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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2016-10-03
SDL: Switch to full screen updates when the OSD is transparent
Bastien Bouclet
2016-09-28
MAEMO: Update debian/changelog
Tarek Soliman
2016-09-28
DC: Fix indentation
Marcus Comstedt
2016-09-27
DC: Ignore case for VM filenames
Marcus Comstedt
2016-09-27
DC: Implement atexit handling for plugins
Marcus Comstedt
2016-09-27
DC: Update versions of dependencies in README
Marcus Comstedt
2016-09-26
RELEASE: This is 1.10.0git
Eugene Sandulenko
2016-09-23
Merge pull request #834 from lubomyr/master
Eugene Sandulenko
2016-09-21
ANDROIDSDL: fixed switching to capital letter
lubomyr
2016-09-20
SDL: mapKey changed as virtual function
lubomyr
2016-09-18
OPENGL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-18
SDL: Make sure the cloud icon is cleared immediatly after it is hidden
Bastien Bouclet
2016-09-18
OPENGL: Remove multithread support from displayActivityIconOnOSD
Bastien Bouclet
2016-09-18
CLOUD: Change the cloud icon to be updated by the main thread
Bastien Bouclet
2016-09-18
ALL: Homogeneize use of 'saved game' in messages
Thierry Crozat
2016-09-18
Merge pull request #830 from lubomyr/master
Eugene Sandulenko
2016-09-18
ANDROIDSDL: set default gfx_mode to 2x
lubomyr
2016-09-18
BACKEND: When removing a save files also remove entry from timestamps file
Thierry Crozat
2016-09-18
BACKENDS: Ignore timestamps for inexistent files in DefaultSaveFileManager
Thierry Crozat
2016-09-18
SDL: Ignore outdated SDL resize event in OpenGL mode
Thierry Crozat
2016-09-17
CLOUD: Fix compilation for integer constant too large for 'long' type
Thierry Crozat
2016-09-16
ANDROIDSDL: default config key browser_lastpath changed to '/storage'
lubomyr
2016-09-13
OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManager
Thierry Crozat
2016-09-13
BACKENDS: Provide an empty implementation for displayActivityIconOnOSD in Bas...
Bastien Bouclet
2016-09-13
OSYSTEM: Remove the API allowing to draw to the OSD surface directly
Bastien Bouclet
2016-09-13
SDL: Switch the OpenGL renderer to use small textures to draw the OSD
Bastien Bouclet
2016-09-13
SDL: Switch the surface renderer to use small surfaces for OSD drawing
Bastien Bouclet
2016-09-13
CLOUD: Switch to the new OSD API
Bastien Bouclet
2016-09-13
OSYSTEM: Introduce a method allowing to draw a background activity icon
Bastien Bouclet
2016-09-13
SDL: Add a fixme regarding the encoding of the string returned by getTextFrom...
Bastien Bouclet
2016-09-13
SDL: Plug a memory leak in OSystem_SDL::getTextFromClipboard
Bastien Bouclet
2016-09-10
CLOUD: Move openUrl to OSystem
Thierry Crozat
2016-09-06
CLOUD: Move wwwroot archive to dists and script to devtools
Thierry Crozat
2016-09-05
CLOUD: Fix looking for the wwwroot.zip archive
Thierry Crozat
2016-09-05
CLOUD: Do not error out when loading icon if OSD format is not 2 or 4 Bpp
Thierry Crozat
2016-09-05
OPENGL: Implement getOSDFormat and copyRectToOSD
Thierry Crozat
2016-09-05
OPENGL: Add missing USE_OSD defined checks around OSD code
Thierry Crozat
2016-09-04
SDL: Move mouse in SDL2 only when window has focus.
Eugene Sandulenko
2016-09-04
SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is d...
Thierry Crozat
2016-09-03
Merge pull request #810 from tsoliman/sdl2-macports
Thierry Crozat
2016-09-03
BUILD: Tie the SDL_net version to the SDL version
Thierry Crozat
2016-09-03
LINUXMOTO: Fix OSD performance when OSD is not drawn
Eugene Sandulenko
2016-09-03
GPH: Fix OSD performance when OSD is not drawn
Eugene Sandulenko
2016-09-03
DINGUX: Fix OSD performance when OSD is not drawn
Eugene Sandulenko
2016-09-03
JANITORIAL: Remove trailing whitespaces
Eugene Sandulenko
2016-09-03
SDL: Optimize OSD drawing
Eugene Sandulenko
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2016-09-03
LINUXMOTO: Adapt to OSD changes
Eugene Sandulenko
2016-09-03
GPH: Fix formatting
Eugene Sandulenko
2016-09-03
DINGUX: Adapt to new OSD changes
Eugene Sandulenko
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