Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-02-24 | IPHONE: Add a mouse texture buffer surface to VideoContext. | Johannes Schickel | |
2012-02-23 | IPHONE: Fix mouse coordinates for hi res games. | Johannes Schickel | |
2012-02-23 | IPHONE: Directly use the game screen's texture buffer. | Johannes Schickel | |
This gets rid of another intermediate buffer. | |||
2012-02-23 | IPHONE: Directly use the overlay's texture buffer instead of another ↵ | Johannes Schickel | |
intermediate buffer. | |||
2012-02-23 | IPHONE: Move screen and overlay texture buffer to VideoContext. | Johannes Schickel | |
2012-02-23 | IPHONE: Add a constructor to VideoContext. | Johannes Schickel | |
2012-02-23 | IPHONE: Add aspect ratio correction to iPhone | Gavin Hayler | |
2012-02-23 | IPHONE: Let iPhoneView and OSystem_IPHONE share the same VideoContext. | Johannes Schickel | |
This allows for better sharing between the current video state in the view and the OSystem implementation. This also gets rid of most C interface functions for calling ObjC code. | |||
2012-02-23 | IPHONE: Silence a few signed/unsigned integer comparison warnings. | Johannes Schickel | |
2012-02-23 | IPHONE: Use VideoContext in OSystem_IPHONE. | Johannes Schickel | |
2012-02-23 | IPHONE: Move overlay visibility status to VideoContext. | Johannes Schickel | |
2012-02-23 | IPHONE: Move VideoContext definition to iphone_common.h. | Johannes Schickel | |
2012-02-23 | IPHONE: Move mouse coordinate conversion code to iPhoneView. | Johannes Schickel | |
2012-02-23 | IPHONE: Move graphics related OSystem code to a ObjC++ file. | Johannes Schickel | |
2012-02-23 | IPHONE: Move projection setup code to its own method. | Johannes Schickel | |
2012-02-23 | IPHONE: Remove some more dead code. | Johannes Schickel | |
2012-02-23 | IPHONE: Move setFilterModeForTexture to iPhoneView. | Johannes Schickel | |
2012-02-23 | IPHONE: Slight formatting fix. | Johannes Schickel | |
2012-02-23 | IPHONE: Fix scale offset addition in the mouse coordinate code. | Johannes Schickel | |
Formerly the overlay and game screen offset was swapped. | |||
2012-02-23 | IPHONE: Create a struct for shared video context variables. | Johannes Schickel | |
2012-02-22 | KEYMAPPER: Fix a signed/unsigned comparison warning | Tarek Soliman | |
2012-02-22 | KEYMAPPER: Change HardwareKey id to Common::String | Tarek Soliman | |
2012-02-22 | IPHONE: Very minor cleanup. | Johannes Schickel | |
2012-02-22 | IPHONE: Use #include instead of #import. | Johannes Schickel | |
2012-02-22 | IPHONE: Silence some warnings. | Johannes Schickel | |
2012-02-22 | IPHONE: Move ObjC code files (.m) to ObjC++ files (.mm). | Johannes Schickel | |
2012-02-22 | IPHONE: Implement setShakeOffset. | Johannes Schickel | |
This should fix bug #3374656 "IPHONE: setShakePos not implemented". | |||
2012-02-21 | KEYMAPPER: Clean up more dead code | Tarek Soliman | |
More automapper related dead code | |||
2012-02-21 | IPHONE: Rewrite video screen rotation. | Johannes Schickel | |
Now it should be a little bit more sane. Formerly the width and height was swapped in rotation mode, which resulted in the x coordinate falling into the range 0..height in landscape mode for example. This also fixes the cursor offset in the modern theme. | |||
2012-02-21 | IPHONE: Move _overlayPortraitRatio from global scope to local scope. | Johannes Schickel | |
2012-02-21 | IPHONE: Add _overlayRect, which describes the overlay screen rect. | Johannes Schickel | |
2012-02-21 | KEYMAPPER: Remove automapping dead code | Tarek Soliman | |
2012-02-20 | OPENGL: Don't force alpha to 1 | Willem Jan Palenstijn | |
This was likely a hack to work around an alpha blending bug in the gui vector renderer. | |||
2012-02-20 | IPHONE: Default to portrait mode in case the orientation could not be ↵ | Johannes Schickel | |
determined. | |||
2012-02-20 | IPHONE: Move OpenGL ES context generation to its own method. | Johannes Schickel | |
2012-02-20 | IPHONE: Precalculate vertex/tex coordinates for game screen/overlay. | Johannes Schickel | |
2012-02-20 | KEYMAPPER: Add some comments | Tarek Soliman | |
2012-02-20 | IPHONE: Use render buffer size instead of application frame size for video ↵ | Johannes Schickel | |
size calculations. These match as far as I can tell, but in case they don't match, the render buffer size should be the correct thing to use. | |||
2012-02-20 | IPHONE: Rename _screenRect to _gameScreenRect. | Johannes Schickel | |
2012-02-20 | IPHONE: Rename _backing[Width,Height] to _renderBuffer[Width,Height]. | Johannes Schickel | |
2012-02-20 | IPHONE: Don't overwrite orientation when the OpenGL ES context is created. | Johannes Schickel | |
2012-02-20 | IPHONE: Refactor event code a bit. | Johannes Schickel | |
Now mouse x/y coordinates are passed as int. | |||
2012-02-20 | IPHONE: Even more slight formatting fixes. | Johannes Schickel | |
2012-02-20 | KEYMAPPER: Change how keymaps are displayed in the remap dialog | Tarek Soliman | |
This makes it so that there's 2 groups: 1 - The keymap stack 2 - The loaded keymaps The first group displays which keymaps are active and which keymaps are completely blocked due to an opaque keymap on top. The second group displays which loaded keymaps store their mappings globally and which ones store their mappings per-target. | |||
2012-02-20 | IPHONE: Slight game screen texture related variable renaming. | Johannes Schickel | |
2012-02-20 | IPHONE: Slight cleanup. | Johannes Schickel | |
2012-02-20 | IPHONE: Remove some unused variables. | Johannes Schickel | |
2012-02-20 | KEYMAPPER: Move F7 and F8 handling to DefaultEventMapper | Tarek Soliman | |
2012-02-20 | KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapper | Tarek Soliman | |
2012-02-20 | KEYMAPPER: Rewrite the EventMapper API | Tarek Soliman | |