Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-16 | VKEYBD: Update vkeybd_default.zip | Max Horn | |
Specifically, in vkeybd_default.xml, 'centre' changed to 'center'. (cherry picked from commit db068cf8588a2058d49ae5af3d5d247a3353ef8c) | |||
2011-05-15 | IPHONE: Changed the iOS queued event handling to fix mouseclicks in Gob | Oystein Eftevaag | |
We now delay the mouseup events for 50ms, rather than just delaying them for an additional couple of pollEvent (which doesn't work anymore due to changes in the eventhandling code elsewhere). This fixes #3018512. | |||
2011-05-15 | IPHONE: Changed the iOS queued event handling to fix mouseclicks in Gob | Oystein Eftevaag | |
We now delay the mouseup events for 50ms, rather than just delaying them for an additional couple of pollEvent (which doesn't work anymore due to changes in the eventhandling code elsewhere). This fixes #3018512. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-09 | N64: Fix code formatting | Max Horn | |
2011-05-09 | N64: Remove (u)int64 typedefs from common/scummsys.h | Max Horn | |
2011-05-08 | WEBOS: Splitted install directory from package directory. | Klaus Reimer | |
2011-05-08 | WEBOS: Removed unused gestureDownTime | Klaus Reimer | |
2011-05-08 | WEBOS: Fixed ESCAPE and MENU key on WebOS 1 | Klaus Reimer | |
2011-05-08 | WEBOS: Splitted install directory from package directory. | Klaus Reimer | |
2011-05-08 | WEBOS: Removed unused gestureDownTime | Klaus Reimer | |
2011-05-08 | WEBOS: Fixed ESCAPE and MENU key on WebOS 1 | Klaus Reimer | |
2011-05-08 | CAMD: Added _isOpen checks to send() and sysEx() | eriktorbjorn | |
At Raziel^'s request. This is the same as the ALSA checks I added earlier today. | |||
2011-05-08 | ALSA: Warn if events or SysEx messages are received when not open. | eriktorbjorn | |
This should make it easier to spot errors like the one spotted in the Queen engine yesterday. The Windows MIDI driver already seems to do something like this; I don't know about the others. | |||
2011-05-08 | IRIX: Fix compilation | Joost Peters | |
2011-05-07 | ANDROID: Get rid of Fn->ALT metakey mapping | dhewg | |
Thanks to Ge0rG for the analysis Cherry-picked from bfecb37501b6fdc35f2802216db5fb2b0e54b8ee | |||
2011-05-07 | ANDROID: Get rid of Fn->ALT metakey mapping | dhewg | |
Thanks to Ge0rG for the analysis | |||
2011-05-05 | WIN32: Embed engine data files and theme files into executable. | Johannes Schickel | |
This embeds all the engine data files from dists/engine-data into the executable in case the engines using them are included statically. Furthermore it includes the theme dist files in the executable. | |||
2011-05-05 | WINCE: Link against Windows FS code again | Max Horn | |
2011-05-04 | Merge branch 'master' of https://github.com/scummvm/scummvm | Fabio Battaglia | |
2011-05-04 | N64: avoid bogus events if no controller plugged | Fabio Battaglia | |
If the user has only a N64 mouse plugged in and no controllers this avoids fake clicks. | |||
2011-05-04 | BUILD: Further restrict which backend source files are compiled | Max Horn | |
2011-05-04 | BACKENDS: Fix copy & paste mistakes in some comments | Max Horn | |
2011-05-03 | BUILDS: Sort some stuff in backends/module.mk | Max Horn | |
2011-05-03 | BUILD: Compile backend specific files only if their backend is selected | Max Horn | |
2011-05-03 | PS2: Allow using mkdir | Max Horn | |
2011-05-03 | MOTO: Change fprintf calls to debug calls | Max Horn | |
2011-05-03 | DINGUX: Change fprintf calls to debug calls | Max Horn | |
2011-05-03 | WII: Fix compilation | dhewg | |
2011-05-03 | MACOSX: Try to fix compile errors triggered with certain Mac OS X SDK versions | Max Horn | |
2011-05-03 | N64: Fix FS code regression | Max Horn | |
2011-05-03 | GPH: Change fprintf to debug | Max Horn | |
2011-05-03 | COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibility | Max Horn | |
2011-05-03 | ANDROID: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | DINGUX: Remove unused (?) include | Max Horn | |
2011-05-03 | PSP: Fix more forbidden symbol clashes | Max Horn | |
2011-05-03 | PS2: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | WII: Fix fs code compile regressions | Max Horn | |
2011-05-03 | DS: Remove references to DEVKITARM | Max Horn | |
In some places we used $DEVKITARM, but in others we hardcode the path $DEVKITPRO/devkitARM. To ensure consistent behavior, I changed it to the latter everywhere for now. Should it turn out that we really want to have this flexible, we can reintroduce $DEVKITARM in a proper way. In that case, we could augment configure to set DEVKITARM to $DEVKITPRO/devkitARM, if it has not been set yet. | |||
2011-05-03 | BACKENDS: Avoid #including .cpp files | Max Horn | |
So far, the various *-fs-factory.cpp files were #including the corresponding *-fs.cpp files. This is surprising and hence could lead to all kinds of problems). To fix this, provide proper headers for the *-fs.cpp files. This also makes code reuse via subclassing possible. Since not all ports were tested, this will likely lead to a few easy to fix compile regressions. | |||
2011-05-03 | BACKENDS: Change printf -> debug in vkeybd code | Max Horn | |
2011-05-03 | WII: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | PSP: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | DC: Fix various forbidden symbol clashes | Max Horn | |
2011-05-03 | PSP: Add FIXME to portdefs.h | Max Horn | |
2011-05-03 | BACKENDS: Allow various files to use stuff from time.h | Max Horn | |
2011-05-02 | ANDROID: Style fix | dhewg | |
2011-05-02 | ALL: Mark printf and various other symbols as forbidden | Max Horn | |
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error | |||
2011-05-02 | PSP: fixed cursor disappearance bug in 16-bit games | Bluddy | |
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650. | |||
2011-05-02 | PSP: fixed cursor disappearance bug in 16-bit games | Bluddy | |
The 5650 16-bit format doesn't include alpha bits and is treated as having alpha by the PSP hardware. Other formats such as 5551 don't have their alpha bit set in the cursor buffer. Instead of adding it, we just turn on the 'reverse alpha' feature for these bits. The problem was not making an exception for 5650. |