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2010-01-12N64: forgot to disable some debug codeFabio Battaglia
svn-id: r47283
2010-01-12N64: some cleanup and optimization of video codeFabio Battaglia
svn-id: r47282
2010-01-12N64: Icrease analog sensibility a littleFabio Battaglia
svn-id: r47262
2010-01-11N64: optimizations in cursor drawing codeFabio Battaglia
svn-id: r47249
2010-01-11N64: a few optimizations in framebuffer drawing codeFabio Battaglia
svn-id: r47242
2010-01-10Nintendo64: use newlines when printing assert messages, to avoid wrappingFabio Battaglia
svn-id: r47238
2010-01-10remove unneeded workaround for #47233Fabio Battaglia
svn-id: r47234
2010-01-10Mark the 'fix' in r47231 as a workaround for a probably deeper problem.Fabio Battaglia
svn-id: r47232
2010-01-10Check if game engine is already paused before pausing it again to show ↵Fabio Battaglia
virtual keyboard. Fixes #2912148 svn-id: r47231
2010-01-08Fix header guardMax Horn
svn-id: r47181
2010-01-08Nintendo64: some cleanup, added a workaround in case audio buffers get depletedFabio Battaglia
svn-id: r47145
2010-01-07Nintendo64: Add FlashRAM support for saving if a compatible cart is available.Fabio Battaglia
svn-id: r47126
2010-01-07- Adapt documentation, that keycolor in setMouseCursor may not exceed the ↵Johannes Schickel
maximum color value of the specified format. - Change SDL backend to assert out on invalid keycolor values In case we really need a way to specify "no keycolor" we need to discuss on how to do it *properly*. svn-id: r47123
2010-01-07The default keycolor for mouse pointers used to be 255.Marcus Comstedt
This makes sense as a default for CLUT8 modes, but not really for anything else. As part of the gsoc2009-16bit merge, the default was changed to "all ones", with extra code in the SDL backend to truncate this to the depth of the mode. However, "all ones" (white) still isn't a very useful default for RGB modes. So rather than jumping through hoops to provide a bad default, it's better to remove the default altogether. Engines which relied on the old default of 255 have been updated to specify it explicitly. svn-id: r47118
2010-01-07Add update of mohawk engineLars Persson
svn-id: r47103
2010-01-07Add browser to base.mmpLars Persson
Create mohawk base mmp svn-id: r47102
2010-01-03Change BS 1 & 2 to I & II (see discussion on -devel)Max Horn
svn-id: r46951
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
before freeing it, which isn't necessary. svn-id: r46941
2010-01-03PSP: Limited movement of virtual keyboard onscreenYotam Barnoy
svn-id: r46940
2009-12-31PSP: added keypad to d-pad. Allows control of AGI,SCI0, and Indy3Yotam Barnoy
svn-id: r46810
2009-12-31PSP: added disable_dosbox_opl to custom makefileYotam Barnoy
svn-id: r46809
2009-12-31N64: some cleanup in osystemFabio Battaglia
svn-id: r46799
2009-12-30remove bad hackery caused by n64 port and avoid polluting StdioStream using ↵Fabio Battaglia
a custom Stream subclass svn-id: r46777
2009-12-30Add Nintendo 64 port to trunk.Fabio Battaglia
svn-id: r46773
2009-12-22Patch #2896875: "dist update for linuxmoto-platform"Eugene Sandulenko
svn-id: r46491
2009-12-19Silence some gcc 3.4.5 warnings.Matthew Hoops
svn-id: r46415
2009-12-09Remove the Audio::Mixer parameter from the midi/music pluginsMax Horn
svn-id: r46315
2009-12-09Include font.h instead of fontman.h in places that don't need fontman :)Max Horn
svn-id: r46311
2009-12-04Prevent SDL backend from eating up keypress events with Ctrl+Alt set.Johannes Schickel
svn-id: r46259
2009-12-02PSP: experiment to help resolve flicker bugYotam Barnoy
svn-id: r46239
2009-12-01Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r46232
2009-11-30Remove use_scaler defines around enum in order for graphics to compile properly.Lars Persson
svn-id: r46216
2009-11-30Add includepath to find gui\ includepath from sciLars Persson
svn-id: r46215
2009-11-30Add support for teenagent. Add missing support for Feeble files!Lars Persson
svn-id: r46214
2009-11-30Add support for DRACI!Lars Persson
svn-id: r46212
2009-11-25apply patch #2903175: "PSP: compile cleanup/fix for gprof and Windows"Joost Peters
svn-id: r46134
2009-11-24PSP: Fix whitespace usage and code formattingMax Horn
svn-id: r46126
2009-11-24formattingJoost Peters
svn-id: r46124
2009-11-24fix building via MakefileJoost Peters
svn-id: r46123
2009-11-24revert psp.spec mutilation tooJoost Peters
svn-id: r46122
2009-11-24PSP: Replaced virtual keyboard and cleaned up makefiles in the process.Yotam Barnoy
svn-id: r46120
2009-11-23PS2: Further tweak PS2FileStream; fix potential leak in ps2_fopenMax Horn
svn-id: r46115
2009-11-23PS2: Add new PS2FileStream class for std I/O.Max Horn
* Add new class PS2FileStream as substitute for class StdioStream on PS2 * Remove PS2 specific hacks from stdiostream.cpp / class StdioStream * Remove various ps2_f*() wrapper funcs, merging them into PS2FileStream TODO: Merge class Ps2File into PS2FileStream svn-id: r46111
2009-11-23Remove unnecessary #include errno.hMax Horn
svn-id: r46109
2009-11-23PS2 & NDS: Remove ps2_fprintf and some useless typedefs and #defines; use ↵Max Horn
fputs instead of fprintf svn-id: r46107
2009-11-23PS2: cleanupMax Horn
svn-id: r46105
2009-11-23Remove obsolete OSX & NDS specific stuff from StdioStream codeMax Horn
svn-id: r46104
2009-11-18fix compilation of null backendJoost Peters
svn-id: r45979
2009-11-18WINCE: Use correct include pathsMax Horn
svn-id: r45977
2009-11-18cleanupMax Horn
svn-id: r45976