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2011-05-15IPHONE: Changed the iOS queued event handling to fix mouseclicks in GobOystein Eftevaag
We now delay the mouseup events for 50ms, rather than just delaying them for an additional couple of pollEvent (which doesn't work anymore due to changes in the eventhandling code elsewhere). This fixes #3018512.
2011-05-15IPHONE: Changed the iOS queued event handling to fix mouseclicks in GobOystein Eftevaag
We now delay the mouseup events for 50ms, rather than just delaying them for an additional couple of pollEvent (which doesn't work anymore due to changes in the eventhandling code elsewhere). This fixes #3018512.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-09N64: Fix code formattingMax Horn
2011-05-09N64: Remove (u)int64 typedefs from common/scummsys.hMax Horn
2011-05-08WEBOS: Splitted install directory from package directory.Klaus Reimer
2011-05-08WEBOS: Removed unused gestureDownTimeKlaus Reimer
2011-05-08WEBOS: Fixed ESCAPE and MENU key on WebOS 1Klaus Reimer
2011-05-08WEBOS: Splitted install directory from package directory.Klaus Reimer
2011-05-08WEBOS: Removed unused gestureDownTimeKlaus Reimer
2011-05-08WEBOS: Fixed ESCAPE and MENU key on WebOS 1Klaus Reimer
2011-05-08CAMD: Added _isOpen checks to send() and sysEx()eriktorbjorn
At Raziel^'s request. This is the same as the ALSA checks I added earlier today.
2011-05-08ALSA: Warn if events or SysEx messages are received when not open.eriktorbjorn
This should make it easier to spot errors like the one spotted in the Queen engine yesterday. The Windows MIDI driver already seems to do something like this; I don't know about the others.
2011-05-08IRIX: Fix compilationJoost Peters
2011-05-07ANDROID: Get rid of Fn->ALT metakey mappingdhewg
Thanks to Ge0rG for the analysis Cherry-picked from bfecb37501b6fdc35f2802216db5fb2b0e54b8ee
2011-05-07ANDROID: Get rid of Fn->ALT metakey mappingdhewg
Thanks to Ge0rG for the analysis
2011-05-05WIN32: Embed engine data files and theme files into executable.Johannes Schickel
This embeds all the engine data files from dists/engine-data into the executable in case the engines using them are included statically. Furthermore it includes the theme dist files in the executable.
2011-05-05WINCE: Link against Windows FS code againMax Horn
2011-05-04Merge branch 'master' of https://github.com/scummvm/scummvmFabio Battaglia
2011-05-04N64: avoid bogus events if no controller pluggedFabio Battaglia
If the user has only a N64 mouse plugged in and no controllers this avoids fake clicks.
2011-05-04BUILD: Further restrict which backend source files are compiledMax Horn
2011-05-04BACKENDS: Fix copy & paste mistakes in some commentsMax Horn
2011-05-03BUILDS: Sort some stuff in backends/module.mkMax Horn
2011-05-03BUILD: Compile backend specific files only if their backend is selectedMax Horn
2011-05-03PS2: Allow using mkdirMax Horn
2011-05-03MOTO: Change fprintf calls to debug callsMax Horn
2011-05-03DINGUX: Change fprintf calls to debug callsMax Horn
2011-05-03WII: Fix compilationdhewg
2011-05-03MACOSX: Try to fix compile errors triggered with certain Mac OS X SDK versionsMax Horn
2011-05-03N64: Fix FS code regressionMax Horn
2011-05-03GPH: Change fprintf to debugMax Horn
2011-05-03COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibilityMax Horn
2011-05-03ANDROID: Fix various forbidden symbol clashesMax Horn
2011-05-03DINGUX: Remove unused (?) includeMax Horn
2011-05-03PSP: Fix more forbidden symbol clashesMax Horn
2011-05-03PS2: Fix various forbidden symbol clashesMax Horn
2011-05-03WII: Fix fs code compile regressionsMax Horn
2011-05-03DS: Remove references to DEVKITARMMax Horn
In some places we used $DEVKITARM, but in others we hardcode the path $DEVKITPRO/devkitARM. To ensure consistent behavior, I changed it to the latter everywhere for now. Should it turn out that we really want to have this flexible, we can reintroduce $DEVKITARM in a proper way. In that case, we could augment configure to set DEVKITARM to $DEVKITPRO/devkitARM, if it has not been set yet.
2011-05-03BACKENDS: Avoid #including .cpp filesMax Horn
So far, the various *-fs-factory.cpp files were #including the corresponding *-fs.cpp files. This is surprising and hence could lead to all kinds of problems). To fix this, provide proper headers for the *-fs.cpp files. This also makes code reuse via subclassing possible. Since not all ports were tested, this will likely lead to a few easy to fix compile regressions.
2011-05-03BACKENDS: Change printf -> debug in vkeybd codeMax Horn
2011-05-03WII: Fix various forbidden symbol clashesMax Horn
2011-05-03PSP: Fix various forbidden symbol clashesMax Horn
2011-05-03DC: Fix various forbidden symbol clashesMax Horn
2011-05-03PSP: Add FIXME to portdefs.hMax Horn
2011-05-03BACKENDS: Allow various files to use stuff from time.hMax Horn
2011-05-02ANDROID: Style fixdhewg
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error
2011-05-02PSP: fixed cursor disappearance bug in 16-bit gamesBluddy
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650.
2011-05-02PSP: fixed cursor disappearance bug in 16-bit gamesBluddy
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650.
2011-05-01WEBOS: Rewritten webos packaging again. No fancy settings needed anymore. ↵Klaus Reimer
Just "make package".