for Costume until its fixedLars Persson
2010-01-25Fix virtual-keyboard not changing size, when the user changes the scaler whil...Johannes Schickel
2010-01-25Strip trailing whitespaces/tabs in documentation files too.Johannes Schickel
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-24Silenced two more trivial cppcheck warnings.Torbjörn Andersson
2010-01-23Some more header modifications ("Graphic Adventure Engine" and the legal prop...Arnaud Boutonné
2010-01-23Header modifications. Add standard header parts and properties.Arnaud Boutonné
2010-01-23Headers - Add URL in properties so it's displayed properly in the headerArnaud Boutonné
2010-01-23Some more header modificationsArnaud Boutonné
2010-01-22Replace header by a standard headerArnaud Boutonné
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
2010-01-21N64: change input related code to better fit mouse supportFabio Battaglia
2010-01-21N64: optimizations to cursor handling codeFabio Battaglia
2010-01-21N64: increase sound buffer sizeFabio Battaglia
2010-01-20N64: Initial support for n64 mouse, tweaking neededFabio Battaglia
2010-01-20Add teenagent.dat file in dist.Lars Persson
2010-01-20New version nr for UIQ3 pkgLars Persson
2010-01-20New version for the trunk!Lars Persson
2010-01-20Fixed cppcheck warnings. I usually stay out of backends I can't compile myselfTorbjörn Andersson
2010-01-19Fixed some cppcheck warnings.Torbjörn Andersson
2010-01-15N64: Use first controller found as input, easier to add support for different...Fabio Battaglia
2010-01-13N64: if user has inserted a rumble-pak, rumble with shaking screenFabio Battaglia
2010-01-12N64: further commenting/cleanupFabio Battaglia
2010-01-12Fix some memory leaks.Johannes Schickel
2010-01-12N64: forgot to disable some debug codeFabio Battaglia
2010-01-12N64: some cleanup and optimization of video codeFabio Battaglia
2010-01-12N64: Icrease analog sensibility a littleFabio Battaglia
2010-01-11N64: optimizations in cursor drawing codeFabio Battaglia
2010-01-11N64: a few optimizations in framebuffer drawing codeFabio Battaglia
2010-01-10Nintendo64: use newlines when printing assert messages, to avoid wrappingFabio Battaglia
2010-01-10remove unneeded workaround for #47233Fabio Battaglia
2010-01-10Mark the 'fix' in r47231 as a workaround for a probably deeper problem.Fabio Battaglia
2010-01-10Check if game engine is already paused before pausing it again to show virtua...Fabio Battaglia
2010-01-08Fix header guardMax Horn
2010-01-08Nintendo64: some cleanup, added a workaround in case audio buffers get depletedFabio Battaglia
2010-01-07Nintendo64: Add FlashRAM support for saving if a compatible cart is available.Fabio Battaglia
2010-01-07- Adapt documentation, that keycolor in setMouseCursor may not exceed the max...Johannes Schickel
2010-01-07The default keycolor for mouse pointers used to be 255.Marcus Comstedt
2010-01-07Add update of mohawk engineLars Persson
2010-01-07Add browser to base.mmpLars Persson
2010-01-03Change BS 1 & 2 to I & II (see discussion on -devel)Max Horn
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
2010-01-03PSP: Limited movement of virtual keyboard onscreenYotam Barnoy
2009-12-31PSP: added keypad to d-pad. Allows control of AGI,SCI0, and Indy3Yotam Barnoy