Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-08 | WIN32: Exit when WinSparkle runs installer | sluicebox | |
Trac #10368 | |||
2019-11-07 | 3DS: Rework mouse cursor movement | Bastien Bouclet | |
- Fix clipping the cursor position - Ensure the mouse has the same vertical and horizontal speed | |||
2019-11-07 | 3DS: Use the full resolution for the overlay on the top screen | Bastien Bouclet | |
2019-11-06 | TTS: Improve Windows audio, remove sphelper-scummvm.h | sluicebox | |
- Remove sphelper-scummvm.h - Use default audio quality instead of lowest - Add HRESULT tests - Fix new[]/free() mismatches - Fix voice description memory leak | |||
2019-11-06 | 3DS: Improve the table of contents in the README.md file | Cameron Cawley | |
2019-11-06 | 3DS: Update the list of third-party libraries | Cameron Cawley | |
2019-11-05 | NETWORKING: Fix compilation for lower versions of libcurl | Eugene Sandulenko | |
2019-11-05 | 3DS: Fix centering of the game screen | Bastien Bouclet | |
2019-11-05 | 3DS: Reworked OSD message display | Bastien Bouclet | |
So the game remains interactive while OSD message are displayed. | |||
2019-11-05 | 3DS: Some changes to magnify mode | Bastien Bouclet | |
2019-11-05 | 3DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHT | Michael Ball | |
2019-11-05 | NETWORKING: Enter Session | Alexander Tkachev | |
Session allows to reuse SessionRequests to the same host by making them keeping alive connection. Turns out, though, that libcurl already does that for us, and we didn't gain any speedup we thought we'd get. Usage: ``` Networking::Session s; Networking::SessionRequest *request = s.get(url); request->startAndWait(); warning("HTTP GET: %s", request->text()); s.close(); ``` You can still use SessionRequest without Session (but you can't put them on stack!): ``` Networking::SessionRequest *request = new Networking::SessionRequest(url); request->startAndWait(); warning("HTTP GET: %s", request->text()); request->close(); ``` | |||
2019-11-05 | NETWORKING: Enter SessionRequest | Alexander Tkachev | |
It is to be used in a Session, though it might be used separately. It must implement keep-alive, but it does not yet. You must not put it to ConnMan by yourself (instead, use start()) and you must call close() after you've finished using this request. You can either work with it in callback, or wait() and simply use its methods (check it's success() and then, for example, use text()). Like this: ``` Networking::SessionRequest *rq = new Networking::SessionRequest(url); rq->startAndWait(); if (rq->success()) warning("HTTP GET: %s", rq->text()); rq->close(); ``` | |||
2019-11-05 | NETWORKING: Add CurlRequest::wait() | Alexander Tkachev | |
2019-11-05 | JANITORIAL: Fix Networking::DataResponse typedef naming | Alexander Tkachev | |
2019-11-04 | 3DS: Add a make rule for a distributable package | Bastien Bouclet | |
2019-11-03 | PS3: Implement the cloud synchronization features | Bastien Bouclet | |
2019-11-03 | 3DS: Implement cloud sync support | Bastien Bouclet | |
2019-11-03 | 3DS: Use DATA_PATH to configure support files location | Bastien Bouclet | |
2019-11-03 | NETWORKING: Try loading the CA bundle from DATA_PATH | Bastien Bouclet | |
2019-11-03 | NETWORKING: Improve libcurl error handling | Bastien Bouclet | |
Error messages for failed requests are now printed as warnings. | |||
2019-11-03 | DC: Update for the engineId changes | Bastien Bouclet | |
2019-11-01 | 3DS: Remove 3dstool dependency | MrHuu | |
This patch alters the way the .cia is build. It removes the need for 3dstool. Instead of first generating a .romfs file using 3dstool, let makerom generate the romfs while building the .cia. | |||
2019-11-01 | ANDROID: Disable verification of certificates validity for cloud saving | Thanasis Antoniou | |
Also added macros for the plain (non-SDL) Android port __ANDROID_PLAIN_PORT__ and ANDROID_PLAIN_PORT The workaround of this commit uses the same logic as for the Nintendo Switch port and should suffice for testing purposes. It should be replaced by more elaborate code of installing and maintaining a certificates pem file. | |||
2019-11-01 | OPENGL: Implement high DPI support on Android (#1895) | Cameron Cawley | |
* OPENGL: Implement high DPI support on Android * PSP2: Fix build | |||
2019-10-31 | 3DS: Avoid stat calls in DrivePOSIXFilesystemNode | Bastien Bouclet | |
2019-10-30 | 3DS: Set 'scummvm.romfs' to be removed by 3ds_clean in 3ds.mk | Michael Ball | |
2019-10-28 | 3DS: Load per-game settings | Bastien Bouclet | |
2019-10-25 | 3DS: Upload the textures to VRAM in a separate frame | Bastien Bouclet | |
So rendering waits for the textures to finish uploading before using them. Fixes glitchy mouse pointer in Riven. | |||
2019-10-25 | NETWORKING: Remove unnesessary check | Eugene Sandulenko | |
2019-10-24 | SDL: Fix typo in comment | Hubert Maier | |
2019-10-24 | 3DS: Fix hi-color cursors | Bastien Bouclet | |
2019-10-24 | 3DS: Add files to be removed by 3ds_clean in 3ds.mk: | Michael Ball | |
backends/platform/3ds/shader.shbin (byproduct of "make"), backends/platform/3ds/shader_shbin.h (byproduct of "make"), $(TARGET).smdh (aka scummvm.smdh, byproduct of "make scummvm.3dsx"), $(TARGET).bnr (aka scummvm.bnr, byproduct of "make scummvm.cia") | |||
2019-10-24 | NETWORKING: Reworked PostRequest to a more universal API | Eugene Sandulenko | |
2019-10-24 | NETWORKING: Changed PostRequest to accept JSONValue | Eugene Sandulenko | |
2019-10-24 | NETWORKING: Added simple request handler | Eugene Sandulenko | |
2019-10-23 | ANDROID: Simplify handling of menu/back button events | Cameron Cawley | |
2019-10-23 | ANDROID: Add swap menu and back buttons option | Cameron Cawley | |
2019-10-21 | AMIGAOS4: Automate special target installation even more (#1901) | Hubert Maier | |
* AMIGAOS4: Update amigaos.mk - reorg - add stripping/copying engine plugins - add Ext_Ins_so.rexx * Ext_Inst_so.rexx Add script to extract and install all compiled-in shared libraries to a local sobjs/ dir. Reason is that not every AmigaOS4 installation, especially vanilla ones, feature all mandatory libraries (which has led to many bug reports and lots of gathering of the correct libraries for users in the past) * AMIGAOS4: RM2AG.rexx - Add automatic installation to the correct path - Add deleting the temp file - Typos and rewording - Add I/O panic switches | |||
2019-10-21 | ANDROID: Set target SDK to 28 | Thanasis Antoniou | |
2019-10-20 | 3DS: Change the audio thread to wait for the audio buffers to complete | Bastien Bouclet | |
Fixes the regular pop sounds caused by buffer underruns / clobbering of the previous implementation. | |||
2019-10-20 | 3DS: Don't immediately update the screen when enabling the overlay | Bastien Bouclet | |
Fixes the overlay dirty buffer being visible for a frame when opening the GUI while in-game. | |||
2019-10-19 | IOS7: enable home indicator auto-hide on iPhone X and up | Stefan Will | |
This makes the annoying white line at the bottom of the screen go away on newer (home button-less) iPhones. https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden | |||
2019-10-18 | OPENGL: Fix warning when using builtin OpenGL functions | Cameron Cawley | |
2019-10-18 | ANDROID: Fix warning | Cameron Cawley | |
2019-10-16 | SDL: Fix Missing Default Switch Cases in Events Class | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-10-16 | TTS: Fix language setting. | Jaromir Wysoglad | |
2019-10-16 | ANDROID: Use more portable directory query method | Eugene Sandulenko | |
2019-10-14 | 3DS: Fix creating the scummvm directory on the SD card | Bastien Bouclet | |
2019-10-14 | 3DS: Fix OSystem::grabOverlay | Bastien Bouclet | |
Fixes the transparency effects in the GUI. |