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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-09-03
OPENGL: Properly initialize the graphics manager again.
Johannes Schickel
2010-09-03
SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD.
Alejandro Marzini
2010-09-03
OPENGL: Fix enable aspect ratio feature.
Alejandro Marzini
2010-09-03
OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.
Alejandro Marzini
2010-08-23
OPENGL: Add Ctrl-Shift-Enter hotkey for backward switching fullscreen modes.
Alejandro Marzini
2010-08-23
SDL/OPENGL: Fix segfault when using -g command line option.
Alejandro Marzini
2010-08-23
AMIGAOS: Fix build.
Alejandro Marzini
2010-08-23
AMIGAOS: Again, fix build.
Alejandro Marzini
2010-08-23
AMIGAOS: Fix build.
Alejandro Marzini
2010-08-20
OPENGL: Fix issue with resize events generated after going out of fullscreen ...
Alejandro Marzini
2010-08-16
Merge trunk, from r51777 to r52105
Alejandro Marzini
2010-08-15
PSP: slight fix to ME MP3 player
Yotam Barnoy
2010-08-14
WII: Fix compilation of the GameCube port.
Andre Heider
2010-08-14
WII: Update port for the current versions of the base libraries. Enable DVD a...
Andre Heider
2010-08-13
OPENGL: Restrict window scaling if current desktop resolution is not big enough.
Alejandro Marzini
2010-08-13
OPENGL: Remove unnecessary best fullscreen mode detection code.
Alejandro Marzini
2010-08-13
OPENGL: Disable resizable window when not using an aspect ratio correction.
Alejandro Marzini
2010-08-13
OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ...
Alejandro Marzini
2010-08-12
SDL: Make use of SDL_BACKEND instead of platform specific defines.
Alejandro Marzini
2010-08-12
OPENGL: Fix problem when switching between SDL and OpenGL Graphics Managers.
Alejandro Marzini
2010-08-11
LINUXMOTO: Do not include base/internal_version.h
Max Horn
2010-08-11
GP2X: Do not include base/internal_version.h
Max Horn
2010-08-06
Fix dc build.
Alejandro Marzini
2010-08-06
OPENGL: Add 5/3 and 5/4 aspect ratio corrections.
Alejandro Marzini
2010-08-06
Enabled translation by default. Include common/error.cpp in uiq3 makefile
Lars Persson
2010-08-06
Start to support Flac when building!
Lars Persson
2010-08-06
Don't include engines/sci as userinclude path, causes conflicts with graphics...
Lars Persson
2010-08-06
Don't include engines/sci as userinclude path, causes conflicts with graphics...
Lars Persson
2010-08-06
Merged from trunk, from r51495 to r51775
Alejandro Marzini
2010-08-05
OPENGL: Improve aspect ratio correction mode selection.
Alejandro Marzini
2010-08-04
OPENGL: Fix compiling for GLES.
Alejandro Marzini
2010-08-03
PSP: Factored out thread creation routines into PspThreadable class.
Yotam Barnoy
2010-08-03
OPENGL: Refresh OpenGL textures on all loadGFX() calls.
Alejandro Marzini
2010-08-03
OPENGL: Prioritize desktop resolution as default fullscreen mode.
Alejandro Marzini
2010-08-02
N64: mention hkz-libn64 download location in port readme
Fabio Battaglia
2010-08-02
DS: Allow disabling assert via NDEBUG; cleanup
Max Horn
2010-08-02
DS: Disable debug mode in setup-builddirs.sh
Max Horn
2010-08-02
DS: More closely immitate CXXFLAGS of custom DS build system
Max Horn
2010-08-02
DS: Reorder & complete list of OPT_SPEED files; some tweaks
Max Horn
2010-08-02
OPENGL: Add missing header.
Alejandro Marzini
2010-08-02
OPENGL: Save last fullscreen mode size to config file.
Alejandro Marzini
2010-08-02
OPENGL: Improve fullscreen mode selection. Add warpMouse adjusting.
Alejandro Marzini
2010-08-01
OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections.
Alejandro Marzini
2010-08-01
Fix warnings.
Alejandro Marzini
2010-08-01
SYMBIAN 2nd installment of getting symbian to build with gsoc2010 SDL
Lars Persson
2010-08-01
SYMBIAN platform. Correct building of SDL refacturing for Symbian.
Lars Persson
2010-08-01
CONFIGURE: add support for N64 port to configure
Fabio Battaglia
2010-08-01
iPhone: changed GL_NEAREST to GL_LINEAR in miniaturization filter as per foru...
Yotam Barnoy
2010-08-01
OPENGL: Remove use of floats for aspect ratio correction. Improved fullscreen...
Alejandro Marzini
2010-07-31
OPENGL: Switch to native resolution fullscreen as default.
Alejandro Marzini
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