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2017-03-21SDL: Respect OS setting for wheel scroll direction on SDL 2.0.4+Thierry Crozat
The setting was already respected on SDL < 2.0.4 (such as SDL1). If the OS inverts the scrolling direction, this is reflected on the sign of the y value of the SDL event. Since version 2.0.4 the SDL event also had a flag to indicate if the direction is flipped and we were using it to change back the y sign. That means the OS scrolling direction setting was not respected. With this commit we now have a consistent behaviour with all SDL versions (the OS scroll direction setting is respected). If our wheel events are used for something other than scrolling however, we might want to get the actually wheel move direction (i.e. use a Common::EVENT_WHEELDOWN when moving the wheel down even if the OS scroll setting is to flip it). In such a case we might want to revert this change and instead add an additional flag to the event so that we know the scroll direction should be flipped and use it in places where the event is used for scrolling.
2017-03-06PSP2: remove date from executable namersn8887
2017-03-06SDL: Fix trying to init non-supported shaders (#917)rsn8887
2017-03-05BACKENDS: Fix const'ness which led to warningsEugene Sandulenko
2017-03-05BACKENDS: Fix crash on startupEugene Sandulenko
2017-03-04Merge pull request #915 from rsn8887/vitaEugene Sandulenko
PSP2: Add Playstation Vita support
2017-03-04PSP2: Add Playstation Vita (PSP2) supportcpasjuste
2017-03-04CLOUD: Fix whitespaceWillem Jan Palenstijn
2017-03-04BACKENDS: NETWORKING: Fix warningEugene Sandulenko
2017-03-04CLOUD: Fix LocalWebserver::resolveAddress() on AndroidAlexander
No <ifaddrs.h> available on Android, thus fixed similarly to https://github.com/zlargon/lssdp/commit/9b4568
2017-03-01SDL: Always use sub-pixel joystick pointer resolutionrsn8887
2017-02-28CLOUD: Fix GCC Unused Variable Warning.D G Turner
This variable is not used as the constructors for the storage type classes store the resulting objects into the Cloud Manager using replaceStorage(this) instead.
2017-02-27SDL: fix pointer speed setting 8 (was too slow)rsn8887
2017-02-24Merge pull request #908 from rsn8887/upstreamEugene Sandulenko
SDL: Fix erratic analog pointer + control options
2017-02-22SDL: Fix erratic analog pointer + control optionsrsn8887
Fixes erratic speeds in analog pointer motion Implemented option to set analog/keyboard pointer speed and control the analog joystick deadzone. The deadzone option appears only if the build supports analog joystick (via JOY_ANALOG define)
2017-02-22Merge pull request #909 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: changed filename in assets file with scummvm-data for replace old data files
2017-02-22ANDROIDSDL: changed filename in asset file with scummvm-data for replacing ↵lubomyr
old data-files
2017-02-21Merge pull request #904 from AReim1982/DevKitPPC-R28Eugene Sandulenko
WII: Fix compiler warnings
2017-02-21Merge pull request #905 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: added tab Control in main Options menu for switching some features
2017-02-18SDL: increase resolution of slow analog pointer motionrsn8887
2017-02-18SDL: Cleanup, replaced _km.multiplier with #definersn8887
2017-02-19ANDROIDSDL: code refactoringlubomyr
2017-02-18SDL: improved internal joystick event handlingrsn8887
2017-02-18SDL: slow analog ('modifier'+stick) made slowerrsn8887
2017-02-18ANDROIDSDL: config feature swap_menu_and_back renamed to ↵lubomyr
swap_menu_and_back_buttons
2017-02-18ANDROIDSDL: code refactoring and optimizationlubomyr
2017-02-17SDL: More fixes to jerky analog joystick pointerrsn8887
For some engines such as Dreamweb that a previous fix did not apply to, this fixes bug 6996: Android: Mouse pointer control with analog joystick is unusable
2017-02-15ANDROIDSDL: code formatting...lubomyr
2017-02-14SDL: Fix jerky/laggy analog joystick mouse controlrsn8887
This fixes bug 6996: Android: Mouse pointer control with analog joystick is unusable
2017-02-14ANDROIDSDL: implemented checkbox for swap menu and back buttonslubomyr
2017-02-14ANDROIDSDL: backend related checking in options.cpp replaced with ↵lubomyr
hasFeature... condition, renamed some fields and methods
2017-02-14WII: Fix compiler warningsAlexander Reim
WII: Fix compiler warnings Compiler: DevKitPPC R28
2017-02-07ANDROIDSDL: code refactoring...lubomyr
2017-02-01ANDROIDSDL: code optimizationlubomyr
2017-01-31ANDROIDSDL: implemented checkbox for show/hide on-screen control in Options menulubomyr
2017-01-30ANDROIDSDL: implemented checkbox for change mouse mode in Options menulubomyr
2017-01-17DC: Fix Variable Shadowing Compiler Warning.D G Turner
2017-01-17CLOUD: Fix Unsigned vs. Signed Comparison Compiler Warning.D G Turner
2017-01-16CLOUD: Fix Possible Uninitialized Variable Compiler Warning.D G Turner
2017-01-16CLOUD: Fix Further Variable Shadowing Compiler Warnings.D G Turner
2017-01-16CLOUD: Fix Compilation Failure.D G Turner
Cut and Paste Typo.
2017-01-16CLOUD: Fix Various Variable Shadowing Compiler Warnings.D G Turner
2017-01-16CLOUD: Fix Various Compiler Warnings By Adding Casts.D G Turner
2017-01-12BACKENDS: Fix Shadowing Compiler Warning for isDirectory symbol.D G Turner
This should ensure that any future cut-and-paste for new backends do not repeat this same warning issue.
2017-01-12WII: Fix Variable Shadowing Compiler Warnings.D G Turner
2017-01-12WIN32: Fix Variable Shadowing Compiler Warnings.D G Turner
These are emitted when using the MinGW compiler.
2017-01-10CLOUD: Add FIXME comment.D G Turner
This is generating a compiler warning for set-but-unused, but it looks as if this is meant to be used in some way i.e. code is unfinished or orphaned.
2017-01-10CLOUD: Fix Remaining Shadowing Compiler Warnings.D G Turner
2017-01-10CLOUD: Fix Various Shadowing Compiler Warnings from errorCallback.D G Turner
2017-01-10CLOUD: Fix Two Variable Shadowing Compiler Warnings.D G Turner